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  Ever thought of creating an online community for your project?  (Read 624 times)
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Offline tom_mai78101
« Posted 2014-05-31 13:23:35 »

Have you ever thought about doing it? Or do you think it's not worth it?
Offline saucymeatman
« Reply #1 - Posted 2014-05-31 13:41:04 »

Im confused as to what you mean.
By online community do you mean a following of people that discuss and/or contribute to your game/project?
Do you mean a forum for your game? Just because you build the facilities does not mean people will use them unfortunately :/
If you CAN build a community, i'm sure it would be worth the effort Smiley
Offline Bearded Cow

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¬..¬


« Reply #2 - Posted 2014-05-31 13:51:17 »

I think it is better to try and let it build itself, if you have a website/forum space for your game if people want to talk about it they will. If you try and force it people really don't buy it.

However if you keep people updated through videos and blog posts (of course you have to make them interesting) then you have a chance to generate a following as such, but this is so rare that it may be better spent creating a better game that people will enjoy and talk about anyway.
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Offline ctomni231

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« Reply #3 - Posted 2014-05-31 21:37:50 »



No seriously...

Communities come to you when you have an idea that they all like and want to support. It is really like a very small scale Kickstarter. You basically advertise in as many places as you can, make sure you are showing good quality work, and if people dig the idea you are selling they will support your project by either following your progress, contributing, or if you are lucky, paying for it.

Mostly, it is just perseverance that does it. As long as you aren't giving up and your work shows effort, you are sure to get a small following. Don't underestimate the power of word of mouth, those "early adopters" are really good for setting trends...

Offline BurntPizza
« Reply #4 - Posted 2014-05-31 21:43:28 »

Probably one of the easiest ways to do this that I've seen is to once you have a working game, create a subreddit for it and post some gameplay to /r/gifs or something, and link back to your sub. Also hit up /r/LetsPlayMyGame and/or do and post a /r/LetsPlay of your own game. Free marketing.

But like ctomni said, you have to have something people will like first.
Offline wessles

JGO Wizard


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Radirius Software Lead Developer


« Reply #5 - Posted 2014-05-31 22:52:17 »

I too am wondering how to build a community, as game libraries kind of need those.

I have found that projects I look at periodically usually:
  • Lots of interesting updates (that explain what they did, as well)
  • A very good base idea; something that shows great potential
  • A lot of effort and heart going into the project constantly

Although, it really depends on what the project is. A tool would need to keep a reputation of reliability, and functionality. A game would need to keep a constant focus on gameplay (and how it is changing), and of course, looks.

And like BurntPizza said, you need to let people know your project exists outside of a small internet forum.

-wes

Offline HeroesGraveDev

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« Reply #6 - Posted 2014-05-31 23:10:44 »

Low barrier of entry is the key. (although if it's too low you get spammers)
You need to make it easy for people to communicate.

Reddit is a great place because most people will have an account for other things, and if they don't, signing up is easy.
That, and the comment system makes it easy for people to have discussions within discussions.

Offline Rayvolution

JGO Kernel


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Resident Crazyman


« Reply #7 - Posted 2014-05-31 23:49:22 »

There's no point creating a community for your project until after there's a reason to.

I plan on putting together a high quality "official website" for my game, with a full feature forum and the whole sha'bang. But right now there's just not a big enough demand from it. Sure, I might get some JGO people over there.. maybe the oddball gamer. But it would be doomed to fail. So I am waiting until I have some real interesting gameplay to show off, something that more than just what us crazy devmonkies want to see.

Just remember, building a website/community won't help boost your popularity unless you already have a reason to be talked about. If your project isn't interesting to the people outside of the scope of fringe-interest communities (like this one) then you'll just be spinning your wheels.

My advice, get your game to the point it gives people something to talk about, then make a community site for them to talk about it. Wink

Just know your demographic, almost all non-programmer types will only care about your game if you show some solid, unique and cool game play. They don't care about technical details. That's why even though I feel I have a pretty good map editor for my current game, there's no point talking about it to the general public outside of JGO because they don't quite understand/appreciate the work behind it. They'll just say "no gameply? lulz wutevr" and leave. Where as people on JGO will appreciate the work involved in a map editor, and find it much more interesting.

- Raymond "Rayvolution" Doerr.
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Offline Drenius
« Reply #8 - Posted 2014-05-31 23:55:24 »

 Pointing Would absolutely give you a medal for this, it summarizes and explains very well!
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