Shane75776
Full Member   Posts: 151 Medals: 3
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on:
2012-01-10 03:58:07 » |
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The name may not be final, am open to suggestions.Epic Stubble Man is my first attempt at a platformer game, I designed this game to be fun and challenging at the same time. -It has mechanics set up so levels can be set up like a puzzle, having to do certain things first or in a specific order thats not given in order to successfully complete a level or by testing how well you can get up, over and around many different types of obstacles to reach the goal. -In-order to complete a level, you must aquire any and all "stars" that may be placed within the level. -You are given 3 lives per level. If you are lose all your lives, you are bumped back a level. this may change in the end productThe game is nearing 80% done with coding and about 50% done with art.Features-Falling Platforms - Fall if you touch them, can be used to crush spikes.Bridges - 2 modes, continuous and non-continuous. Move left and right.Elevators - 2 modes, continuous and non-continuous. Move up and down.Spikes - Can not be touch on the sides or the point. but can be touch on the bottom part.Vines - Not solid, anything but the player can touch and go through them. player will die if he touches themzombies - Move left and right, if you touch them you die.Currently has 12 levels, 6 of which are tutorial levels. I plan on making a lot more and better levels when I finish this game completely. F11 and F12 can be used to skip forward and backwards through levels. Be sure not to try and leave the level range else it will crash the game. [Video of me going through some of the levels]    DOWNLOAD LINKEpic Stubble Man [Demo].jar Updated 1/16/2012 :: Highscores works now :: Splash Screen between levels :: Music/Sounds added
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ReBirth
JGO Wizard     Posts: 1272 Medals: 19
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Reply #1 on:
2012-01-10 08:39:50 » |
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Nice design. I found a small bug. On start of tutorial, without moving, I jumped and my char trapped in the "wall". I ould get out by jump again.
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Shane75776
Full Member   Posts: 151 Medals: 3
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Reply #2 on:
2012-01-10 10:46:47 » |
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Nice design. I found a small bug. On start of tutorial, without moving, I jumped and my char trapped in the "wall". I ould get out by jump again.
Yea there are still a few little bugs that im slowly weeding out. This was new to me from the start so the collision handling is constantly getting tweaked as I go along. But, hopefully when its completely done, there shall be no glitches 
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Games published by our own members! Go get 'em!
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ReBirth
JGO Wizard     Posts: 1272 Medals: 19
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Reply #3 on:
2012-01-10 10:49:40 » |
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FYI, I tried in other "wall above head" but it only happened on wall right above your starting point. Hope you find it 
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Shane75776
Full Member   Posts: 151 Medals: 3
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Reply #4 on:
2012-01-10 10:53:02 » |
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FYI, I tried in other "wall above head" but it only happened on wall right above your starting point. Hope you find it  Yea I have an idea on whats going on. It has happened to me a few times also so once I clean up the code since its quite messy at the moment I should have it fixed.
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Shane75776
Full Member   Posts: 151 Medals: 3
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Reply #5 on:
2012-01-11 13:36:19 » |
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Updated the game a little. In this update I added sounds to it.
All sounds were hand created by me, and are not final and will likely change later on.
for instance, the jumping sound will probably change, reminds me of mario to much lol
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GabrielBailey74
Full Member   Posts: 157 Medals: 2
Owner of Elite Demons R.I.P
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Reply #6 on:
2012-01-11 15:15:40 » |
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Holy ****, that games should be named 'Epic Lagg Man', geeze bro..
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Shane75776
Full Member   Posts: 151 Medals: 3
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Reply #7 on:
2012-01-12 01:17:10 » |
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Your machine must be pretty terrible then. I get 0 lagg and all my friends who have played it have never had any lag.
Albeit, I need to rework some of the collision detection but it should not be slowing it down that much at all, if any.
so yea, your the first case =\
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ra4king
JGO Kernel      Posts: 3154 Medals: 196
I'm the King!
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Reply #8 on:
2012-01-12 01:26:07 » |
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Lags a bit on my beast gaming machine... :/ I can see the game suddenly slow down at times.
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Shane75776
Full Member   Posts: 151 Medals: 3
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Reply #9 on:
2012-01-12 01:34:52 » |
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Lags a bit on my beast gaming machine... :/ I can see the game suddenly slow down at times.
huh odd. im showing a constant 400+ fps at any given moment. its likely how im doing my collision detection, which I know is not the best way. hmm, looks like revising that is next on the list.
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Games published by our own members! Go get 'em!
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Shane75776
Full Member   Posts: 151 Medals: 3
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Reply #10 on:
2012-01-12 01:40:43 » |
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Well my collision detection does not seem to be causing this problem. I commented all of it out and my frames did not go up at all. stayed in the same area they always have.
Any ideas/possibilities that could be causing this issue?
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ReBirth
JGO Wizard     Posts: 1272 Medals: 19
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Reply #11 on:
2012-01-12 01:44:22 » |
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FYI, ra4king also had similiar problem on my game where everyone else played it well. Problem on VM?  how about your sleep code?
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Shane75776
Full Member   Posts: 151 Medals: 3
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Reply #12 on:
2012-01-12 01:47:38 » |
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yea I just figured it out. I looked in my task manager to see how much ram it was eating, was not eating hardly any, but it was using 30% of my processor. Then, looking back at my collision thread I forgot to add a sleep to my while loop so it was consuming the processor. now, its using about 2%. Ill upload a new jar here about 10 seconds. let me know if it fixes the problem 
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Shane75776
Full Member   Posts: 151 Medals: 3
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Reply #13 on:
2012-01-12 01:57:50 » |
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Alright, I uploaded the updated version now with a sleep in the collision thread, hopefully that fixes it.
If not let me know please.
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ra4king
JGO Kernel      Posts: 3154 Medals: 196
I'm the King!
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Reply #14 on:
2012-01-12 18:42:53 » |
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Hehe works fine now  @ReBirth It's not a problem with the JVM I had with you, my computer ran your game at 300FPS, which caused things to go wonky 
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ReBirth
JGO Wizard     Posts: 1272 Medals: 19
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Reply #15 on:
2012-01-12 21:56:03 » |
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LoL he forgot to put sleep. Careful, it'll die exhausted 
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Shane75776
Full Member   Posts: 151 Medals: 3
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Reply #16 on:
2012-01-12 22:38:06 » |
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LoL he forgot to put sleep. Careful, it'll die exhausted  Lol Yea, good thing it came up else I would have finished the game never knowing that there was a problem in it lol
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lordberzerker97
JGO n00b  Posts: 34
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Reply #17 on:
2012-01-13 00:28:14 » |
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Ah my friend. This game has a slight bug in it. In the level where you first meet the zombies, they would go through walls and fly off the map.
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Shane75776
Full Member   Posts: 151 Medals: 3
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Reply #18 on:
2012-01-13 03:30:03 » |
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Hmm. never had that happen before, might be because of the sleep I added. possibly made it sleep to much, but i myself have not seen that happen before.
Thanks for letting me know though, ill test it out and if its the sleep, ill try and reduce it as much as I can.
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ReBirth
JGO Wizard     Posts: 1272 Medals: 19
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Reply #19 on:
2012-01-13 06:40:03 » |
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Usually sleep affect the speed of movement, and in special case like what happened to me can also affect logic a bit.
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Shane75776
Full Member   Posts: 151 Medals: 3
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Reply #20 on:
2012-01-13 10:19:06 » |
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Well in the case of my game here, I have a seperate thread doing all the collision handling for map objectects against map objects.
so zombies would be under that category, and because they have never done this before until after I added the sleep, thats why I think its the problem, and can probably be fixed if I just reduce the sleep time.
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Shane75776
Full Member   Posts: 151 Medals: 3
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Reply #21 on:
2012-01-14 03:03:59 » |
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UPDATED
-Added a Menu (my first ever state based game menu) -Added an auto save feature (Whenever you exit to the menu, it auto-saves your current level and lives)
Navigate with WASD ENTER to select ESC to exit/save to the menu
Mainly looking for feedback on the menu, things anyone thinks I should add if anything.
Menu art may change later.
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Shane75776
Full Member   Posts: 151 Medals: 3
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Reply #22 on:
2012-01-15 17:14:22 » |
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Updated again.
*Highscores now work correctly and compare old scores to new. *Added a splash screen between rounds. *Added background music and misc sounds. *Added the ability to "walk" by pressing and holding the 'shift' key while moving.
*Removed tutorial text, will be replaced with something else here soon.
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