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  DooM 4K  (Read 5838 times)
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Offline rdcarvallo

Sr. Member
**

Posts: 300


2D Java games forever!


« on: 2005-01-30 17:54:13 »

Well,

   This is my second entry, is not complete yet, but I have space to put the enemies code.

   Webstart is here:

http://www.dcc.uchile.cl/~rcarvall/j4k/2005/DooM4K.php

  Feedback is wellcome!

     Rafael.-
Offline Danskeren

Full Member
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Posts: 181


oi?


« Reply #1 on: 2005-01-30 21:38:57 »

NICE !!! Though I experience some flickering with the wallas and the celling I think this will be the game that could beat dungeon4k. It is very nice moving.

I have some suggestions for the movement:

Sideway stepping on A and D would be nice, I would be great of the mouse controlled the horisontal direction instead of the arrow keys, but I know 4K isnt enough. I just had to skip lots of ideas myself with Step Stones 4k.

Anyways, this game rocks. Even if it was not a 4k game I would still be amazed Smiley

Offline dranonymous

Sr. Member
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Posts: 394


Hoping to become a Java Titan someday!


« Reply #2 on: 2005-01-31 07:23:53 »

I get an exception when it tries to launch.  Sad

Dr. A>
Games published by our own members! Go get 'em!
Offline mlk

Full Member
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Posts: 123


Muppet!


« Reply #3 on: 2005-01-31 07:25:12 »

Quote
Well,
2D Java games forever!

Cheesy

Very cool.

Offline rdcarvallo

Sr. Member
**

Posts: 300


2D Java games forever!


« Reply #4 on: 2005-01-31 13:04:29 »

Quote
Well,  
2D Java games forever!  

... After looking to SonicRacer and Robotron games.. I said, Why not!

The game is 2D!! (Doom is 2D  Wink)

Quote
I get an exception when it tries to launch.  

It may be the Webstart.. I will put a link for direct download.
Offline tom

JGO Neuromancer
****

Posts: 1113
Medals: 5



« Reply #5 on: 2005-01-31 13:35:31 »

Is it possible to make it 1.4 compatible. There is still alot of people like me that have not upgraded yet.

Offline Danskeren

Full Member
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Posts: 181


oi?


« Reply #6 on: 2005-01-31 22:31:14 »

Quote
There is still alot of people like me that have not upgraded yet.


Well, then upgrade Smiley

www.java.com

Offline rdcarvallo

Sr. Member
**

Posts: 300


2D Java games forever!


« Reply #7 on: 2005-02-01 04:45:39 »

Quote
Is it possible to make it 1.4 compatible. There is still alot of people like me that have not upgraded yet.

It was programmed with 1.4.2_03, but in home I have 1.5.0_01 and compiled with it!

I upgraded to play the entries of the 4k comp! (and because Eclipse3.1M4 let me use 1.5 syntax)


Offline blahblahblahh

JGO Kernel
*****

Posts: 4575


http://t-machine.org


« Reply #8 on: 2005-02-01 06:13:46 »

Quote


Well, then upgrade Smiley

www.java.com


A lot of us cannot / will not upgrade for some time to come for the standard sensible reasons (it's unhelpful, it's less stable, etc)

malloc will be first against the wall when the revolution comes...
Offline rdcarvallo

Sr. Member
**

Posts: 300


2D Java games forever!


« Reply #9 on: 2005-02-02 20:20:16 »

Ok,

   New version online.
   Webstart:
   http://www.dcc.uchile.cl/~rcarvall/j4k/2005/DooM4K.php

   Features:
   *Strafe: ALT + left, right
   *time based animation
   *corrected wall flickering
   *minimap in corner
   *enemies (red blocks) in the stage
 
  To Do:
   * Shots & killing (otherwise it can't be called DooM)
   * Fit the game in 4K (jar size: 4452 Bytes)

   Your feedback is always wellcome!

       Rafael.-
 
Games published by our own members! Go get 'em!
Offline kevglass
« League of Dukes »

JGO Kernel
*****

Posts: 5214
Medals: 49


Mentally unstable, best avoided.


« Reply #10 on: 2005-02-02 23:36:12 »

Looking good!

You need to check the depth sorting out between monsters and walls though.

Kev

Offline nonnus29

JGO Ninja
***

Posts: 687


Giving Java a second chance after ludumdare fiasco


« Reply #11 on: 2005-02-04 19:00:25 »

Nice mini-map, not quiet a game yet.....  Smiley
Offline luisoft

Sr. Member
**

Posts: 286


Java games rock!


« Reply #12 on: 2005-02-04 20:26:14 »

Could not play on my linux box (jsdk1.4.2_02) because the controls are very slow to respond
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