Java-Gaming.org    
Featured games (81)
games approved by the League of Dukes
Games in Showcase (483)
Games in Android Showcase (110)
games submitted by our members
Games in WIP (550)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  eXo - snappy space strategy [Android beta released!]  (Read 2936 times)
0 Members and 1 Guest are viewing this topic.
Offline Grunnt

JGO Wizard


Medals: 66
Projects: 8
Exp: 5 years


Complex != complicated


« Posted 2014-02-17 20:35:15 »

I released a beta version of eXo, the game I've been working on for the past time.



The year is 4096 and all hell just broke loose. Xenophobia got the upper hand, and now all races in the known galaxy are at war. Cruisers are cruising, lasers are blasting and aliens are screaming. There is no surrender, only extermination or victory!

Features:
- snappy action-oriented space strategy
- easy to control, easy to learn to play
- emergent, challenging AI
- many different sectors to conquer, from tiny to huge, offering many different challenges
- difficulty setting ranging from easy to extreme (a.k.a. impossible)
- friendly for your privacy & wallet: this app does not gather personal information and is 100% free (ad supported)

Some features I'm working on:
- auto-adjusting GUI layout for hi-res screens
- each empire gets its own star ship graphics
- tuning difficulty, adding help screens

Play it now:


It is based on a Java4K entry of mine called Galactic Conquest, and developed for Android & Windows (for now) using LibGDX. Graphics & sound effects are homebrew, music is a royalty free purchase.

Find some more info on the eXo page, or follow development on my blog.

Some screenshots:







Offline Longarmx
« Reply #1 - Posted 2014-02-17 20:43:19 »

Looks cool! I'll make sure to play this. Wink

Offline zngga
« Reply #2 - Posted 2014-02-17 23:06:14 »

I played your 4k entry for hours! It is really nice to see a full game come out of it. Good work.

My code never has bugs... it just develops unexpected features!
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Grunnt

JGO Wizard


Medals: 66
Projects: 8
Exp: 5 years


Complex != complicated


« Reply #3 - Posted 2014-02-18 07:26:48 »

Thanks, I hope you´ll enjoy the bigger-than-4k version as well Grin

Online LiquidNitrogen
« Reply #4 - Posted 2014-02-18 07:28:56 »

im not moving an inch from this chair until you upload a beta
Offline yokiyoki

Junior Member


Exp: 1 month or less


"It is fun to learn new things"


« Reply #5 - Posted 2014-02-18 07:49:40 »

wow!

I love it!

I can`t beat the hardest one Sad

I tried it once though
Offline nerb
« Reply #6 - Posted 2014-02-18 10:10:41 »

Brilliant. Your 4k entry just ate a few hours of my life. I think this has a lot of potential, particularly as a mobile game.
Offline Grunnt

JGO Wizard


Medals: 66
Projects: 8
Exp: 5 years


Complex != complicated


« Reply #7 - Posted 2014-02-18 11:02:55 »

Thanks a lot guys Grin You'll have to have a little bit of patience though, haha.

Offline yokiyoki

Junior Member


Exp: 1 month or less


"It is fun to learn new things"


« Reply #8 - Posted 2014-02-18 14:47:33 »

I defeated the HARD one

LOL! I am so very happy!  Grin
Offline Sabomoth

Junior Member


Medals: 1
Exp: 2 years



« Reply #9 - Posted 2014-02-18 14:57:23 »

Looks a lot like Euflora?
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Sammyster

Senior Newbie


Medals: 1



« Reply #10 - Posted 2014-02-18 20:32:04 »

Played a bit too much of the 4k entry really.

Let's do the same with this one  Smiley
Offline Grunnt

JGO Wizard


Medals: 66
Projects: 8
Exp: 5 years


Complex != complicated


« Reply #11 - Posted 2014-03-10 12:54:22 »

Released a beta version, please let me know if you encounter bugs or have tips!

Edit: I found a bug: the main menu is inactive Tongue I did that to make some promo graphics but sillilly forgot to put it back on. Sorry, heh. Will upload a new version soon (tm),

Offline Grunnt

JGO Wizard


Medals: 66
Projects: 8
Exp: 5 years


Complex != complicated


« Reply #12 - Posted 2014-03-10 18:30:16 »

Okay, the fix is online, so please try the game out and let me know if you run into any issues!

Online LiquidNitrogen
« Reply #13 - Posted 2014-03-10 22:44:39 »

I have to sell my house then I can buy an android phone. Might be able to test it in a couple of weeks  Grin
Offline Grunnt

JGO Wizard


Medals: 66
Projects: 8
Exp: 5 years


Complex != complicated


« Reply #14 - Posted 2014-03-11 06:52:49 »

I'm working on a deskop version also, although that may need a little work.

Offline twinflyer

Senior Newbie


Exp: 2 years



« Reply #15 - Posted 2014-03-12 19:09:00 »

This looks really awesome!
But you should have a look at the GUI scaling.
On a nexus 5 (With it's fill HD screen) it looks like that:



Imagine this image scaled down to roughly 5". It's damn small and the list (the one that appears after clicking "New game") is nearly unusable!
And maybe you could think of a way to enable the player to select units while they are on their way to a planet.

Offline Grunnt

JGO Wizard


Medals: 66
Projects: 8
Exp: 5 years


Complex != complicated


« Reply #16 - Posted 2014-03-12 20:45:37 »

Thanks Grin Good point with the scaling, I was kind of hoping that it would be ok with these button sizes but I forgot the jump in pixel density that screens still get. I got a nexus 4, so big difference with the nexus 5. I'll figure out a better approach (should not be too hard).


Offline Drenius
« Reply #17 - Posted 2014-03-12 20:58:25 »

It is a little bit unfair that the AI can be everywhere at once but you have to move and move...
Offline Grunnt

JGO Wizard


Medals: 66
Projects: 8
Exp: 5 years


Complex != complicated


« Reply #18 - Posted 2014-03-12 21:03:13 »

Well, the AI on easier levels actually has a significant delay between making moves, and does not move everything simultaneously.

Edit: I'll still have to balance the difficulty a bit though. Also, you can use star bases and the AI cannot, which helps a lot.

Offline nerb
« Reply #19 - Posted 2014-05-11 04:16:00 »

G'day Grunnt,

Was meaning to respond to this much earlier, but got very waylaid. Unfortunately I haven't got my Android in front of me at the moment, so I'm running from memory.

I really enjoy this game. However it would be good to see random generation of levels in the Android version. Perhaps this could be an alternative gameplay option?

It is frustrating to have a hard limit on the number of ships you can utilise (particularly after playing your PC version), but I can understand this from a performance perspective. I guess it forces you to be a bit more strategic too. And I still find this game ridiculously hard on the higher difficulty levels!

The UI and appearance of the game is quite good. I had my phone on silent when I tested it, so can't pass any comment on audio if there is any. Performance was fine on a Samsung Galaxy Nexus.

One minor gripe is your Play Store page. I think the title "eXo snappy space strategy game" is overly long and unnecessary, and has a slightly amateurish ring to it. Could I suggest that you use "eXo Space Strategy" or simply "eXo"? I would also remove the "Snappy Space Strategy" bit from your store icon.

Nonetheless, I think this is a great game. And I've put quite a few (sometimes drunken) hours in to your previous PC version. I really hope to see you take this game further, and I think it is deserving of many more downloads. Well done.
Offline Bearded Cow

Senior Member


Medals: 2
Projects: 1
Exp: 1 year


¬..¬


« Reply #20 - Posted 2014-05-11 17:34:27 »

Just reading through the previous comments about the 4k verison and I was like ohh thats cool and then tried to remember which one it was and all of a sudden... "OHH THAT ONE!!" came to my mind.

Really great to see a game progress like that, downloading now.
Offline Grunnt

JGO Wizard


Medals: 66
Projects: 8
Exp: 5 years


Complex != complicated


« Reply #21 - Posted 2014-05-11 19:26:07 »

Thanks Smiley

@nerb: thanks a lot for trying it out and giving me feedback, much appreciated. Randomized levels are on my wish list, but will take some work to get right. I'll probably also release a PC version at some point. However, I'm currently close to a family extension, so I do not have as much time for game development as I would like.  Wink I'm currently working on a seperate gui layout for HD screens (currently buttons are too small on high-density screens), some graphics improvements, gameplay hints and a bit more information, and improvements to the missions / mission selection.

Pages: [1]
  ignore  |  Print  
 
 

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

CopyableCougar4 (15 views)
2014-08-22 19:31:30

atombrot (28 views)
2014-08-19 09:29:53

Tekkerue (25 views)
2014-08-16 06:45:27

Tekkerue (23 views)
2014-08-16 06:22:17

Tekkerue (15 views)
2014-08-16 06:20:21

Tekkerue (22 views)
2014-08-16 06:12:11

Rayexar (61 views)
2014-08-11 02:49:23

BurntPizza (39 views)
2014-08-09 21:09:32

BurntPizza (31 views)
2014-08-08 02:01:56

Norakomi (38 views)
2014-08-06 19:49:38
List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

List of Learning Resources
by SilverTiger
2014-07-31 11:54:12

HotSpot Options
by dleskov
2014-07-08 01:59:08
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!