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  Skullstone - a dungeon crawler game  (Read 76487 times)
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Offline FrozenShade
« Posted 2015-04-23 09:17:57 »

Hi everyone. I want to introduce you a game we are working on.
The idea is the same as on all other dungeon crawler games: explore dungeons, find hidden rooms, kill monsters (or at least try to kill) and solve riddles. We also want to do some side quests.

So far we have good quality textures, load/save game system, good quality custom shaders, few parts of GUI, item manipulation and a original soundtrack.

The game uses JMonkeyEngine 3.0

Here are videos. Enjoy and give feedback.

<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>

<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>

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Offline junkdog
« Reply #1 - Posted 2015-04-23 10:42:12 »

Nice! Do you have a homepage or something (twitter etc)?

What about combat - is the game in realtime - Eye of the Beholder style - or turnbased like the old Might and Magic titles? I prefer the latter, but not too many of those around nowadays.

artemis-odb: bugfixing and performance optimized fork of artemis ECS
Offline FrozenShade
« Reply #2 - Posted 2015-04-23 10:52:29 »

I'm glad you like it.

There is no homepage yet. We will start working on layout just after our 2D graphic designer finish his work on GUI.
Ewerything is in realtime.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline EgonOlsen
« Reply #3 - Posted 2015-04-23 18:20:36 »

Very nice so far! It looks very Grimrockish to me (even the music sounds like a blend of Grimrock and Oblivion), which is actually a good thing.

Offline FrozenShade
« Reply #4 - Posted 2015-07-09 07:43:20 »

It took a good while to write some things that can be shown, but here they are: mobs.

The next thing worth to mention is completely rewritten rendering. We switched from forward rendering into deferred shading. Note the FPS.

Offline FrozenShade
« Reply #5 - Posted 2015-07-17 21:28:54 »

We have a new thing: now all places that were in shadow or was covered by darkness are lightened up by some nice dark-blue light. That light does not influence surfaces that are already covered with bright light.

Tell me what do you think of it:

And by the way... we added a nice GUI Wink

Offline EgonOlsen
« Reply #6 - Posted 2015-07-17 21:49:35 »

I see the point and it's better than before, where it seemed to be complete black. I'm just not sure if this blue/dark violet tint is the best choice... Huh

Offline FrozenShade
« Reply #7 - Posted 2015-07-17 22:54:07 »

I was trying with gray, but now it looks a bit better. I saw such effect in few other games and I liked it.

Offline FrozenShade
« Reply #8 - Posted 2015-08-16 21:13:30 »

few more screens:

Follow us on twitter:

Offline FrozenShade
« Reply #9 - Posted 2015-09-22 12:50:04 »

Latest video:

<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline teletubo
Global Moderator

JGO Wizard

Medals: 76
Projects: 4
Exp: 8 years

« Reply #10 - Posted 2015-09-22 13:07:21 »

Latest video:

<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>

It looks like you could make millions with your game!

Offline FrozenShade
« Reply #11 - Posted 2015-09-22 20:19:43 »

Strange, when you click "Embed YouTube Video" a code appears:

[ youtube ] MmB9b5njVbA[ /youtube]

I was sure that the string 'MmB9b5njVbA' was extracted from the link I had in clipboard, but it was not, for unknown reason the forum creates an video with Minecraft trailer on default. Sorry, fixed.

Offline FrozenShade
« Reply #12 - Posted 2015-09-26 00:17:32 »

Mobs in action - they can cast selfbuffs!

Offline philfrei
« Reply #13 - Posted 2015-09-26 03:17:57 »

Very nice!

I like the atmosphere of the music of the first clip you show. Seems like a very nice general style for mood and place. I couldn't find a facebook entry for "popiolikurhanow" though (name listed at end of video).

music and music apps:
Offline FrozenShade
« Reply #14 - Posted 2015-09-26 16:34:43 »

Here it is:
Their account on bandcamp:

Offline Roquen

JGO Kernel

Medals: 518

« Reply #15 - Posted 2015-09-26 19:33:25 »

Dungeon Master flash-backs.  Sigh....
Offline philfrei
« Reply #16 - Posted 2015-09-27 02:04:49 »

From the Facebook link, I see that you have a collaboration going with this composer/musician. Very cool. The music has a lot of atmosphere and makes good use of ambient sound effects. The last dungeony sort of game I played was "Prince of Persia" with a pretty solid guitar/metal music track, that I liked. I haven't experienced many of these sorts of games. But I do think your collaboration could lead to a really nice, immersive experience, especially to the extent that there is mutual positive feedback between the game/graphics and music.

[Tangent alert.] Some really neat music coming out of Poland. I ran across a band I like called 'Moonlight' while listening to an Ethereal/Goth stream at called "In Dark Faith Eternal". For example, I like this song, called "Ergo Sum" a lot. <a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a> I'm not recommending this particular song/style for your game (or any game), just sharing it because it's a beautiful piece. It's one of their slow songs, most are more guitar-based/metal, more uptempo. There are a few other bands on that stream (IDFE) that seem to be in as similar neighborhood stylistically as your collaborator.

music and music apps:
Offline FrozenShade
« Reply #17 - Posted 2015-09-27 20:32:49 »

I know Moonlingt Smiley

Yes, we are cooperating with Popiół Kurhanów. They are exactly like us - a small, independent group of artists. At the beginning we was talking about taking few of their existing tracks, but after some time they offered to make a tracks especially for us.
There should be about an hour of music inside the game.

Offline FrozenShade
« Reply #18 - Posted 2015-10-05 22:44:44 »

Here is our new, reworkd GUI:

Offline FrozenShade
« Reply #19 - Posted 2015-10-14 21:27:24 »

We started our own comic series!

Visit our Facebook profile and learn how to survive in a dungeon!

Offline FrozenShade
« Reply #20 - Posted 2015-11-10 22:08:46 »

Do you want to see what happened next?
Visit our FB page:
And click "Like it"!

We also made few improvements that we can show you.

First: die effect
Click to Play

Second: minimap and game options

Offline FrozenShade
« Reply #21 - Posted 2016-01-21 11:34:11 »

Here you can see two new things in Skullstone: mob Stone Golem and SSAO effect.

And here is a new mob we are working on:

Offline ags1

JGO Kernel

Medals: 367
Projects: 7

Make code not war!

« Reply #22 - Posted 2016-02-07 14:39:14 »

The art is looking good, but can you consider using a different image hosting service? I really don't want to be bothered by ads for hot Russian and Asian babes.

imgur comes to mind...

Offline FrozenShade
« Reply #23 - Posted 2016-02-08 17:49:37 »

I never heard anything wrong about, I'm using it for a long time... Maybe try to install adblock?

Few more screens (on postimage, because I uploaded them earlier).

Offline FrozenShade
« Reply #24 - Posted 2016-02-27 18:36:09 »


New screenshots:

And a track from OST:
<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>

Offline FrozenShade
« Reply #25 - Posted 2016-03-20 18:26:40 »

We made a video with very early gameplay:

<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>

Offline philfrei
« Reply #26 - Posted 2016-04-12 03:54:00 »

I like the audio tracks a lot. The loops are polished, expressive, and wear well, with good levels of tension, so they should work as game play gets tenser or relaxes. Getting game play to have dynamic arcs can be a challenge though. There's always a danger of: "oh there's another monster, kill it, walk walk walk, oh there is another monster, kill it..." which can get a bit flat.

I don't know if your audio system is set up to do this, but (small point) instead of looping a flaming torch sample (the sample you have sounds like a good one), can you play a continuous stream of slices from the torch sample? I'm thinking slightly overlapping 1/4 or 1/5 second slices, selected randomly from the sample. As long as the player is moving around, the torch audio is long enough that you don't hear the loop. But if a person stops by a torch, it can become apparent. Something similar to the treatment of the brook sound here might be a small but nice touch. Am happy to share the algo, but I don't know your audio system. Can you output a continuous PCM data stream as audio?

music and music apps:
Offline steveyg90
« Reply #27 - Posted 2016-04-12 07:37:38 »

I like the look of this, the atmos is getting good, the sound is great and the first 'die' effect looking nice.

I'm going keep an eye on this as I think it could be something special.  Well done and keep up the great work!
Offline rv3392

Senior Devvie

Medals: 2
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Exp: 4 years

Programmer | Modder | Gamer

« Reply #28 - Posted 2016-04-12 08:04:46 »

This is a great game you have coming along. The graphics and music create a great atmosphere adding to the dungeon theme. The attacking mechanics also seem really innovative. It seems like a highly polished piece of work, can't wait to for this to hit some sort of alpha for testing. Great suff, keep it up.
Offline FrozenShade
« Reply #29 - Posted 2016-06-13 08:57:23 »

Sorry for the late reply, for unknown reason forum didn't sent me any notification email...

I don't know if I can output a PCM stream, to be honest my knowledge about audio is very little. The engine uses OpenAL for audio and all I'm doing is playing samples in proper location, environment etc.

@steveyg90 @rv3392
Thank you for the good words!

Here are few more screens:

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