Java-Gaming.org    
Featured games (91)
games approved by the League of Dukes
Games in Showcase (581)
games submitted by our members
Games in WIP (500)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  eXo - snappy space strategy [Android beta released!]  (Read 1496 times)
0 Members and 1 Guest are viewing this topic.
Offline Grunnt

JGO Wizard


Medals: 55
Projects: 9
Exp: 5 years


Complex != complicated


« Posted 2014-02-17 21:35:15 »

I released a beta version of eXo, the game I've been working on for the past time.



The year is 4096 and all hell just broke loose. Xenophobia got the upper hand, and now all races in the known galaxy are at war. Cruisers are cruising, lasers are blasting and aliens are screaming. There is no surrender, only extermination or victory!

Features:
- snappy action-oriented space strategy
- easy to control, easy to learn to play
- emergent, challenging AI
- many different sectors to conquer, from tiny to huge, offering many different challenges
- difficulty setting ranging from easy to extreme (a.k.a. impossible)
- friendly for your privacy & wallet: this app does not gather personal information and is 100% free (ad supported)

Some features I'm working on:
- auto-adjusting GUI layout for hi-res screens
- each empire gets its own star ship graphics
- tuning difficulty, adding help screens

Play it now:


It is based on a Java4K entry of mine called Galactic Conquest, and developed for Android & Windows (for now) using LibGDX. Graphics & sound effects are homebrew, music is a royalty free purchase.

Find some more info on the eXo page, or follow development on my blog.

Some screenshots:







Offline Longarmx
« Reply #1 - Posted 2014-02-17 21:43:19 »

Looks cool! I'll make sure to play this. Wink

Offline zngga
« Reply #2 - Posted 2014-02-18 00:06:14 »

I played your 4k entry for hours! It is really nice to see a full game come out of it. Good work.

My code never has bugs... it just develops unexpected features!
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Grunnt

JGO Wizard


Medals: 55
Projects: 9
Exp: 5 years


Complex != complicated


« Reply #3 - Posted 2014-02-18 08:26:48 »

Thanks, I hope you´ll enjoy the bigger-than-4k version as well Grin

Offline LiquidNitrogen
« Reply #4 - Posted 2014-02-18 08:28:56 »

im not moving an inch from this chair until you upload a beta
Offline yokiyoki

Junior Member


Exp: 1 month or less


"It is fun to learn new things"


« Reply #5 - Posted 2014-02-18 08:49:40 »

wow!

I love it!

I can`t beat the hardest one Sad

I tried it once though
Offline nerb
« Reply #6 - Posted 2014-02-18 11:10:41 »

Brilliant. Your 4k entry just ate a few hours of my life. I think this has a lot of potential, particularly as a mobile game.
Offline Grunnt

JGO Wizard


Medals: 55
Projects: 9
Exp: 5 years


Complex != complicated


« Reply #7 - Posted 2014-02-18 12:02:55 »

Thanks a lot guys Grin You'll have to have a little bit of patience though, haha.

Offline yokiyoki

Junior Member


Exp: 1 month or less


"It is fun to learn new things"


« Reply #8 - Posted 2014-02-18 15:47:33 »

I defeated the HARD one

LOL! I am so very happy!  Grin
Offline Sabomoth

Senior Newbie





« Reply #9 - Posted 2014-02-18 15:57:23 »

Looks a lot like Euflora?
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Sammyster

Senior Newbie


Medals: 1



« Reply #10 - Posted 2014-02-18 21:32:04 »

Played a bit too much of the 4k entry really.

Let's do the same with this one  Smiley
Offline Grunnt

JGO Wizard


Medals: 55
Projects: 9
Exp: 5 years


Complex != complicated


« Reply #11 - Posted 2014-03-10 13:54:22 »

Released a beta version, please let me know if you encounter bugs or have tips!

Edit: I found a bug: the main menu is inactive Tongue I did that to make some promo graphics but sillilly forgot to put it back on. Sorry, heh. Will upload a new version soon (tm),

Offline Grunnt

JGO Wizard


Medals: 55
Projects: 9
Exp: 5 years


Complex != complicated


« Reply #12 - Posted 2014-03-10 19:30:16 »

Okay, the fix is online, so please try the game out and let me know if you run into any issues!

Offline LiquidNitrogen
« Reply #13 - Posted 2014-03-10 23:44:39 »

I have to sell my house then I can buy an android phone. Might be able to test it in a couple of weeks  Grin
Offline Grunnt

JGO Wizard


Medals: 55
Projects: 9
Exp: 5 years


Complex != complicated


« Reply #14 - Posted 2014-03-11 07:52:49 »

I'm working on a deskop version also, although that may need a little work.

Offline twinflyer

Senior Newbie


Exp: 2 years



« Reply #15 - Posted 2014-03-12 20:09:00 »

This looks really awesome!
But you should have a look at the GUI scaling.
On a nexus 5 (With it's fill HD screen) it looks like that:



Imagine this image scaled down to roughly 5". It's damn small and the list (the one that appears after clicking "New game") is nearly unusable!
And maybe you could think of a way to enable the player to select units while they are on their way to a planet.

Offline Grunnt

JGO Wizard


Medals: 55
Projects: 9
Exp: 5 years


Complex != complicated


« Reply #16 - Posted 2014-03-12 21:45:37 »

Thanks Grin Good point with the scaling, I was kind of hoping that it would be ok with these button sizes but I forgot the jump in pixel density that screens still get. I got a nexus 4, so big difference with the nexus 5. I'll figure out a better approach (should not be too hard).


Offline Drenius
« Reply #17 - Posted 2014-03-12 21:58:25 »

It is a little bit unfair that the AI can be everywhere at once but you have to move and move...
Offline Grunnt

JGO Wizard


Medals: 55
Projects: 9
Exp: 5 years


Complex != complicated


« Reply #18 - Posted 2014-03-12 22:03:13 »

Well, the AI on easier levels actually has a significant delay between making moves, and does not move everything simultaneously.

Edit: I'll still have to balance the difficulty a bit though. Also, you can use star bases and the AI cannot, which helps a lot.

Pages: [1]
  ignore  |  Print  
 
 

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

xsi3rr4x (54 views)
2014-04-15 18:08:23

BurntPizza (52 views)
2014-04-15 03:46:01

UprightPath (66 views)
2014-04-14 17:39:50

UprightPath (49 views)
2014-04-14 17:35:47

Porlus (66 views)
2014-04-14 15:48:38

tom_mai78101 (90 views)
2014-04-10 04:04:31

BurntPizza (150 views)
2014-04-08 23:06:04

tom_mai78101 (246 views)
2014-04-05 13:34:39

trollwarrior1 (204 views)
2014-04-04 12:06:45

CJLetsGame (211 views)
2014-04-01 02:16:10
List of Learning Resources
by SHC
2014-04-18 03:17:39

List of Learning Resources
by Longarmx
2014-04-08 03:14:44

Good Examples
by matheus23
2014-04-05 13:51:37

Good Examples
by Grunnt
2014-04-03 15:48:46

Good Examples
by Grunnt
2014-04-03 15:48:37

Good Examples
by matheus23
2014-04-01 18:40:51

Good Examples
by matheus23
2014-04-01 18:40:34

Anonymous/Local/Inner class gotchas
by Roquen
2014-03-11 15:22:30
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!