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  ESCAPE Beta2 released  (Read 1984 times)
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Offline wiederke

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Posts: 76


Thx to James Gosling.


« on: 2004-02-08 07:35:17 »

Hi @all,

I'm proud to present the beta2 version of my game ESCAPE. It is a first person shooter, implemented in java using jogl as bridge to OpenGL. I added the following features:

- customizable key mapping
- dynamic lighting of models
- an additional level
- new monster
and a nice easteregg ;-)

You can get more information about the project at http://javaisdoomed.sourceforge.net/.
You can download the game at http://prdownloads.sourceforge.net/javaisdoomed/setup.exe?download.

I hope you enjoy the game and I'm looking forward to your feedback.


ciao torsten
Offline TheAnalogKid
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« Reply #1 on: 2004-02-11 05:51:09 »

How!

I haven't had time to play the game yet but just by looking at the screen shots it seems very professional!  The images are awesome!

I will try it as soon as I can.

Offline Kommi

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All opinions will be lined up and shot!


« Reply #2 on: 2004-02-11 06:10:44 »

I ahve tried it and it was very buggy. Some of the things are:
-No mouse mouse look.
-Windows mouse curser visible
-Sidestrafing didnt work
-move with arrow keys, attack with mouse is not comfortable
-clipped right through a soldier walking up from behind
-soldier got stuck in middle of hallway while attacking
-Cant customise keys from menu

But
-cool looking soldiers and voice acting
-liked the installer. But a 20 mg installer with a 15 mg jre is a bit impractical

It does look cool and have much potential. Keep it up! Smiley

Kommi
Games published by our own members! Go get 'em!
Offline Herkules

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Friendly fire isn't friendly!


« Reply #3 on: 2004-02-11 06:19:19 »

Urks, how can I make it run in a window?

Lowres-fullscreen on TFT sucks!

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline wiederke

Jr. Member
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Posts: 76


Thx to James Gosling.


« Reply #4 on: 2004-02-12 00:10:09 »

Hi,

thx for your feedback!!!

In the next version I will implement a grafik configuration menu, that you can change the resolution of the game.

The customization of the key mapping seems to be a bit tricky, you need to click on the first letter of the currently mapped key. Yes, this needs improvement.

You can also use space to attack, and you can even customize this key.

I still need more feedback, so keep on testing...THX

Has noone found the easteregg sofar??????


ciao torsten
Offline princec
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« Reply #5 on: 2004-02-12 01:41:52 »

Hi, I started the install... but then it started to say "Installing JRE...". I immediately whacked cancel and I'll never run it again Smiley Why is this? Because I don't want any strange systemwide stuff getting installed on my computer! I use them all to make a living.

Would you please provide a Webstartable version?

Cas Smiley

Offline wiederke

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Posts: 76


Thx to James Gosling.


« Reply #6 on: 2004-02-12 04:22:03 »

Hi again,

thx princec for your statement.

Sorry, there won't be a Webstartable version, because I have no experience with WebStart and no time to learn it right now. :-(((

The content of the game needs 8 MB and also the dlls of jogl must be deployed, I don't know if Webstart would be the right way to deploy such a game. What do you think?

ciao torsten
Offline Orangy Tang

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Monkey for a head


« Reply #7 on: 2004-02-12 05:01:31 »

You;ll be surprised how easy it is to convert an app to webstartable. It took me a couple of days starting from not having a clue to get S-Type working via webstart.

Resource loading may need slight code modifications (but will still work as normal when running stand-alone), and you might want to chop your 8mb resources into a couple of individual jars for easier downloading for the user, but thats not essencial.

And check out Kev's great webstart tutorial here: http://www.cokeandcode.com/info/webstart-howto.html

[ TriangularPixels.com - Play Growth Spurt, Rescue Squad and Snowman Village ] [ Rebirth - game resource library ]
Offline kevglass
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Mentally unstable, best avoided.


« Reply #8 on: 2004-02-12 05:24:08 »

That tutorial also exists in the WIKI apparantly Smiley

Kev

Offline erikd

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Maximumisness


« Reply #9 on: 2004-02-12 11:30:17 »

Yes, webstart please Smiley

Games published by our own members! Go get 'em!
Offline wiederke

Jr. Member
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Posts: 76


Thx to James Gosling.


« Reply #10 on: 2004-02-15 04:36:27 »

HI,

thx again for your help about Webstart, but I still have the time problem, I don't have a couple of days to turn ESCAPE into a Webstart application.

Instead I created a installation file without a Virtual Machine. You can download it here: http://www.knudde.de/setupNoVM.exe. I had problems starting the game via the start menu. If you encounter the same problem enter the following line in the installation directory of ESCAPE:

java escape.gui.Main

I hope this is helpful for your. I'm looking forward to your feedback.


ciao torsten
Offline swpalmer

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Where's the Kaboom?


« Reply #11 on: 2004-02-15 13:51:43 »

Quote
I don't have a couple of days to turn ESCAPE into a Webstart application.

DAYS?  It should only take minutes.

Offline princec
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« Reply #12 on: 2004-02-16 04:40:29 »

Argh!
1  
2  
3  
4  
5  
java.lang.NoClassDefFoundError: net/java/games/jogl/GLCanvas
      at java.lang.Class.forName0(Native Method)
      at java.lang.Class.forName(Class.java:141)
      at com.zerog.lax.LAX.launch(DashoA8113)
      at com.zerog.lax.LAX.main(DashoA8113)

You forgot to include JOGL in the install :/
Webstart! Webstart! Webstart! Webstart!

Cas Smiley

Offline Herkules

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Friendly fire isn't friendly!


« Reply #13 on: 2004-02-16 04:53:06 »

Webstart! Webstart! Webstart! Webstart!

Ok, now we all hold our breath and refuse to test until we can do it with WebStart .....

*Herkules starts getting blue...*

Lips Sealed

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline swpalmer

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Where's the Kaboom?


« Reply #14 on: 2004-02-16 07:36:21 »

Me too  Lips Sealed

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