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  Flying Cavemen - Inifinite Scroller [LibGDX]  (Read 13989 times)
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Offline scanevaro
« Posted 2015-05-13 16:11:14 »

Hey guys,

We have been working (Deeep Games) on this game for about a month and a half now and this is what we have so far, almost done i think.
Its about cavemen that want to learn how to fly, so... check it out.

Most important feature game has is an online Leaderboards (its called dreamlo, for anyone that wonders) that works on Web, Android, iOS (it should, no test yet), and Desktop. The same leaderboard for all the platforms. Theres a lot to do but one of the tasks is to add this learderboards, the full one, to deeep's site, so you get to see everyone on it.

As always, game can be better.



Any feedback is appreciated!

Play it!
Desktop: /***/
Web (refresh is something goes weird): /***/

Regards,
Sebastián.

Edit 19 May 2015:
Update 1:
More coins!
Cheaper Items!

Edit 2: 20 May 2015:
Update 2:
Coin spawning bug fixed
Camera zoom closer and less further

Edit 3: 24 May 2015:
Because of problems with the artist, we had to remove all of his art in the game.
Now looking for game artist.
Offline DavidBVal
« Reply #1 - Posted 2015-05-15 19:19:01 »

Sorry but it didn't work for me, all I got is the blue letters forming the word "DEEP" moving very slowly, as if lagged. I gave up after a minute.

Offline scanevaro
« Reply #2 - Posted 2015-05-15 20:00:50 »

Sorry but it didn't work for me, all I got is the blue letters forming the word "DEEP" moving very slowly, as if lagged. I gave up after a minute.

Thank you for trying it.
I'll add a loading percentage right away!
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline trollwarrior1
« Reply #3 - Posted 2015-05-15 20:11:09 »

The performance is horrible. I had like 2 fps.
Offline scanevaro
« Reply #4 - Posted 2015-05-15 20:18:20 »

The performance is horrible. I had like 2 fps.

Thanks for trying it, ill check right away.
Do you use an uncommon browser? Works fine on my Chrome
Offline trollwarrior1
« Reply #5 - Posted 2015-05-15 20:19:19 »

Chrome. My hardware isn't that ancient either. Its not great, but I can play some current gen comes pretty well on low settings. (CSGO, KSP and some others)
Offline scanevaro
« Reply #6 - Posted 2015-05-15 20:21:11 »

Chrome. My hardware isn't that ancient either. Its not great, but I can play some current gen comes pretty well on low settings. (CSGO, KSP and some others)

Alright, thanks.
I'll see what i can do.
I guess i can build the desktop version for the people who cant play it in web now
Offline SauronWatchesYou

JGO Ninja


Medals: 33
Projects: 4
Exp: 2 years


Hi there! :)


« Reply #7 - Posted 2015-05-15 20:39:44 »

Works great here and a fun little game! Smiley I really enjoyed it.

I have a very high end PC, i'll try it on my laptop later and see if there is any performance loss Pointing

Hey, you! Back to work
Offline scanevaro
« Reply #8 - Posted 2015-05-15 20:51:17 »

Works great here and a fun little game! Smiley I really enjoyed it.

I have a very high end PC, i'll try it on my laptop later and see if there is any performance loss Pointing

Thanks!!  Grin

Any feedback is appreciated Smiley
Offline Kefwar
« Reply #9 - Posted 2015-05-15 21:20:39 »

Tried playing it, really bad performance.  Undecided
Got a high end gaming laptop with i7 4720HQ quad core 2.6 - 3.6 gHz.
(Latest version of chrome)

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline DavidBVal
« Reply #10 - Posted 2015-05-15 23:14:46 »

Now it loaded, but too laggy to be playable, at least in my system. I have a decent PC.

Offline scanevaro
« Reply #11 - Posted 2015-05-15 23:30:18 »

Now it loaded, but too laggy to be playable, at least in my system. I have a decent PC.

I added a desktop url now
Offline scanevaro
« Reply #12 - Posted 2015-05-15 23:30:42 »

Update:

Now desktop build:

/***/

Thanks for trying it!
Offline trollwarrior1
« Reply #13 - Posted 2015-05-16 05:16:21 »

It starts running normally (it seems) and then after the first try or something it seems like it slows down the same like the web version. Maybe you have leaking memory?
Offline phu004

JGO Knight


Medals: 14
Projects: 10
Exp: 10 years


NoSuchPersonException


« Reply #14 - Posted 2015-05-16 07:18:02 »

I pLayed the desktop version and I found this game quite addictive.  The performance is ok on my pc (i7860 + gtx860).  I like the visual transition as you fly higher into the upper atmosphere. The GUI is quite fluid as well. I would suggest adding different type of enemy for the upper atmosphere part, a flying alien/UFO would be neat Cheesy
Offline Husk

Senior Devvie


Medals: 20
Exp: 3 years


Want to learn everything.


« Reply #15 - Posted 2015-05-16 08:21:16 »

I tried out the desktop version, game ran fine, on a laptop that is getting old. Memory was climbing slowly for quite some time though. It could be memory leaks, or the JVM just waiting a long time before deciding to collect it, as memory did drop back to initial levels eventually.

I like this genre of games, I find them quite addicting. I liked the graphical presentation and variety of the game.

Some things I'd think about improving on:

While the graphics are nice, it's doesn't necessarily have the best readability. The white text on the stones is a bit awkward for me to read, and the grey on grey buttons make me think the buttons are disabled.

I feel that the progression was too slow, I spent most the game probably getting ~1 coin on average per round. It took forever to get any unlocks. Perhaps distance can reward you with some amount of coins.

The game broke when I launched near vertical and used all my stamina and flaps as I left. I've now been going completely vertical for ~5 minutes, and the height measurement just keeps climbing and resetting. Either something has broken and caused this to happen, or your forces scale excessively.

Wings/Steroids started making it harder for me to collect coins as the caveman would move more vertically while the primary game axis, and layout of coins, is horizontal.

I would like to see a more fitting theme of shop items rather than steroids/(clench butt).

Density of content could be a touch higher as to be more engaging.

It would be good to not have items like coins suddenly appear in front of you, rather than already being there as you approach them.

Keep up the work though. Smiley

Offline DavidBVal
« Reply #16 - Posted 2015-05-16 22:49:29 »

Hehe, it is fun. I like games with a sense of humor. It is addicting, good job. I think you should make the caveman bigger so we can see its face.

I felt it real hard to pick the coins and powerups... by the time they show up they're gone and I can hardly do much to pick them up, except when I happened to fly into one. However I really suck at this kind of games so I could be just that Cheesy

Offline Gibbo3771

JGO Kernel


Medals: 128
Projects: 5
Exp: 1 year


Currently inactive on forums :(


« Reply #17 - Posted 2015-05-17 14:55:56 »

This is by no means a bad game, but the performance is pretty terrible.

It is fun though, attention to detail is striking as well.

"This code works flawlessly first time and exactly how I wanted it"
Said no programmer ever
Offline scanevaro
« Reply #18 - Posted 2015-05-17 20:59:49 »

It starts running normally (it seems) and then after the first try or something it seems like it slows down the same like the web version. Maybe you have leaking memory?

does it happen on desktop build aswell?
thanks
Offline scanevaro
« Reply #19 - Posted 2015-05-20 00:37:12 »

I pLayed the desktop version and I found this game quite addictive.  The performance is ok on my pc (i7860 + gtx860).  I like the visual transition as you fly higher into the upper atmosphere. The GUI is quite fluid as well. I would suggest adding different type of enemy for the upper atmosphere part, a flying alien/UFO would be neat Cheesy

Thank you so much for the feedback!  Grin

Indeed the Ufo is a must have

I tried out the desktop version, game ran fine, on a laptop that is getting old. Memory was climbing slowly for quite some time though. It could be memory leaks, or the JVM just waiting a long time before deciding to collect it, as memory did drop back to initial levels eventually.

I like this genre of games, I find them quite addicting. I liked the graphical presentation and variety of the game.

Some things I'd think about improving on:

While the graphics are nice, it's doesn't necessarily have the best readability. The white text on the stones is a bit awkward for me to read, and the grey on grey buttons make me think the buttons are disabled.

I feel that the progression was too slow, I spent most the game probably getting ~1 coin on average per round. It took forever to get any unlocks. Perhaps distance can reward you with some amount of coins.

The game broke when I launched near vertical and used all my stamina and flaps as I left. I've now been going completely vertical for ~5 minutes, and the height measurement just keeps climbing and resetting. Either something has broken and caused this to happen, or your forces scale excessively.

Wings/Steroids started making it harder for me to collect coins as the caveman would move more vertically while the primary game axis, and layout of coins, is horizontal.

I would like to see a more fitting theme of shop items rather than steroids/(clench butt).

Density of content could be a touch higher as to be more engaging.

It would be good to not have items like coins suddenly appear in front of you, rather than already being there as you approach them.

Keep up the work though. Smiley

-Indeed the prices on shop are way too high. Ill see if we should lower prices or add more coins.
-We wanted to add a few more "skills" other than just flapping. We seen this coming but didnt really know what to do with it.
-Fitting shop items, i missed this! All aspects of the game should point to the same theme. Thanks!
-What you mean density of content?

Thanks a loooot for the feedback  Grin

Hehe, it is fun. I like games with a sense of humor. It is addicting, good job. I think you should make the caveman bigger so we can see its face.

I felt it real hard to pick the coins and powerups... by the time they show up they're gone and I can hardly do much to pick them up, except when I happened to fly into one. However I really suck at this kind of games so I could be just that Cheesy

-Humor was a big part of the idea at first, then as the project kept maturing and we had set a release date, it started to come harder to follow.
-Idea was for you to check the caveman face on the UI (in bottom left), but artist has not done that part yet, so i hope for the best.
-Indeed its hard to pick up stuff, i havent noticied it after i took a few days without playing and then a friend pointing it. First idea was to have a few more skills other than just flapping, but then didnt know how to implement them, after a few tries nothing really worked, they felt out of place.

Thanks a ton!  Grin

This is by no means a bad game, but the performance is pretty terrible.

It is fun though, attention to detail is striking as well.

Thank youuu!   Grin

It works fine on some PCs. Desktop build works ok on every pc i tried, but Web works on 50/50.... ill see what i can do, theres not a lot you can do with libgdx web build as far as i know.
Offline scanevaro
« Reply #20 - Posted 2015-05-20 02:16:37 »

Update 1:
More coins!
Cheaper items!
Offline scanevaro
« Reply #21 - Posted 2015-05-20 16:02:07 »

Update 2:
Coin spawning bug fixed
Camera zoom closer and less further
Offline Husk

Senior Devvie


Medals: 20
Exp: 3 years


Want to learn everything.


« Reply #22 - Posted 2015-05-20 16:12:01 »

The improvements are good. Smiley

A few more bugs I came across:

One time some item got stuck on the left side of the screen, I'm not sure what it was. It went away when the next round started.

When I got caught by a fly trap, the bouncy thing also triggered which let me keep playing while the end round interface was up.

Mute button wasn't working.

I was playing and left the game open, came back a few hours later. The game was using 700MB memory rather than ~200MB, and crashed upon refocusing the window. Desktop version.

I'm not sure on this one, I might have just been seeing things. I think when I landed once, I automatically gained +100 distance. I haven't been able to replicate it.

The magnet unlock doesn't seem to do anything for me. I've gotten very close to some items, but they didn't get grabbed.

Offline scanevaro
« Reply #23 - Posted 2015-05-20 16:20:28 »

The improvements are good. Smiley

A few more bugs I came across:

One time some item got stuck on the left side of the screen, I'm not sure what it was. It went away when the next round started.

When I got caught by a fly trap, the bouncy thing also triggered which let me keep playing while the end round interface was up.

Mute button wasn't working.

I was playing and left the game open, came back a few hours later. The game was using 700MB memory rather than ~200MB, and crashed upon refocusing the window. Desktop version.

I'm not sure on this one, I might have just been seeing things. I think when I landed once, I automatically gained +100 distance. I haven't been able to replicate it.

The magnet unlock doesn't seem to do anything for me. I've gotten very close to some items, but they didn't get grabbed.

Im pretty sure the Coins where the onces consuming extra memory, but it should be fixed now.

That item was a hided UI that shows up when you grab a powerup or coins. It bugged out with the coin spawning bug, but now should be fixed too.

Magnet has been hard to make...

Thanks a lot for the feedback!!  Grin
Offline Husk

Senior Devvie


Medals: 20
Exp: 3 years


Want to learn everything.


« Reply #24 - Posted 2015-05-20 16:28:01 »

Ah cool, I'll try the game again soon.

Let us know if you need help with the magnet.

Offline ChrisPorterMusic

Junior Newbie


Medals: 2



« Reply #25 - Posted 2015-05-21 06:58:54 »

I'm another team member working on Flying Cavemen and I just wanted to drop in to say thank you for testing out the game for us and for all of your feedback. You've all been very helpful!
Offline MrPork
« Reply #26 - Posted 2015-05-21 22:41:56 »

The performance is horrible. I had like 2 fps.

Same here, using Firefox.

"f**k it, maybe it'll work." -Me
Offline craftm

JGO Coder


Medals: 15
Projects: 1


_Keep Trying


« Reply #27 - Posted 2015-05-22 03:54:48 »

The game is funny, good job!

The desktop version is working properly, but the web is slow, bad performance.

_ Wink
Offline MrPork
« Reply #28 - Posted 2015-05-22 06:00:43 »

Are you removing the objects after they leave the screen? It seems the game starts... sort of fast, but then gets slower as time passes.

"f**k it, maybe it'll work." -Me
Offline MrPork
« Reply #29 - Posted 2015-05-22 06:02:10 »

Also, I seem to be able to use all my stamina with wings and reach heights of over 250 with no signs of slowing down

"f**k it, maybe it'll work." -Me
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