Herkules
JGO Kernel      Posts: 1522 Medals: 1
Friendly fire isn't friendly!
|
 |
«
on:
2003-11-13 00:10:56 » |
|
Creating FlyingGuns was kind of an effort. The feedback we got over time it very poor.
Now let me try this new poll feature....
|
|
|
|
kevglass
« League of Dukes » JGO Kernel      Posts: 5214 Medals: 49
Mentally unstable, best avoided.
|
 |
«
Reply #1 on:
2003-11-13 00:16:46 » |
|
Too Busy To Get The Password AND Should be OpenSource  Kev
|
|
|
|
Herkules
JGO Kernel      Posts: 1522 Medals: 1
Friendly fire isn't friendly!
|
 |
«
Reply #2 on:
2003-11-13 00:20:57 » |
|
You should be able to select more than one option in that vote? Click on the 'request password' link and you get it  To say that again: the reason for the password is the license agreement for the 2 aircraft models I have! Nothing more. Someone to give me a free 3DS file and I can remove the need for a password immediately. Would LOVE to do so.
|
|
|
|
Games published by our own members! Go get 'em!
|
|
princec
« League of Dukes » JGO Kernel      Posts: 8076 Medals: 91
Eh? Who? What? ... Me?
|
 |
«
Reply #3 on:
2003-11-13 04:20:07 » |
|
How about the 3ds models from Alien Flux? The player's ship is quite nifty. Cas 
|
|
|
|
|
|
Herkules
JGO Kernel      Posts: 1522 Medals: 1
Friendly fire isn't friendly!
|
 |
«
Reply #5 on:
2003-11-13 05:13:28 » |
|
http://www.turbosquid.com/HTMLClient/FullPreview/FullPreview.cfm/ID/155130/Action/FullPreviewThis is the package I actually licensed. The problem is, that the $50 are for a development license! I contacted turbosquid for a distributable license - and that went REALLY expensive! $500 per aircraft or so. It's really hard to find free models. Most are not textured, have too many polys or the wrong format or .... I don't own any tool e.g. that can convert MAX to 3DS. And automatically downsizing models to low poly count normally does not lead to desirable results. FlyingGuns does not need to look highly polished when delivered to the public, but it shouldn't look (too) poor!
|
|
|
|
Preston
Sr. Member   Posts: 346 Medals: 2
|
 |
«
Reply #6 on:
2003-11-13 05:26:51 » |
|
I don't own any tool e.g. that can convert MAX to 3DS. And automatically downsizing models to low poly count normally does not lead to desirable results.
Unfortunately I don't know a free 3d converter. Anybody? A friend of mine uses the 300$ Deep-Explorer ( http://www.righthemisphere.com/products/dexp/index.htm) at work, which is comparable to Xnview (or Acdsee) but for 3d. ;-) You could try Deep-Explorer's free demo though...
|
Memento mori.
|
|
|
Herkules
JGO Kernel      Posts: 1522 Medals: 1
Friendly fire isn't friendly!
|
 |
«
Reply #7 on:
2003-11-17 13:19:27 » |
|
A friend of mine made one plane for us. So the FG demo is free now - but only one plane  Have fun!
|
|
|
|
oNyx
JGO Kernel      Posts: 2943 Medals: 5
pixels! :x
|
 |
«
Reply #8 on:
2003-11-17 14:13:51 » |
|
edit: ok... it works now.
40fps... freeze for a second... 20 fps... freeze for a second... 30 fps... freeze for two seconds... oh I crashed against the floor/a mointain... and so on.
Aimed for 25fps, fewer details, 640x480x32 fullscreen.
K7 500, 128MB, gf2mx - I need more mhz and ram right? :-/
|
|
|
|
Herkules
JGO Kernel      Posts: 1522 Medals: 1
Friendly fire isn't friendly!
|
 |
«
Reply #9 on:
2003-11-17 14:31:22 » |
|
Yes, one of the few, PLAYABLE Java3D games.....
|
|
|
|
Games published by our own members! Go get 'em!
|
|
oNyx
JGO Kernel      Posts: 2943 Medals: 5
pixels! :x
|
 |
«
Reply #10 on:
2003-11-17 15:16:57 » |
|
I should have pressed F5 before 
|
|
|
|
Herkules
JGO Kernel      Posts: 1522 Medals: 1
Friendly fire isn't friendly!
|
 |
«
Reply #11 on:
2003-11-17 23:12:11 » |
|
K7 500, 128MB, gf2mx - I need more mhz and ram right? :-/ Hm, yes, RAM is a bit short. FG needs ~64MB as a working set (Java3D!).... SHOULD work .... GF2 is comfortable. The development machine was 700MHz, 512MB, GF2 and even on a 350MHz/TNT2 it worked.
|
|
|
|
oNyx
JGO Kernel      Posts: 2943 Medals: 5
pixels! :x
|
 |
«
Reply #12 on:
2003-11-18 01:11:58 » |
|
Worked much better after doing a reboot. A 2+ day uptime is just a bit too much for my almost 4 years old win98 
|
|
|
|
Jeff
|
 |
«
Reply #13 on:
2003-11-18 23:07:31 » |
|
Hurk.
We at Sun own the complete Viewpoint Labs model set.
I'm not sure what we could do with it, if anything, beyond our showing the demos but if you'd like to give us instructions on what you need and how to replace the models we could try to build a "Sun Demo" version with them here....
|
|
|
|
Herkules
JGO Kernel      Posts: 1522 Medals: 1
Friendly fire isn't friendly!
|
 |
«
Reply #14 on:
2003-11-19 06:55:58 » |
|
Sure, that possible and easy. It only about - making the models right:
- right handed coords
- coords unit 'meter'
- looking in -Z direction
- please, not too many polys

- unpack current FlyingGunsObjectData.jar
- copy the models to com/flyingguns/data/objects/planes/xxx
- make a new jar or make sure that dir is in CLASSPATH
- adapt com/flyingguns/data/xml/planes.xml from FlyingGunsXMLData.jar
I'm currently preparing a new project structure and could provide ant scripts to pack the data together. Soon. Where would such a Sun-Demo be visible?
|
|
|
|
Jeff
|
 |
«
Reply #15 on:
2003-11-19 12:07:30 » |
|
Dunno yet, idea ust ocurred to me, I need to check out what our license lets us do :")
Maybe java.com?
JK
|
|
|
|
Herkules
JGO Kernel      Posts: 1522 Medals: 1
Friendly fire isn't friendly!
|
 |
«
Reply #16 on:
2003-11-19 14:00:50 » |
|
Dunno yet, idea ust ocurred to me, I need to check out what our license lets us do :")
Maybe java.com?
And my license of course  java.com ..... with a good webpage around and a server running somewhere near java.com??
|
|
|
|
Herkules
JGO Kernel      Posts: 1522 Medals: 1
Friendly fire isn't friendly!
|
 |
«
Reply #17 on:
2003-11-26 04:42:32 » |
|
Anybody ever got luck to start FlyingGuns on NT4?
|
|
|
|
Herkules
JGO Kernel      Posts: 1522 Medals: 1
Friendly fire isn't friendly!
|
 |
«
Reply #18 on:
2004-01-17 06:22:35 » |
|
Result of the pollNot too many votes, so a statistical analysis isn't really possible, but I can try. - MOST people didn't even notice the game or have been unwilling to take even a small effort to check it out. I conclude that maybe the games topic 'online WW1 flight sim' isn't very attractive. Or there wasn't enough advertisement?
- Some voted for going OpenSource, but noone (except myself) wanted to contribute. This only means that people think having the stuff OS doesn't harm. Maybe one can lookup some things. This doesn't create much motivation for the author to go OS! It would mean creating one more dead project.
- Only parts of the people who checked it out also tried the online play. So maybe the access to an online server is too difficult. A permanent server would be necessary and some people playing there frequently. Or online play again isn't attractive at all.
Overall, the result is somehow disappointing. Comments? Are the conclusions correct?
|
|
|
|
crystalsquid
Full Member   Posts: 214
... Boing ...
|
 |
«
Reply #19 on:
2004-01-20 10:25:09 » |
|
After that impassioned plea, I had a go - could not get it to work  Win 2k, Java 1.4.1_02, J3d 1.3 Webstart details: An error occurred while launching/running the application. Title: FlyingGuns Prototype Vendor: HARDCODE Development Category: Unexpected Error javax/media/j3d/Canvas3D I have a model of a Hercules transport plane I made knocking around (pretty low poly) but I don't think they had them in WWI. - Dom
|
|
|
|
|
Herkules
JGO Kernel      Posts: 1522 Medals: 1
Friendly fire isn't friendly!
|
 |
«
Reply #20 on:
2004-01-20 11:01:15 » |
|
javax/media/j3d/Canvas3D
Always the sign that Java3D isn't properly installed! I have a model of a Hercules transport plane I made knocking around (pretty low poly) but I don't think they had them in WWI.
Hm, doesn't matter ... maybe we are doing other things as well. If you like to contribute you plane, I'd appreciate it!
|
|
|
|
kgepayne
JGO n00b  Posts: 8
|
 |
«
Reply #21 on:
2004-01-21 21:30:59 » |
|
Finally had some time to play around with this (needed to get Java3D first, not something I need for my day job).
WinXP, AMD 2800+? (I think, can't remember) NVidia Riva TNT2 Model64
Ran great - no problems with web start. Tried both the windowed and full screen modes - could be me, but the full screen mode seemed a little smoother (less jerky). Full screen @100 was very nice.
The only bug I found is that the machine gun sound kept playing (sometimes) when I pressed Esc to get back to the control panel.
Pretty impressive!
Greg
|
|
|
|
|
Herkules
JGO Kernel      Posts: 1522 Medals: 1
Friendly fire isn't friendly!
|
 |
«
Reply #22 on:
2004-01-22 00:13:47 » |
|
Glad you enjoyed it! The real fun starts when you can find 2 or more human opponents and leave those AI planes out.... WinXP, AMD 2800+? (I think, can't remember) NVidia Riva TNT2 Model64
Full screen @100 was very nice.
Good to hear it still works on a TNT! The fast CPU makes it happen  . The only bug I found is that the machine gun sound kept playing (sometimes) when I pressed Esc to get back to the control panel.
Yes, thats a known issue. The Java3D sound doesn't work very well. We tried a lot, but never got it to work reliably. There is another issue introduced by Java3D 1.3.1 with the airplane models just not getting displayed anymore from time to time, often followed by a native crash. That error never showed in any of the Java3D versions before, not even latest 1.3.1 betas. So if 1.3.1 is the final version, I cannot see how we can make a high-quality product with it.....
|
|
|
|
benny
Jr. Member   Posts: 55
Java rocks! But then again anime rocks too!
|
 |
«
Reply #23 on:
2004-01-31 14:14:13 » |
|
K7 500, 128MB, gf2mx - I need more mhz and ram right? I know how you feel. Games need so much power these days. Oh yeah, where's the link to this game? Sorry if you already put it in another topic. I didn't visit this site for a long time. And I thought that Sun was supporting JOGL instead of Java3d now. Why not use JOGL?
|
Windows XP Professional Pentium II 450 MHz with 256 MB of SD-RAM 64 MB GeForce4 MX-440 SE
Arnold Schwarzenegger runs for governor: Lets cut violence in half with a laser guided machine gun across the barren, charred wastelands--for the children.
|
|
|
Herkules
JGO Kernel      Posts: 1522 Medals: 1
Friendly fire isn't friendly!
|
 |
«
Reply #24 on:
2004-02-01 04:07:38 » |
|
The link is in the footer of each of my posts.... Currently the preferred entry point should be http://sourceforge.net/projects/drtsSun did not say they'll support JOGL in favor of Java3D. This wouldn't make sense bc. JOGL and Java3D don't compete as acting on different abstraction layers. But one task on the sourceforge project is to port FlyingGuns to xith3d, which currently is one of the most promising Java3D replacements.
|
|
|
|
|