nullterm
JGO n00b  Posts: 26
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on:
2008-02-25 18:51:50 » |
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My entry for this year's contest.. Hope others have fun playing it. I keep playing it while at work when I get free time. http://www.nullterm.com/java/fkconflict/A global conquest game. Select territories, move armies, attack rivals. Winner is the one who ends up controlling the entire world. InstructionsSelect Territories * Each of the three players are given a chance to select one territory at a time. * After selecting a territory, the next player is given a chance. * This repeats until all territories are taken. Movement Rounds * Each territory is given a turn in random order. * The view will zoom to that territory and highlight it in red. * At the start of a turn, a territory recieves one new army. * Click on an adjacent terrotory to send half of the armies in that direction. * Clicking on a friendly territory will move the armies to that territory. * Clicking on an enemy territory will attack to occupy that territory. * Clicking on the territory itself will skip a turn. Victory * Victory is achieved when one players occupies all territories on the map. Java4K.com page... http://www.java4k.com/index.php?action=games&method=view&gid=193
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Abuse
JGO Kernel      Posts: 1866 Medals: 5
falling into the abyss of reality
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Reply #1 on:
2008-02-25 20:06:15 » |
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Very polished and playable. Just two three suggestions. 1) The selectable regions that border the active region need to be highlighted in some way, as some of the sea-borders and diagonal land borders are a little ambiguous as to which territories are valid targets. (perhaps valid targets are highlighted when the mouse is moved over them?) 2) Sound! A different sound for won & lost combat rounds would make tracking the combat outcome a little more interactive. 3) Different colors! When conquering the world you've just gotta be blue, green or red! (nothing like pushing back the tide of communism to add a little more depth  ) btw, are the combat probabilities influenced at all by the type of border the combat is occuring across? On occasion it felt like attacking across water was an unhill struggle - where as the large land-locked territories seemed to change hands very frequently. The AI put up a good fight - though ultimately lost once I had managed to herd them together to fight amongst themselves - afterall world domination is all a numbers game 
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Swattkidd7
Full Member   Posts: 203
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Reply #2 on:
2008-02-25 20:32:05 » |
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Great game! Really kept me busy much longer than I expected. I didnt just play it for a while and exit like most games (no offense to anybody lol) but i actually played it till i lost!!!
It was really fun and all but it got a bit frustrating when the green team (had the most land) would get millions of turns in a row and I would get like 1 or 2 turns (we had nearly the same ammount of land)..
but once again, great game and good job!
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Games published by our own members! Go get 'em!
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CaptainJester
JGO Neuromancer     Posts: 1138 Medals: 8
Make it work; make it better.
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Reply #3 on:
2008-02-25 22:35:31 » |
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Great game. I won my second game. Took one to figure out a strategy.
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Swattkidd7
Full Member   Posts: 203
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Reply #4 on:
2008-02-25 23:54:35 » |
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GRRRR I always get screwed by that green getting 50000000 turns in a row and then i get that 1 turn !! Addicting game but sure does get my blood boiling 
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Noya
JGO n00b  Posts: 33
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Reply #5 on:
2008-02-26 07:32:30 » |
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Yeah! The world is mine!  Nice game, really. Simple, yet effective 
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Markus_Persson
JGO Kernel      Posts: 2092 Medals: 10
Mojang Specifications
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Reply #6 on:
2008-02-26 08:00:20 » |
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Whee, fun! Are the starting army sizes fixed per country? Starting with a lot of troops seems like a great way of winning. =)
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kevglass
« League of Dukes » JGO Kernel      Posts: 5214 Medals: 49
Mentally unstable, best avoided.
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Reply #7 on:
2008-02-26 08:02:46 » |
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I won! Woo.
Nice game.
May suffer from traditional risk issues tho, i.e. repeat value isn't high.
Kev
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Abuse
JGO Kernel      Posts: 1866 Medals: 5
falling into the abyss of reality
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Reply #8 on:
2008-02-26 10:09:13 » |
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i.e. repeat value isn't high. Without suggestion no. 4.... multi-player support! 
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Swattkidd7
Full Member   Posts: 203
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Reply #9 on:
2008-02-26 17:55:50 » |
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I won! Woo.
Nice game.
May suffer from traditional risk issues tho, i.e. repeat value isn't high.
Kev
It is for me because i havent won:(   
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Games published by our own members! Go get 'em!
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nullterm
JGO n00b  Posts: 26
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Reply #10 on:
2008-02-26 19:21:35 » |
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Glad to see people are enjoying it. That's enough to make it worth the effort.  As far replay factor, maybe I'm biased but I play it once or twice a day, and I've had it kicking around for about a month now. Here's a tip, try taking control of the "tip" areas like S. America, S. Africa, Australia, or somewhere in the north. If you can build a solid area with fewer battle lines, then your territories in the rear can supply the front line countries with armies. Think of it as a logistical problem, if you have more countries supplying more armies to fight fewer battles then you'll have an easier time. Starting armies - Each country is given a random number of armies when the country is chosen. Combat probabilities - No, they aren't at all affected by which border it's being fought along. Highlighting selectable and Sound - I love the suggestions, but am outta bytes to squeeze out. I might play with compression/optimization options, but most likely I'll stick with what I got. Colors - I started out with random colors, but they've kinna grown on me. 
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Abuse
JGO Kernel      Posts: 1866 Medals: 5
falling into the abyss of reality
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Reply #11 on:
2008-02-26 19:36:19 » |
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Global domination in turn 4 =) I think the algorithm for choosing territories at the beginning might need improving a little 
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nullterm
JGO n00b  Posts: 26
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Reply #12 on:
2008-02-26 19:39:24 » |
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Global domination in turn 4 =) I think the algorithm for choosing territories at the beginning might need improving a little  How can you improve on Math.random?  I spent more bytes on the movement AI, rather than selection AI. Selection AI would probably be my #1 if I had more room to play with.
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darkprophet
JGO Neuromancer     Posts: 1171
Go Go Gadget Arms
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Reply #13 on:
2008-02-26 20:22:49 » |
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Love it! Have to admit it, its addictive. I showed it to my flat mate, and he got addicted too! haha. Something thats small and you could probably fit it....can you put a timer in to see how fast we've finished the game in so we can challange ourselves to finish quicker? DP 
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Swattkidd7
Full Member   Posts: 203
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Reply #14 on:
2008-02-26 22:57:53 » |
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WOOOT hahah finally won this game is seriously addicting, i forgot to turn in my senior project logs because of this thing  although i would love a more grand "You won!" but who can complain:D
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EnderGT
Jr. Member   Posts: 98
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Reply #15 on:
2008-02-27 11:12:14 » |
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Very impressive, but I'm convinced green is cheating...  It's quite frustrating to see your 8-man attack force get wiped out by that 1 defender... is this a completely random 50/50 roll or what? I'd think there should be some weighting based on sizes of attack/defense forces...
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Abuse
JGO Kernel      Posts: 1866 Medals: 5
falling into the abyss of reality
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Reply #16 on:
2008-02-27 11:26:32 » |
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How can you improve on Math.random?  I guessed as much, that would be why there is occasionally a noticeable pause before the AI picks the final territory ;-)
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EnderGT
Jr. Member   Posts: 98
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Reply #17 on:
2008-02-27 12:32:43 » |
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Very impressive, but I'm convinced green is cheating...  It's quite frustrating to see your 8-man attack force get wiped out by that 1 defender... is this a completely random 50/50 roll or what? I'd think there should be some weighting based on sizes of attack/defense forces... After playing a bit and getting a sense for some strategies (or are they tactics?) with respect to "troop" movement and geographic advantages and disadvantages, I'm really liking this game as a timewaster. I'm always curious when I see these ideas to see if I could implement it too. While I think the graphics and interface wouldn't be hard, I'm wondering how much went in to the AI - it seems to be pretty good.
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Abuse
JGO Kernel      Posts: 1866 Medals: 5
falling into the abyss of reality
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Reply #18 on:
2008-02-27 13:46:20 » |
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This would make a fantastic battlefield for an AI competition! Deep Thought here I come 
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EnderGT
Jr. Member   Posts: 98
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Reply #19 on:
2008-02-27 14:09:56 » |
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This would make a fantastic battlefield for an AI competition!
This has been an idea running around my head for a while - create a "world" in 4K that exposes various interfaces. Allow users to implement those interfaces in their own 4K jar files. Run it all together, and see who comes out the winner. I'm pretty sure this wouldn't fit within the ruleset for this competition, but it still seems like it could be a fun contest.
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moogie
JGO Strike Force    Posts: 775 Medals: 5
Java games rock!
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Reply #20 on:
2008-02-27 22:04:21 » |
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This has been an idea running around my head for a while - create a "world" in 4K that exposes various interfaces. Allow users to implement those interfaces in their own 4K jar files. Run it all together, and see who comes out the winner.
I'm pretty sure this wouldn't fit within the ruleset for this competition, but it still seems like it could be a fun contest.
I'd be up for that!
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nullterm
JGO n00b  Posts: 26
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Reply #21 on:
2008-02-28 02:07:47 » |
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One contest at a time.  Though with the positive attention the idea is getting, I'd definitely be open to the idea. Sounds like it could be alot of fun.
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EnderGT
Jr. Member   Posts: 98
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Reply #22 on:
2008-02-28 11:56:15 » |
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Movement Rounds
* Each territory is given a turn in random order.
I'm assuming that each territory is supposed to get one and only one turn per round? If this is true, then you have a bug. I watched one of the territories (Western Russia) attack one of my territories (Southern Europe) and then attack another territory (Central Russia) in the course of a single turn. Also in the same round, I'm pretty sure that one of my territories (Tanzania) never got its turn to attack (Madagascar). I've been suspecting the existence of this bug for a while, but this is the first time I've been 100% sure.
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Swattkidd7
Full Member   Posts: 203
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Reply #23 on:
2008-02-28 18:11:15 » |
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Wow, sorry for spamming this thread lol but something has come over me. You know this game is great when I was just thinking whether i should play cod4 on live or play this!!!!! 
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nullterm
JGO n00b  Posts: 26
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Reply #24 on:
2008-02-28 18:17:48 » |
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Wow, sorry for spamming this thread lol but something has come over me. You know this game is great when I was just thinking whether i should play cod4 on live or play this!!!!!  Hahhaha, that made my day. Glad to hear that.  Re: the bug, I'll look into it. It might be a compression/obfiscator issue. Unlikely that's the issue, but I already had one issue with one build having the delays between turns messed up.
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PeterB
Full Member   Posts: 147
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Reply #25 on:
2008-02-29 18:17:18 » |
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I wasn't sure I'd enjoy this, but I'm hooked - nicely presented too! I agree with EnderGT here - sometimes not all territories get a chance to attack.
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Vault101 / Mace The GameThere are 10 kinds of people in the world. Those who understand binary and those who don't.
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