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  Dragon 4k Boxing  (Read 2401 times)
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Offline userek

JGO n00b
*

Posts: 49



« on: 2009-01-11 20:56:14 »




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jar


This is my game, its a 4k remake of nes/snes/arcade classic (well, not really a classic but i loved it Wink) fighting game with unique controlls.
It may be a bit tricky in the begining, anyway here is how it works.
There is a mark that shows up on characters It may show up on upper, middle or low point. If it shows on a player, he must block, if its on the enemy its time to strike Wink.
ESC - quit
UP - upper block
LEFT/RIGHT - middle block or move left/right
DOWN - low block
UP + Z - high kick
LEFT/RIGHT + Z - middle kick
DOWN + Z - low kick
UP + X - high punch
LEFT/RIGHT + X - middle punch

Comments are welcome.

Offline luisoft

Sr. Member
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Posts: 286


Java games rock!


« Reply #1 on: 2009-01-11 20:58:45 »

cool game. I love all these remakes! I'm working on a few games from 80's (MSX games)
Offline userek

JGO n00b
*

Posts: 49



« Reply #2 on: 2009-01-19 07:59:20 »

UPDATE!



Game starts with a tutorial now! Similar to one that original game has. Also enemies now look different than the player Wink.
I wanted to improve the gameplay but i ran out of space, so ths is probably the one an only update...

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Offline zeroone

Sr. Member
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Posts: 295
Medals: 10



« Reply #3 on: 2009-03-08 13:38:45 »

Awesome title screen; it’s the best title screen I’ve seen.  Interesting that you hid the window borders.  I can’t believe that the game includes a training period.  Those strings must have used up a lot of space.  If you chose better colors, I think the sprites could have been much improved.  After training, I’m still no good at this.  In a fighting game, I really don’t want to learn so much.  How about an attack button that randomly punches and kicks and a block button, plus jump and move left/right?  Also, slow it down so that I can actually kill the enemy. 
Offline userek

JGO n00b
*

Posts: 49



« Reply #4 on: 2009-03-11 17:51:03 »

Awesome title screen; it’s the best title screen I’ve seen.  Interesting that you hid the window borders.  I can’t believe that the game includes a training period.  Those strings must have used up a lot of space.  If you chose better colors, I think the sprites could have been much improved.  After training, I’m still no good at this.  In a fighting game, I really don’t want to learn so much.  How about an attack button that randomly punches and kicks and a block button, plus jump and move left/right?  Also, slow it down so that I can actually kill the enemy. 
Hello,
Thanks for your comment. All the strings use a lot of space but I realized that this game is too difficulit and needs a tutorial Smiley. I use same paletes original game does, I'm not much of artist so I don't think i could do any better Wink.
Actually original game has two control modes: "standard" and "master". Standard mode is similar to what you propose: forward is a block, and there are two attack buttons: punch and kick. I decided to implement master mode because i thought standard would be too trivial - i guess only for me hehe. The first enemy is supposed to be easy to beat but now its rather too late for making improvments since the contest is closed Wink.
bye
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