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  exploration rpg  (Read 1444 times)
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Offline buddyBro
« Posted 2018-02-02 21:18:14 »

Here's a gif of an early wip project.

Click to Play

project emphasis on:
1) fast-paced mobility,
2) using crafted rather than random-drop item & gear,
3) crafting involves choices, rather than a linear progression of X is better than Y in all aspects,

All feedback greatly appreciated
Offline buddyBro
« Reply #1 - Posted 2018-02-03 18:11:54 »

Given there are no textures, and cubes have a bunch of sharp 90deg edges, I've implemented a simple antialiasing solution
Anti-alias off:

Anti-alias on:
Offline bornander
« Reply #2 - Posted 2018-02-03 20:05:07 »

Given there are no textures, and cubes have a bunch of sharp 90deg edges, I've implemented a simple antialiasing solution
Anti-alias off:

Anti-alias on:

Looks cool, it drops off from a standard minecraft-like look to a cartoon rendered at a distance.
I like it.

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Offline buddyBro
« Reply #3 - Posted 2018-02-27 15:59:36 »

i'm not an artist Sad but i've implemented support for different models (and animation though the only animation currently is the head moving up and down for the green quadruped.

Offline buddyBro
« Reply #4 - Posted 2018-02-28 16:36:35 »

bug model and animation. i'm proud and ashamed at the same time Smiley, it's my best model yet, yet it's horrible Smiley
(model inspiration credit

Click to Play

my next step is to make these models read from a .txt file. Currently, creating the bug model is done with code that looks like

This is what kind of format i'm considering. If anyone has experience with this and has suggestions so i don't look back at this 1 month later and regret using this format, please share Smiley The main downside i thinking this will have is that if i leave it as code, I can add helper methods such as head.translateFrontOf(body), eyeL.translateLeftOf(head).shiftForward(1) and such, whereas with .txt files I don't imagine similar utility.
Offline buddyBro
« Reply #5 - Posted 2018-03-05 15:54:45 »

added a new mech model

Click to Play

Click to Play

as for converting to .txt format, i've decided not to; there's too much utility that helper functions can provide and not really any benefit to using an external format if i'm not using some other modeling tool to create the models.
positioning model segments looks like the below. I try to do as much of the positioning relative to other segments as possible, so it's really easy to modify.

        tail.backOf(head).translate(0, 0, -1);
        legL.bottomOf(body).rightAlign(body.left()).backAlign(body.back()).translate(0, 0, 1);
        legR.bottomOf(body).leftAlign(body.right()).backAlign(body.back()).translate(0, 0, 1);
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