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  FarSky  (Read 33278 times)
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Offline Tim Spekler
« Reply #60 - Posted 2013-09-06 14:37:46 »

I just changed the website title. Grin
Tested on all navigator, works well now.
Offline Tim Spekler
« Reply #61 - Posted 2013-09-13 13:50:46 »

UPDATE!!!

This update is mainly focused on the inventory, chests, a central player menu and the power off abitlity. The game is doing great so far. Many reviews (Rock Paper Shotgun, and Indie Statik) and let's play video. More than 800 downloads in one week!!!  Grin



Launcher update:
- add: Options to launcher (window mode and java path options)

FarSky update:
- add: Inventory
- add: Central menu to navigate between Inventory, Energy Slicer and Map
- add: Player skills at the bottom of the screen when in central menu
- add: Chests
- add: "Power Off" ability
- add: Warnings when pressure is too high or temperature too low
- add: Game can be launched in window mode
- add: Audio volume control in the option menu
- add: Invert mouse option
- add: FarSky version printed in the top right corner of the screen
- update: Harpoon arrows are limited
- update: Heating skill image & text description
- update: "Piece of ship" name to "part of the vessel"
- update: Difficulty equalization
- remove: Shell enemy
- fix: Shark weird behavior around cliffs
- fix: Player shooting when exiting ingame menu
- fix: If BufferedImage type is 0, fix it to TYPE_4BYTE_ABGR
- fix: ChunksElements draw method called but building is not over
Offline Longor1996
« Reply #62 - Posted 2013-09-13 16:55:42 »

Did you know that there is an article on Rock-Paper-Shotgun about your Game?
Here it is for those who are interested.

- Longor1996

Sorry for my bad English! That's because i am from Germany.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline kingroka123

JGO Ninja


Medals: 35
Projects: 6
Exp: 1 year


Gamer's Helmet


« Reply #63 - Posted 2013-09-13 20:06:40 »

Also a well known youtuber made a video: found here

Offline Tim Spekler
« Reply #64 - Posted 2013-09-20 14:14:12 »



This update is mainly focused on a new level, a clearer depth system and GUI design update.

***************************************************************************************************

- add: new level
- add: harmless fish can be killed
- add: double click to take item
- add: max depth information in the ingame GUI
- add: Render Distance option
- add: FarSky version to log file
- update: pressure is directly indicated as depth
- update: ingame GUI design
- update: second level is now made of giant alga
- update: cutting the light does not affect suit resistance
- update: shark is slower and easier to fight in first level
- update: first level is really bright and colorful
- update: water color in different levels
- update: octopus has been renamed to "Kraken"
- update: energy slicer design
- update: inventory items are not rotated anymore
- update: item quantity is directly visible in the inventory
- remove: temperature skill
- fix: bug when taking item when no item is selected
- fix: jetpack speed into current blocking speed

@kingroka123: There are a lot of videos now Cheesy Cheesy Cheesy

And next week => Vessel crafting !!  Grin
Offline Tim Spekler
« Reply #65 - Posted 2013-10-04 13:51:30 »

New update & new trailer !  Grin

<a href="http://www.youtube.com/v/hyDz7zlqfeU?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/hyDz7zlqfeU?version=3&amp;hl=en_US&amp;start=</a>



This update is mainly focused on the new underwater vessel and its crafting possibilities.

*****************************************************************************************

- add: underwater vessel
- add: underwater vessel crafting
- add: oil sources
- update: world is now a limited open world
- update: enemies generating rate increased
- remove: cutting power ability
- remove: Kraken (temporary)
Offline opiop65

JGO Kernel


Medals: 156
Projects: 7
Exp: 3 years


JumpButton Studios


« Reply #66 - Posted 2013-10-04 13:57:22 »

How are you so good at this? Overbind was good enough to probably go a little big, and this game is starting to look very impressive too!

Offline Drenius
« Reply #67 - Posted 2013-10-04 15:31:17 »

For some reason my bug dissappeared and I can see everything now!
The models look all very good and the lighting too!
But sometimes when beeing in the vessel the head seems to be too high over the ground and its sometimes very difficult to go up the ladder...

@opiop65: Agree
Offline Tim Spekler
« Reply #68 - Posted 2013-10-04 17:00:47 »

@Drenius: Yep, I solved the problem Tongue. I actually needed to set texture id each time I'm changing of shader. A bit weird, but anyway, it works now Cheesy
@opiop65: Actually there is a trick. Creating Overbind was such a great experience, and I learnt so many things that I decided to leave my job (I'm crazy like that) some months ago and to work on FarSky project on a daily basis. Design and code is so much work, I think it's hard to make a complete 3d game just on your spare time. With the alpha, I really pay a lot of attention on players' feedbacks. And when I have something good enough, I'll launch the beta on Desura and Steam Grenlight (and the website), and I'll cross my fingers!!!
Offline Troncoso

JGO Coder


Medals: 20



« Reply #69 - Posted 2013-10-04 17:08:03 »

Are you a one man team? Or do you have people that do modelling and audio and the likes?
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline opiop65

JGO Kernel


Medals: 156
Projects: 7
Exp: 3 years


JumpButton Studios


« Reply #70 - Posted 2013-10-04 17:26:44 »

Wow, major props for doing this! I would love to code my own game for a living, I hope it all works out for you and I'll be sure to buy a copy when it comes out Smiley Just a question, how long have you been unemployed and how are you making money? Savings? Very cool that you did that, I wish you the best of luck!

Offline Tim Spekler
« Reply #71 - Posted 2013-10-04 18:14:57 »

@opiop65 : thanks! Wink It's been a bit less than 7 months now, I only live on my savings. I'll launch the beta (at a lower price than futur release version) before the end of this year and hope I 'll have enough money to continue  Tongue
Offline EgonOlsen
« Reply #72 - Posted 2013-10-04 20:11:30 »

If this will become a commercial project in the future, you should really change the name. Ubisoft won't like something so close to FarCry...

Offline Drenius
« Reply #73 - Posted 2013-10-04 20:19:35 »

Maybe is the whole scenery even a little bit too bright to be called far sky  Wink
Offline Mike

JGO Wizard


Medals: 86
Projects: 1
Exp: 6 years


Java guru wanabee


« Reply #74 - Posted 2013-10-04 22:18:03 »

So you have a lot depending on the game being sold, good luck! Smiley

What program did you use to package the launcher jar into .exe and .dmg? Launch4J?

Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline Tim Spekler
« Reply #75 - Posted 2013-10-07 08:27:14 »

@EgonOlsen: I don't think it will cause any problem as it does not have the same meaning, and there is no google interference between FarSky and Farcry, plus there are gaming names like: postal/portal, or Call of Duty/ Call of Juarez, Crysis/Dysis Wink, Dark Omen/ Dark Ore/Dark Reign/DarkSiders/Darkstone/Dark Void/..., and more...
@Mickelukas: I made the launcher by myself, and I deploy it with Launch4j. Works well, and it is simple to use Smiley
Offline Tim Spekler
« Reply #76 - Posted 2013-10-18 16:38:02 »

New update ! Alpha v9.0  Grin




This update is mainly focused on changing the underwater vessel into a seafloor base, resources extraction, crafting and updating the inventory system.

*****************************************************************************************
- add: extractor
- add: raw materials
- add: energy source spot points. Must be found and collected
- add: building creation animation
- add: workshop table inventory
- add: mouse sensitivity option
- update: underwater vessel is now an underwater base
- update: inventory design
- update: changed building elements to items
- update: oxygen bar design
- update: map is more compact
- fix: screen resolution trouble on some computers
- fix: loading bar going to far
- fix: crash after loading due to display lists
- remove: quantum from enemy
- remove: bolts
- remove: tank
- remove: helm
Offline Troncoso

JGO Coder


Medals: 20



« Reply #77 - Posted 2013-10-18 18:08:09 »

I asked this earlier but I think you missed it:

Are you working with anyone on this, or are you making all of your own resources?
Offline Tim Spekler
« Reply #78 - Posted 2013-10-18 21:53:08 »

@Troncoso: sorry, I missed it Cheesy. I'm completely alone, but I'm now in contact with a musician to implement some good tracks. I used some of my code from the "Overbind" game that I made a year before to have some basis on this project.
Offline Tim Spekler
« Reply #79 - Posted 2013-10-31 16:53:10 »

New update ! Alpha v10.0




This update is mainly focused on the hunger system, the equipment, some graphics improvements and the environment interactions.

*****************************************************************************************
- update: New Launcher!
************************
- add: hunger system
- add: new sea particle system
- add: player equipment
- add: bleeding system
- add: cutting seaweeds with knife gives items
- add: bandage
- add: vegetable pot
- add: potato plant
- add: potatoes
- add: glass texture
- add: stack limit to 45
- add: text information when mouse is hover an item
- add: eating fish generates life
- add: breathing sound when there is 30s of oxygen left

- update: swimming system
- update: enemy generation algorithm
- update: jellyfish are moving
- update: shark and blood interaction
- update: workshop table items are built instantaneously
- update: level 0 & 1 have been mixed
- update: level 2 is now level 1. Difference between levels is deeper
- update: reduce spear offset when firing
- update: extractor has now 6 storages
- update: chests contain more items
- update: map generation algorithm

- remove: energy slicer
- remove: power
- remove: life auto generation

- fix: water sound playing for no reason
- fix: arrow item stays in inventory even if 0 arrow is available
- fix: player hold weapon but can not shoot
- fix: no workshop table interaction when facing it without item selected
- fix: sharks going thru bases
- fix: thread unwanted interaction

That was a long list  Tongue
Enjoy  Grin
Offline Drenius
« Reply #80 - Posted 2013-10-31 19:02:22 »

Eating. Good.
But what? And how?
Offline Tim Spekler
« Reply #81 - Posted 2013-10-31 19:28:29 »

Fishing and farming potatoes in your base, for the moment  Smiley
Offline Longor1996
« Reply #82 - Posted 2013-10-31 19:52:37 »

Fishing and farming potatoes in your base, for the moment  Smiley

Can you please add a buildable chest or a trashcan-like thing?

Having 5 stacks of sand is pretty annoying, since there isn't much to do with it.

Also, does the game save the progress already?
Because I played nearly 2 hours now and it would be pretty bad if all progress is now lost.

- Longor1996


PS: I never see any of these water-currents/flows, is that normal?

Sorry for my bad English! That's because i am from Germany.
Offline saucymeatman
« Reply #83 - Posted 2013-11-01 21:39:57 »

Hey man, Im in love with your game Cheesy
Really unique, unlike any game i've really seen out there.
Also very fun. Even now, before its incomplete state.

Ive done work with 3D modeling (Blender) and I'd love to help, so if your interested in me doing a model or two for you (free of charge of couse!) just shoot me an email (Saucymeatman@gmail.com) with a description of what you want and a file format to return it in (.fbx, .obj etc.)
Ive also done work with animations so if you need me to rig a model and animate it i'd be happy to do so.
Offline Tim Spekler
« Reply #84 - Posted 2013-11-02 12:44:21 »

I just release Alpha v10.1 'cause there were some real problem with difficulty balance in previous version, the game was way too hard!
If you want to see FarSky Alpha v10.0 gameplay, here is a video:

<a href="http://www.youtube.com/v/dK5-2RWBeII?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/dK5-2RWBeII?version=3&amp;hl=en_US&amp;start=</a>

@saucymeatman: thanks a lot! Actually, I will think about the modding aspect of the game, so that people can add stuffs if they want to, and I would be able to integrate it if people enjoy them.
@Longor1996: I will now work on the beta version. The features you mentioned will be included in the first beta version, I did not have time to do it before.
Offline opiop65

JGO Kernel


Medals: 156
Projects: 7
Exp: 3 years


JumpButton Studios


« Reply #85 - Posted 2013-11-02 12:56:23 »

I'm very impressed! I searched far sky gameplay on youtube (searching just Far Sky turns up a bunch of results for some Japanese band Tongue), and there's already a bunch of videos out there! I think its really cool how you're doing this, and I think you deserve more attention than you get because I mean look at the game, I could never have imagined one person could do that!

Offline Tim Spekler
« Reply #86 - Posted 2013-11-06 21:36:13 »

@opiop65: btw, I just noticed that. You should tape "Farsky" in youtube (no space, which is the actual name of the game). There are more than 100 videos of the game already Cheesy
Offline Tim Spekler
« Reply #87 - Posted 2013-12-06 11:47:29 »

I just released FarSky Beta v1.0 !!



This update is mainly focused on the game saves, way bigger maps with a better generation algorithm, the submarine, craftable chests, the radio dialogs, music tracks and the resources extracting system.
You can buy it on my website http://www.farskygame.com
It was a bit long since last update, I had to build a company (called FarSky Interactive Cheesy) which is pretty time consuming..
As I said earlier, I'm working on the game as a full time job. When you buy this game you support its development and help me to spend more time and money into it, plus it includes all updates and the final release!
The alpha version is still available for free of course!
Hope you'll enjoy it Cheesy
Offline Mike

JGO Wizard


Medals: 86
Projects: 1
Exp: 6 years


Java guru wanabee


« Reply #88 - Posted 2013-12-06 13:11:14 »

Great stuff! Let us know how the sales go, it's always interesting to see a good project take off! Smiley

Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline ra4king

JGO Kernel


Medals: 350
Projects: 3
Exp: 5 years


I'm the King!


« Reply #89 - Posted 2013-12-07 00:10:28 »

Wow I've been quietly lurking this thread while you were working on the alpha. Now you've released your first beta version, I cannot believe how far you came from your first version, the only one I've played before. I really hope this gets way more attention!

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