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  Flat shading with Libgdx 3D  (Read 6571 times)
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Offline Miltage

Senior Newbie





« Posted 2015-01-30 19:34:50 »

I'm trying to achieve this look in Libgdx.



Can anyone share some insight on how to achieve this?
Offline Riven
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« Reply #1 - Posted 2015-01-30 19:36:44 »

Make the three normals of each triangle point in the same direction. N.B.: this prevents vertex sharing.

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Offline Miltage

Senior Newbie





« Reply #2 - Posted 2015-01-30 19:51:03 »

Thanks man, that put me on the right track.

I worked out how to fix the normals in Blender with Mesh -> Edges -> Edge Split.
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Offline basil_

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« Reply #3 - Posted 2015-01-30 20:19:53 »

http://wiki.blender.org/index.php/Doc:2.6/Manual/Modeling/Meshes/Smoothing
Offline Miltage

Senior Newbie





« Reply #4 - Posted 2015-01-31 12:29:05 »

I found out this can also be done with an Edge Split modifier. This is probably the better way, as it will keep your models intact while editing, only splitting the edges when you apply the modifiers on export.
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