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  FortressFall4k  (Read 2289 times)
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Offline soothsayer

JGO n00b
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Posts: 19



« on: 2009-12-15 13:51:24 »

First of all thank you for watching and playing my little game.

I got an opinion in reference to my game. Since I did not use pack200 you can not wait wonder. But I was wonder what can I stuff to the game without pack200.

This is not the only game, which I would like to submit during the competition. This is just an experience to show my physics engine.

If I released the source code everyone would write his very own physics game. This would be a great challenge. But I do not know what the rules allow.

 
Offline steveyO

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Posts: 310
Medals: 4



« Reply #1 on: 2009-12-15 14:07:19 »

Its very nice, and suprisingly addictive, however it needs some gameplay..  maybe a timer or limited amount of shots or something.

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Offline Groboclown

Jr. Member
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Posts: 95
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« Reply #2 on: 2009-12-15 14:21:52 »

I really enjoyed it, too.  I think even something as simple as a "Total shots used" per level would be nice as something to challenge the player ("how can I reduce my shot count?").

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Offline moogie

JGO Strike Force
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Posts: 775
Medals: 5


Java games rock!


« Reply #3 on: 2009-12-15 15:41:18 »

First of all thank you for watching and playing my little game.

I got an opinion in reference to my game. Since I did not use pack200 you can not wait wonder. But I was wonder what can I stuff to the game without pack200.

This is not the only game, which I would like to submit during the competition. This is just an experience to show my physics engine.

If I released the source code everyone would write his very own physics game. This would be a great challenge. But I do not know what the rules allow.

 

I dont think that there is any restriction about source code sharing in the rules, and i personally think sharing the source code is a great way to give the community. I have always shared my source code for each entry i have submitted over the years
Offline Ranger

Sr. Member
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Posts: 340
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« Reply #4 on: 2009-12-15 15:55:00 »

Great fun!  Completed all 3 levels.  Would be nice if there was more.  Smiley
Offline SimonH

JGO Strike Force
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Posts: 896
Medals: 14



« Reply #5 on: 2009-12-15 16:44:36 »

I like this too - strangely satisfying!
I'd like the cannonballs to be a bit heavier and I agree that the puzzles could be more inventive, but generally this is very nice!
Go on - use pack200 & put some more levels in!

Stickmen Wars 2 is in development.
Meanwhile try Bloodridge
Offline Alan_W

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Java tames rock!


« Reply #6 on: 2009-12-15 16:47:33 »

I enjoyed that so much I played through twice.  The physics is very good indeed.  The only trouble is I wanted more.

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Offline soothsayer

JGO n00b
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Posts: 19



« Reply #7 on: 2009-12-16 04:07:32 »

Here is the source.

http://users.atw.hu/cppanddelphi/fortressfall4k/N.java

I do not want to modify levels now, but I think there is enough room for shot checking. I will implement it soon.
Offline davidc

JGO n00b
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Posts: 34



« Reply #8 on: 2009-12-17 11:47:18 »

I do not want to modify levels now, but I think there is enough room for shot checking. I will implement it soon.

That's a shame, as the first level can get a bit tricky if one of the yellow blocks ends up in a big pile in the middle. I think an easier first level would be good.

Great concept though, the physics has given it the WOW factor for me.
Offline soothsayer

JGO n00b
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Posts: 19



« Reply #9 on: 2009-12-18 05:03:51 »

That's a shame, as the first level can get a bit tricky if one of the yellow blocks ends up in a big pile in the middle. I think an easier first level would be good.

Great concept though, the physics has given it the WOW factor for me.

Thank you, but I am on hurry until next week. At the 1st level you should avoid that yellow blocks be a part of a pile.
Games published by our own members! Go get 'em!
Offline CommanderKeith

JGO Wizard
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Posts: 1455
Medals: 9



« Reply #10 on: 2009-12-18 05:15:16 »

Great game, very fun. Would be more satisfying if the cannon balls could be fired in a semi-automatic fashion, and the cannon balls remained after firing.

Offline soothsayer

JGO n00b
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Posts: 19



« Reply #11 on: 2009-12-18 05:56:51 »

Great game, very fun. Would be more satisfying if the cannon balls could be fired in a semi-automatic fashion, and the cannon balls remained after firing.

Thank you too.

I am afraid I do not really know what semi-automatic fashion means exactly.

The game uses only 32 bodies, I do not allow to leave about cannon balls everywhere because I need to draw structures as well.
Offline soothsayer

JGO n00b
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Posts: 19



« Reply #12 on: 2009-12-30 11:39:18 »

I have updated my game. Now you can play 10 new levels and shot count restriction implemented too.

Happy New Year for everbody!
Offline soothsayer

JGO n00b
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Posts: 19



« Reply #13 on: 2010-03-26 08:05:21 »

http://users.atw.hu/cppanddelphi/fortressfall4k/physicstest.zip

Delphi source of my engine.

I have chosen Delphi because in Java I unable to use BiasedAngularVelocity properly, my game ignore it, but in Delphi it works fine. I did not search what is the reason since I had not time to reveal the solution.

The engine is really a mix of 2 ones, Box2d and Chipmunk engines, but collision detection is significant changed and different.
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