ra4king
JGO Kernel      Posts: 3153 Medals: 196
I'm the King!
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Reply #90 on:
2011-08-02 17:29:06 » |
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@CyanPrime Applet works for me, JNLP doesn't :/
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JL235
JGO Ninja    Posts: 660 Medals: 21
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Reply #91 on:
2011-08-02 19:04:11 » |
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Couldn't get it to work on any browser using any link at all. Gave up. This is typical of the Java experience.
I was thinking the same thing.
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princec
« League of Dukes » JGO Kernel      Posts: 8076 Medals: 91
Eh? Who? What? ... Me?
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Reply #92 on:
2011-08-03 07:53:29 » |
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I wish they'd just steal whatever it is Flash does and use that. Cas 
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Games published by our own members! Go get 'em!
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kappa
« League of Dukes » JGO Kernel      Posts: 2358 Medals: 59
★★★★★
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Reply #93 on:
2011-08-03 08:16:58 » |
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I wish they'd just steal whatever it is Flash does and use that. Cas  For one they never (intentionally) show the end user that Flash has crashed, no visible stacktraces, no error messages, just silent failure. Thus avoiding attention being drawn towards it as a technology that is unstable which something Java has picked up with all its history of locking up systems and crashing browsers. Second they have a really smooth, consistent and painless (almost one click) update mechanism, unlike java for example where you must run a full heavyweight installer, run the risk of installing bundled adware, see ads for other Oracle products, have it take over 5 minutes to complete, etc. Flash also just works and doesn't spend time alerting end-users that its a plugin. Java on the other hand has a massive Java logo when starting any applet (hey end-user look Java is starting, if anything goes wrong you'll know where to vent your frustration), multiple system tray icons appearing (why are they needed anyway?), etc (They even did the same thing for Java Apps running on mobiles). Why is so much advertising needed for Java to people already using it? they don't need to know or care what their content is using.
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JL235
JGO Ninja    Posts: 660 Medals: 21
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Reply #94 on:
2011-08-03 08:43:39 » |
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and the start up time, don't forget that!
But even Flash's updater is dead simple and really pretty. It's stuff like that which helps to make it look like a good platform.
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whome
Sr. Member   Posts: 267
Carte Noir Java
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Reply #95 on:
2011-08-03 09:45:07 » |
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Embedded applet just keeps loading something, but webstart link started an application in 20 seconds. System was Win7-64bit, Firefox5.0-32bit, javafx-2_0-beta-b37-windows-i586-19_jul_2011.exe. About the application itself....well....I saw the starfield, you(?) blabbing, heard Linkin Park = Total Awesome Experience. We the people want to see the source code.
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whome
Sr. Member   Posts: 267
Carte Noir Java
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Reply #97 on:
2011-08-03 14:56:09 » |
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The applet takes some time to load. Just have faith :3 Yes now applet was fine. My laptop Core i5 430M 2.27GHz/Mobility Radeon HD5650 1GB RAM runs it fine java.exe cpu only 10-12% load. About the video clip at the start is it .flv flash video?
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CyanPrime
JGO Ninja    Posts: 683 Medals: 7
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Reply #98 on:
2011-08-03 15:08:05 » |
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Yeah, has to be .flv with VP6 video and MP3 audio.
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gouessej
JGO Kernel      Posts: 3558 Medals: 30
TUER
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Reply #99 on:
2011-08-04 05:17:17 » |
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JavaFX 2.0 is required to view this content but JavaFX is currently unsupported on this platform. But even Flash's updater is dead simple and really pretty. It's stuff like that which helps to make it look like a good platform. Its updater/installer is very buggy. The weight of the updater/installer is about 3 MB but it download more than 10 MB of data. Even on Windows, the last time I had to install Flash, I had problems, I had to try to do it several times to make it work.
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Julien Gouesse
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Games published by our own members! Go get 'em!
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kappa
« League of Dukes » JGO Kernel      Posts: 2358 Medals: 59
★★★★★
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Reply #100 on:
2011-08-04 05:43:50 » |
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But even Flash's updater is dead simple and really pretty. It's stuff like that which helps to make it look like a good platform. Its updater/installer is very buggy. The weight of the updater/installer is about 3 MB but it download more than 10 MB of data. Even on Windows, the last time I had to install Flash, I had problems, I had to try to do it several times to make it work. IMO the Flash installer beats Java's one hands down. The Java one is about 15mb (5x that of Flash!) and extracts well over 60mb, not forgetting the above mentioned issues (multiple clicks, ads, bundled adware, taking much longer than flash's installer, etc). Personally had much more failures and problems with it than the Flash one.
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JL235
JGO Ninja    Posts: 660 Medals: 21
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Reply #101 on:
2011-08-04 06:13:33 » |
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A few years ago, I have had tonnes of failures with the Flash installer. Especially when it has been run from inside the browser (which is cool), but then just failed essentially saying "you need to install this yourself outside of FireFox". I've also tried to install Flash on restricted PC's where it all appeared to be fine, but just nothing happened by the end. It would be better if the installer could say very early on, you can't install then, then silently fail.
To be fair the Java installer has always worked for me, but it still really sucks. The updater however is terrible. I especially hate how every few months I have to go over my PC and remove multiple old versions. It's not just Java itself, it's also things like the plugins it adds to the browsers (a different plugin for version). A friend of mine described it as being like a virus, in that you end up with tonnes of Java files all over your PC.
Getting back to JavaFX, can it be used by an applet without the user needing to have it pre-installed?
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CyanPrime
JGO Ninja    Posts: 683 Medals: 7
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Reply #102 on:
2011-08-09 02:56:50 » |
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Updated just about everything. It's about 70% finished now. Still can't kill boss or die, but you take her life points down to 0. She switches her pattern at mid life. Added sound effects (player bullets only so far) Added open source music for BG. SCREENSHOT! http://dl.dropbox.com/u/28109593/bloomtest.png (bloom not in demo, cause it runs too slow on my netbook) All around, it's quite awesome. Tell me what you think and how it runs. :3 http://www.prime.programming-designs.com/galaxy/Galaxy.html
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CyanPrime
JGO Ninja    Posts: 683 Medals: 7
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Reply #103 on:
2011-08-09 18:47:14 » |
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Can now die and kill boss. game is at 1.0.
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ra4king
JGO Kernel      Posts: 3153 Medals: 196
I'm the King!
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Reply #104 on:
2011-10-01 00:37:04 » |
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Any updates? It's been a while since I have heard anything about JavaFX 2.0
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kappa
« League of Dukes » JGO Kernel      Posts: 2358 Medals: 59
★★★★★
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Reply #105 on:
2011-10-01 05:58:43 » |
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Any updates? It's been a while since I have heard anything about JavaFX 2.0
There should be some updates soon as JavaOne is soon (2-6 October 2011), there is bound to be some news about JavaFX then.
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ra4king
JGO Kernel      Posts: 3153 Medals: 196
I'm the King!
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Reply #106 on:
2011-10-01 21:04:14 » |
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Oh that's tomorrow! Can't wait to see what happens then.
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kappa
« League of Dukes » JGO Kernel      Posts: 2358 Medals: 59
★★★★★
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Reply #107 on:
2011-10-03 17:59:51 » |
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With JavaOne now underway the first bits of JavaFX 2.0 news are here. Starting with JavaFX 2.0 being officially released!
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JL235
JGO Ninja    Posts: 660 Medals: 21
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Reply #108 on:
2011-10-03 18:48:47 » |
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It's awesome that it is finally out, but I can't help thinking it's too little too late. Anyone who wanted to build very modern applications, would already be looking at the many alternatives (WPF, Adobe Air and HTML/CSS to name a few). If your already using Java, then this is great, but if your not, then there seems to be very little reason to switch over.
Plus WPF is bundled with .NET, lots of users have Adobe Air installed, whilst JavaFX is not bundled with Java (but hopefully that will change).
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gene9
JGO n00b  Posts: 20 Medals: 1
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Reply #109 on:
2011-12-29 01:20:53 » |
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JavaFx is a great replacement for Swing and AWT. If I wanted to write an IDE, or some other workstation rich-client app, it's perfect. JavaFX also seems to include an improved web plugin and web start functionality from older Java approaches.
But, for a game, I'd use an OpenGL binding or maybe a game specific engine built on top of the OpenGL bindings.
I can't see anyone wanting to use the JavaFX scenegraph system for a game.
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gouessej
JGO Kernel      Posts: 3558 Medals: 30
TUER
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Reply #110 on:
2012-01-13 06:17:41 » |
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Hi
Linux support is going to be added into JavaFX, it's the same for Mac. JavaFX is becoming interesting.
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Julien Gouesse
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sproingie
JGO Strike Force    Posts: 894 Medals: 55
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Reply #111 on:
2012-01-13 11:29:08 » |
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Thought for a moment that since the topic was updated that there was some news.
Nope, still no Linux downloads, still no Mac. Still not holding my breath.
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Cero
JGO Neuromancer     Posts: 1050 Medals: 18
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Reply #112 on:
2012-01-13 13:30:03 » |
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still I dont know how to encode video to this flash vc3 codec or whatever it was we are going to need a tool or something later
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gouessej
JGO Kernel      Posts: 3558 Medals: 30
TUER
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Reply #113 on:
2012-01-13 17:58:46 » |
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Thought for a moment that since the topic was updated that there was some news.
Nope, still no Linux downloads, still no Mac. Still not holding my breath.
The GA of JavaFX for Mac OS X and Linux is announced in the roadmap, isn't it? It is better than nothing. I won't use JavaFX while it is not open source anyway.
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Julien Gouesse
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BoBear2681
Full Member   Posts: 238 Medals: 8
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Reply #114 on:
2012-01-13 18:09:23 » |
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Oracle claims that the JavaFX runtime will be part of Java 8 (!) JRE's. Thus once Java 8 is the de-facto standard you can really start relying on your customers having it across all platforms. They also claim that we'll be at JavaFX 3.0 by then. Meh.
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ra4king
JGO Kernel      Posts: 3153 Medals: 196
I'm the King!
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Reply #115 on:
2012-01-13 18:17:38 » |
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No it says JDK 8 not JRE 8 so clients with the JRE won't have JavaFX installed.
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Riven
« League of Dukes » JGO Kernel      Posts: 5866 Medals: 255
Hand over your head.
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Reply #116 on:
2012-01-13 18:23:33 » |
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You might not have noticed but Sun & Oracle have been talking about 'Java 7' solely as 'JDK7' for years. I think the same applies for 'Java 8', for which there will simply be a JRE version, JavaFX included.
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Hi, appreciate more people! Σ ♥ = ¾ Learn how to award medals... and work your way up the social rankings
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kappa
« League of Dukes » JGO Kernel      Posts: 2358 Medals: 59
★★★★★
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Reply #117 on:
2012-01-13 18:26:12 » |
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Oracle claims that the JavaFX runtime will be part of Java 8 (!) JRE's.
No need to wait for Java 8, JavaFX is already part of the Java runtime since the release of Java 7u2 (non windows platforms to follows as soon as JavaFX is available for them).
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ra4king
JGO Kernel      Posts: 3153 Medals: 196
I'm the King!
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Reply #118 on:
2012-01-13 18:29:32 » |
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You might not have noticed but Sun & Oracle have been talking about 'Java 7' solely as 'JDK7' for years. I think the same applies for 'Java 8', for which there will simply be a JRE version, JavaFX included.
Oh they have? O_o
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BoBear2681
Full Member   Posts: 238 Medals: 8
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Reply #119 on:
2012-01-13 22:16:22 » |
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No it says JDK 8 not JRE 8 so clients with the JRE won't have JavaFX installed.
Yes, I'm aware of the difference. I didn't link to it, but this FAQ is where I gathered it was going out with the JRE.
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