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  CryptoRL 2  (Read 15216 times)
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Offline Gornova
« Posted 2015-11-09 21:03:39 »

Hi! I'm here with a small roguelike I've made, done with slick2d and marteEngine:

CryptoRL 2

Play CryptoRL2 now!


It's a "classic" roguelike with permadeath, monsters and simple objective: find an exit for next level. Could you please give me some feedback about it? I really appreciate it!






For more information, please go to my blog: http://randomtower.blogspot.it/2016/03/cryptorl-2-update-010.html

Again, any feedback is appreciated!


Quote
version 1.0
* add new items: sword (+1 attack) and shield (+1 defense)
* From Archifenix: put in menu screen that using F2 you can go fullscreen
* BUG From Archifenix: the text at the top is blocked from view until you repeat the same action a few times (fighting an aberration for example resulted in health being lost but the text only scrolling into view after the third or so hit)
* BUG from Pavel Provotorov: Sounds when the player/monster recieves damage    
* BUG from Pavel Provotorov: Adding health bars to mosters. The combat is hard without those
* added new monsters: Fungus, Shade, Ring, Formian, RedFlame, BlueFlame
* level balancing for new monsters

Blog | Last game Number+
Offline Gornova
« Reply #1 - Posted 2015-11-11 13:45:46 »

two medals in a row? Not bad Cheesy but I'm asking for feedback Cheesy

Blog | Last game Number+
Offline Jacob Pickens
« Reply #2 - Posted 2015-11-14 07:43:50 »

two medals in a row? Not bad Cheesy but I'm asking for feedback Cheesy

I believe the problem is that you don't have a download link on you post directly. If you did, I bet someone here (Me at least) would check it out. It looks good to me, however, all I'm basing it off of is images.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline J3698
« Reply #3 - Posted 2015-11-14 17:59:07 »

.Adding music, and perhaps sounds when you hover / click menu buttons would be cool. I'm also curious - are there any particular goals to the game? Aberration killed me before I got too far Tongue.
Offline Gornova
« Reply #4 - Posted 2015-11-16 22:00:43 »

two medals in a row? Not bad Cheesy but I'm asking for feedback Cheesy

I believe the problem is that you don't have a download link on you post directly. If you did, I bet someone here (Me at least) would check it out. It looks good to me, however, all I'm basing it off of is images.

Fixed, see first post or Play now

.Adding music, and perhaps sounds when you hover / click menu buttons would be cool. I'm also curious - are there any particular goals to the game? Aberration killed me before I got too far Tongue.

In development version I have added sounds for interface (basic, nothing particular) and item pickup, player movements and so on.
It's good Aberration killed you, because Aberrations are really strong enemy, but for me fun in roguelikes is find your way to victory! Goal for the game so far is to find exit and finish five levels Cheesy

Blog | Last game Number+
Offline Gornova
« Reply #5 - Posted 2015-11-26 19:53:31 »

Hello everybody, quick update for my roguelike, CryptoRl2!

Play CryptoRL2 now!









Quote
version 0.8
* added fullscreen option (F2)
* add logo in main page, add images for buttons
* add random blood pool around level (1%, from 1 to 10)
* add monster rat, random wander around, weak
* add monster snake, random wander around, weak
* improved interface
* improved instructions
* added basic sound effects
* added music by jonhillman

Play CryptoRL2 now!

Blog | Last game Number+
Offline EgonOlsen
« Reply #6 - Posted 2015-11-26 21:16:47 »

It worked fine here. I died a lot and I'm not really sure how I'm supposed to fight some enemies without dying. I haven't found any weapons or armor yet. It might help a little, if it would be clearer that the enemy hits you. The attack sounds are just a very weak "click", even less noticable than the actual walking sounds. Some "ouch" sound when the player gets hit would be nice. And I find the floor tiles to be too distracting. These dark grey line are too dominant IMHO. That makes it unnecessary hard to spot the enemies.

Offline Gornova
« Reply #7 - Posted 2015-11-27 07:59:42 »

It worked fine here. I died a lot and I'm not really sure how I'm supposed to fight some enemies without dying. I haven't found any weapons or armor yet. It might help a little, if it would be clearer that the enemy hits you. The attack sounds are just a very weak "click", even less noticable than the actual walking sounds. Some "ouch" sound when the player gets hit would be nice. And I find the floor tiles to be too distracting. These dark grey line are too dominant IMHO. That makes it unnecessary hard to spot the enemies.

thanks EgonOlsen for feedback!

Quote
I died a lot and I'm not really sure how I'm supposed to fight some enemies without dying. I haven't found any weapons or armor yet.

There aren't any weapons or armor, I plan to add in next version, with experience and level progression and maybe in future some skills. For now as player you have to choose when fight. Some enemies are tough!
I'm not sure if as player is fun, but for my roguelike experience is part of fun understand enemies and develop tactics to kill them, what do you think?

Quote
It might help a little, if it would be clearer that the enemy hits you.

There is a "red" overlay on top of player when enemies hit you, I plan to add some sort of "damage count" or "hp loss" indication to make it clear

Quote
The attack sounds are just a very weak "click", even less noticable than the actual walking sounds. Some "ouch" sound when the player gets hit would be nice.

Yeah, I know Sad I've tried to do some examples with http://www.superflashbros.net/as3sfxr/ and my results are into current version

Quote
And I find the floor tiles to be too distracting. These dark grey line are too dominant IMHO. That makes it unnecessary hard to spot the enemies.

Thanks, I have to work on it, because in CryptoRL2 you are lost in a dark dungeon into underworld, so dark colors are dominant

Blog | Last game Number+
Offline Gornova
« Reply #8 - Posted 2016-02-24 22:17:17 »

Hello everybody, another update for my roguelike, CryptoRl2!

Play CryptoRL2 now!





Quote
version 0.9
   * added darker effect for already seen tiles
   * in game now it's possibile to exit using ESC
   * BUG solved impassable trap after activating it
   * first hand made tileset and automatic tileset handling
   * added transitions between states
   * BUG   hide welcome message after first level
   * BUG   fix blood pool rendering
   * BUG fix double click on menu buttons
   * BUG fixed bug on start button
   * BUG fix objects layer (now same as entities)
   * first draft of lighting system
   * added squared alpha blend
   * BUG fix camera bug
   * BUG   avoid traps too near during generation

Play CryptoRL2 now!

And write some feedback Tongue

Blog | Last game Number+
Offline Gornova
« Reply #9 - Posted 2016-03-13 10:35:50 »

Hello everybody, another update for my roguelike, CryptoRL2!

Play CryptoRL2 now!





Quote
version 0.10
 * BUG   avoid monsters next to the player on dungeon generation
 * BUG   by Archifenix: "Players pick up and feels a lot better (+10 HP)" does not actually give you the 10 HP. There was not even a visual health bar change.
 *   BUG      Found a bug by Archifenix: Finally, the README is incomplete. "CryptoRl 2 is a cave-dungeon roguelike based on Crypto setting [1], setting in a dark underterrain world full of monsters." Footnote [1] is never provided. And the word "setting" appears twice in a row.
 * added efffect support and shake effect suggested by ArchRylen
 * when torch is used, updated alphamap
 * removed block trap
 * added step indicator
 * updated tileset following Saltgames tutorial: http://www.saltgames.com/article/awareTiles/

Play CryptoRL2 now!

And if you have some time, send a line of feedback!

Blog | Last game Number+
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Gornova
« Reply #10 - Posted 2016-04-04 19:49:59 »

Hello everybody, another update for my roguelike, CryptoRL2!

Play CryptoRL2 now!







Quote
version 1.0
* add new items: sword (+1 attack) and shield (+1 defense)
* From Archifenix: put in menu screen that using F2 you can go fullscreen
* BUG From Archifenix: the text at the top is blocked from view until you repeat the same action a few times (fighting an aberration for example resulted in health being lost but the text only scrolling into view after the third or so hit)
* BUG from Pavel Provotorov: Sounds when the player/monster recieves damage   
* BUG from Pavel Provotorov: Adding health bars to mosters. The combat is hard without those
* added new monsters: Fungus, Shade, Ring, Formian, RedFlame, BlueFlame
* level balancing for new monsters

Play CryptoRL2 now!

And if you have some time, send a line of feedback!

Blog | Last game Number+
Offline Gornova
« Reply #11 - Posted 2016-06-22 19:14:38 »

I have released source code for CryptoRL2 here, if you are interested!

Blog | Last game Number+
Offline Hydroque

JGO Coder


Medals: 25
Exp: 5 years


I'm always inspiring a good time.


« Reply #12 - Posted 2016-06-23 11:22:02 »

Its been nearly 19 days. It seems like centuries have gone by since I saw this post Cheesy

I really like the art of the game. It is very... hard pixeled. Meaning there is hard lines on the character being that small and lightly detailed.

Edit:
I have no opinion on the monsters.

You think I haven't been monitoring the chat? http://pastebin.java-gaming.org/c47d35366491fHere is a compilation <3
Offline Gornova
« Reply #13 - Posted 2016-06-24 07:06:14 »

Its been nearly 19 days. It seems like centuries have gone by since I saw this post Cheesy

For me seems centuries too Cheesy

Quote
I really like the art of the game. It is very... hard pixeled. Meaning there is hard lines on the character being that small and lightly detailed.

thanks, I'm a newbie on pixel art and find ideas and a style, is really hard Cheesy what do you think about monsters ?

Blog | Last game Number+
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