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  FlyingGuns  (Read 2996 times)
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Offline Herkules

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Friendly fire isn't friendly!


« on: 2003-11-13 00:10:56 »

Creating FlyingGuns was kind of an effort. The feedback we got over time it very poor.

Now let me try this new poll feature....

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline kevglass
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Mentally unstable, best avoided.


« Reply #1 on: 2003-11-13 00:16:46 »

Too Busy To Get The Password

AND

Should be OpenSource

Smiley

Kev

Offline Herkules

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Friendly fire isn't friendly!


« Reply #2 on: 2003-11-13 00:20:57 »

You should be able to select more than one option in that vote?

Click on the 'request password' link and you get it Smiley

To say that again: the reason for the password is the license agreement for the 2 aircraft models I have! Nothing more.

Someone to give me a free 3DS file and I can remove the need for a password immediately. Would LOVE to do so.

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Games published by our own members! Go get 'em!
Offline princec
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Eh? Who? What? ... Me?


« Reply #3 on: 2003-11-13 04:20:07 »

How about the 3ds models from Alien Flux? The player's ship is quite nifty.

Cas Smiley

Offline kevglass
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« Reply #4 on: 2003-11-13 04:34:17 »

Maybe more practically...

<SNIP>
Since it was ruining the forum layout.
</SNIP>

Although they might be a little too high on polygons:

http://www.turbosquid.com/HTMLClient/FullPreview/FullPreview.cfm/ID/171596/Action/FullPreview

http://www.turbosquid.com/HTMLClient/FullPreview/FullPreview.cfm/ID/190598/Action/FullPreview

You might be able to get hold of tools to simplify the models.

There are a few more appropriate ones but you'd have to do some work with convertors to put them into 3DS.

Kev

Offline Herkules

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Friendly fire isn't friendly!


« Reply #5 on: 2003-11-13 05:13:28 »

http://www.turbosquid.com/HTMLClient/FullPreview/FullPreview.cfm/ID/155130/Action/FullPreview

This is the package I actually licensed. The problem is, that the $50 are for a development license! I contacted turbosquid for a distributable license - and that went REALLY expensive! $500 per aircraft or so.

It's really hard to find free models. Most are not textured, have too many polys or the wrong format or ....

I don't own any tool e.g. that can convert MAX to 3DS. And automatically downsizing models to low poly count normally does not lead to desirable results.

FlyingGuns does not need to look highly polished when delivered to the public, but it shouldn't look (too) poor!

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline Preston

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« Reply #6 on: 2003-11-13 05:26:51 »

Quote

I don't own any tool e.g. that can convert MAX to 3DS. And automatically downsizing models to low poly count normally does not lead to desirable results.

Unfortunately I don't know a free 3d converter. Anybody?
A friend of mine uses the 300$ Deep-Explorer (http://www.righthemisphere.com/products/dexp/index.htm) at work, which is comparable to Xnview (or Acdsee) but for 3d. ;-)
You could try Deep-Explorer's free demo though...

Memento mori.
Offline Herkules

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Friendly fire isn't friendly!


« Reply #7 on: 2003-11-17 13:19:27 »

A friend of mine made one plane for us.

So the FG demo is free now - but only one plane Sad

Have fun!

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline oNyx

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pixels! :x


« Reply #8 on: 2003-11-17 14:13:51 »

edit: ok... it works now.

40fps... freeze for a second... 20 fps... freeze for a second... 30 fps... freeze for two seconds... oh I crashed against the floor/a mointain... and so on.

Aimed for 25fps, fewer details, 640x480x32 fullscreen.

K7 500, 128MB, gf2mx - I need more mhz and ram right? :-/

弾幕 ☆ @mahonnaiseblog
Offline Herkules

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Friendly fire isn't friendly!


« Reply #9 on: 2003-11-17 14:31:22 »

Yes, one of the few, PLAYABLE Java3D games.....

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Games published by our own members! Go get 'em!
Offline oNyx

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pixels! :x


« Reply #10 on: 2003-11-17 15:16:57 »

I should have pressed F5 before Roll Eyes

弾幕 ☆ @mahonnaiseblog
Offline Herkules

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Friendly fire isn't friendly!


« Reply #11 on: 2003-11-17 23:12:11 »

Quote
K7 500, 128MB, gf2mx - I need more mhz and ram right? :-/


Hm, yes, RAM is a bit short. FG needs ~64MB as a working set (Java3D!).... SHOULD work .... GF2 is comfortable.

The development machine was 700MHz, 512MB, GF2 and even on a 350MHz/TNT2 it worked.


HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline oNyx

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pixels! :x


« Reply #12 on: 2003-11-18 01:11:58 »

Worked much better after doing a reboot.

A 2+ day uptime is just a bit too much for my almost 4 years old win98 Lips Sealed

弾幕 ☆ @mahonnaiseblog
Offline Jeff

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Got any cats?


« Reply #13 on: 2003-11-18 23:07:31 »

Hurk.

We at Sun own the complete Viewpoint Labs model set.

I'm not sure what we could do with it, if anything, beyond our showing the demos but if you'd like to give us instructions on what you need and how to replace the models we could try to build a "Sun Demo" version with them here....

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

http://wiki.java.net/bin/view/Games/JeffFAQ
Offline Herkules

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Friendly fire isn't friendly!


« Reply #14 on: 2003-11-19 06:55:58 »

Sure, that possible and easy. It only about

  • making the models right:
    • right handed coords
    • coords unit 'meter'
    • looking in -Z direction
    • please, not too many polys  Roll Eyes

  • unpack current FlyingGunsObjectData.jar
  • copy the models to com/flyingguns/data/objects/planes/xxx
  • make a new jar or make sure that dir is in CLASSPATH
  • adapt com/flyingguns/data/xml/planes.xml from FlyingGunsXMLData.jar


I'm currently preparing a new project structure and could provide ant scripts to pack the data together. Soon.

Where would such a Sun-Demo be visible?


HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline Jeff

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« Reply #15 on: 2003-11-19 12:07:30 »

Dunno yet, idea ust ocurred to me, I need to check out what our license lets us do :")

Maybe java.com?

JK

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

http://wiki.java.net/bin/view/Games/JeffFAQ
Offline Herkules

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Friendly fire isn't friendly!


« Reply #16 on: 2003-11-19 14:00:50 »

Quote
Dunno yet, idea ust ocurred to me, I need to check out what our license lets us do :")

Maybe java.com?


And my license of course  Kiss

java.com ..... with a good webpage around and a server running somewhere near java.com??

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline Herkules

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Friendly fire isn't friendly!


« Reply #17 on: 2003-11-26 04:42:32 »

Anybody ever got luck to start FlyingGuns on NT4?

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline Herkules

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Friendly fire isn't friendly!


« Reply #18 on: 2004-01-17 06:22:35 »

Result of the poll

Not too many votes, so a statistical analysis isn't really possible, but I can try.

  • MOST people didn't even notice the game or have been unwilling to take even a small effort to check it out. I conclude that maybe the games topic 'online WW1 flight sim' isn't very attractive. Or there wasn't enough advertisement?
  • Some voted for going OpenSource, but noone (except myself) wanted to contribute. This only means that people think having the stuff OS doesn't harm. Maybe one can lookup some things. This doesn't create much motivation for the author to go OS! It would mean creating one more dead project.
  • Only parts of the people who checked it out also tried the online play. So maybe the access to an online server is too difficult. A permanent server would be necessary and some people playing there frequently. Or online play again isn't attractive at all.


Overall, the result is somehow disappointing.

Comments? Are the conclusions correct?

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline crystalsquid

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... Boing ...


« Reply #19 on: 2004-01-20 10:25:09 »

After that impassioned plea, I had a go - could not get it to work Sad

Win 2k, Java 1.4.1_02, J3d 1.3
Webstart details:
An error occurred while launching/running the application.

Title: FlyingGuns Prototype
Vendor: HARDCODE Development
Category: Unexpected Error

javax/media/j3d/Canvas3D


I have a model of a Hercules transport plane I made knocking around (pretty low poly) but I don't think they had them in WWI.

- Dom
Offline Herkules

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Friendly fire isn't friendly!


« Reply #20 on: 2004-01-20 11:01:15 »

Quote
javax/media/j3d/Canvas3D


Always the sign that Java3D isn't properly installed!

Quote

I have a model of a Hercules transport plane I made knocking around (pretty low poly) but I don't think they had them in WWI.


Hm, doesn't matter ... maybe we are doing other things as well. If you like to contribute you plane, I'd appreciate it!

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline kgepayne

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« Reply #21 on: 2004-01-21 21:30:59 »

Finally had some time to play around with this (needed to get Java3D first, not something I need for my day job).

WinXP, AMD 2800+? (I think, can't remember)
NVidia Riva TNT2 Model64

Ran great - no problems with web start.  Tried both the windowed and full screen modes - could be me, but the full screen mode seemed a little smoother (less jerky).  Full screen @100 was very nice.

The only bug I found is that the machine gun sound kept playing (sometimes) when I pressed Esc to get back to the control panel.

Pretty impressive!

Greg
Offline Herkules

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Friendly fire isn't friendly!


« Reply #22 on: 2004-01-22 00:13:47 »

Glad you enjoyed it! The real fun starts when you can find 2 or more human opponents and leave those AI planes out....

Quote
WinXP, AMD 2800+? (I think, can't remember)
NVidia Riva TNT2 Model64

Full screen @100 was very nice.


Good to hear it still works on a TNT! The fast CPU makes it happen Smiley.

Quote

The only bug I found is that the machine gun sound kept playing (sometimes) when I pressed Esc to get back to the control panel.


Yes, thats a known issue. The Java3D sound doesn't work very well. We tried a lot, but never got it to work reliably.

There is another issue introduced by Java3D 1.3.1 with the airplane models just not getting displayed anymore from time to time, often followed by a native crash. That error never showed in any of the Java3D versions before, not even latest 1.3.1 betas.

So if 1.3.1 is the final version, I cannot see how we can make a high-quality product with it.....

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline benny

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Java rocks! But then again anime rocks too!


« Reply #23 on: 2004-01-31 14:14:13 »

Quote
K7 500, 128MB, gf2mx - I need more mhz and ram right?  

I know how you feel. Games need so much power these days.

Oh yeah, where's the link to this game? Sorry if you already put it in another topic. I didn't visit this site for a long time.

And I thought that Sun was supporting JOGL instead of Java3d now. Why not use JOGL?

Windows XP Professional
Pentium II 450 MHz with 256 MB of SD-RAM
64 MB GeForce4 MX-440 SE

Arnold Schwarzenegger runs for governor: Lets cut violence in half with a laser guided machine gun across the barren, charred wastelands--for the children.
Offline Herkules

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Friendly fire isn't friendly!


« Reply #24 on: 2004-02-01 04:07:38 »

The link is in the footer of each of my posts....

Currently the preferred entry point should be

http://sourceforge.net/projects/drts


Sun did not say they'll support JOGL in favor of Java3D. This wouldn't make sense bc. JOGL and Java3D don't compete as acting on different abstraction layers.

But one task on the sourceforge project is to port FlyingGuns to xith3d, which currently is one of the most promising Java3D replacements.

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
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