kevglass
« League of Dukes » JGO Kernel      Posts: 5214 Medals: 49
Mentally unstable, best avoided.
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Reply #30 on:
2012-02-03 13:50:13 » |
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Tonight's sprite, the bugbear archer:  Got one more to do before coding again - a wandering merchant for in the dungeon  Cheers, Kev
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fruitmaze
Full Member   Posts: 156 Medals: 3
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Reply #31 on:
2012-02-03 13:59:27 » |
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I like the new one! Good colour combination and the walking animation is nice.
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Damocles
Sr. Member   Posts: 264 Medals: 14
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Reply #32 on:
2012-02-03 14:12:22 » |
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I like the Bow, but the rest looks a bit weired. I woudnt recognize it as bear.
Can you make a classic brown (or white) version to compare?
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Games published by our own members! Go get 'em!
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kevglass
« League of Dukes » JGO Kernel      Posts: 5214 Medals: 49
Mentally unstable, best avoided.
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Reply #33 on:
2012-02-03 14:27:26 » |
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The monster isn't actually a Bear, it's a bug bear - which are just furry goblins with bear like ears and muzzles. That said, here's some colour variations:   White doesn't really work with the teeth and what not. I think these both look a bit too conventional for me. Cheers, Kev
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Damocles
Sr. Member   Posts: 264 Medals: 14
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Reply #34 on:
2012-02-03 14:33:18 » |
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I like the upper light brown one better though  I think it will look good if you remove the uppder pixelrow on the ear, making it look like some tilted back horns.
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kevglass
« League of Dukes » JGO Kernel      Posts: 5214 Medals: 49
Mentally unstable, best avoided.
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Reply #35 on:
2012-02-03 15:34:58 » |
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Understood, don't agree, but each to their own like  Final sprite for a while, the merchant to sell stuff throughout the dungeon:  Back to the bit I know, code code code!  Cheers, Kev
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Damocles
Sr. Member   Posts: 264 Medals: 14
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Reply #36 on:
2012-02-03 15:39:55 » |
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Ok, Im just throwing out sugestions seeing if something sticks to mark it as my invention 
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Nyhm
Full Member   Posts: 143
Island Forge
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Reply #37 on:
2012-02-03 15:46:10 » |
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I like your sprites a lot. I can't believe how fast you're making them. It takes me sooo long to draw anything.
To make the merchant look more subtle and shifty (he transacts his business in the dark corners of a dungeon, after all), maybe just have his eyes shift left-right, instead of his whole head.
Just a thought - I look forward to the next update!
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gimbal
Full Member   Posts: 183 Medals: 11
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Reply #38 on:
2012-02-07 09:20:53 » |
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To make the merchant look more subtle and shifty (he transacts his business in the dark corners of a dungeon, after all), maybe just have his eyes shift left-right, instead of his whole head.
Or both; much like the guy selling the map to big whoop in Monkey Island 
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RylandAlmanza
Full Member   Posts: 101 Medals: 3
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Reply #39 on:
2012-02-08 01:28:42 » |
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I've never seen gameplay quite like this. It's really kind of cool. What would you call it? Just turn-based? There has to be another name for it! What kind of programming goes into it? Would something like this be fairly easy to make compared to a real-time game?
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Games published by our own members! Go get 'em!
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Christopher
Full Member   Posts: 108 Medals: 2
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Reply #40 on:
2012-02-08 02:08:36 » |
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Great game, definitely want to see this one evolve into a fully fledged app.
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kevglass
« League of Dukes » JGO Kernel      Posts: 5214 Medals: 49
Mentally unstable, best avoided.
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Reply #41 on:
2012-02-08 02:19:38 » |
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I've never seen gameplay quite like this. It's really kind of cool. What would you call it? Just turn-based? There has to be another name for it! What kind of programming goes into it? Would something like this be fairly easy to make compared to a real-time game?
I've written both and so far I'd say it's technically easier to write a turn based game like this but harder to design the game to fun. Real time games difficulty is with constant performance tweaks but you do get a sorta natural fun simply from trying to control the character. I call it a side scrolling roguelike but I don't spose it really matters  Cheers, Kev
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Christopher
Full Member   Posts: 108 Medals: 2
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Reply #42 on:
2012-02-08 02:22:15 » |
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Scroguelike.
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kaffiene
Sr. Member   Posts: 418 Medals: 1
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Reply #43 on:
2012-02-08 02:43:17 » |
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Scroguelike.
Brilliant! ...and so a genre was born! :o)
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kaffiene
Sr. Member   Posts: 418 Medals: 1
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Reply #44 on:
2012-02-08 02:52:53 » |
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Kev: I love the artwork, I'm not so impressed with the gameplay but I assume that you're not focusing on that yet?
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kevglass
« League of Dukes » JGO Kernel      Posts: 5214 Medals: 49
Mentally unstable, best avoided.
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Reply #45 on:
2012-02-08 02:57:34 » |
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I've not really spent any time on the gameplay yet, just doing that now. Though whats there is representative of where it's going for sure. Latest screenshot, found a few hours this morning  Cheers, Kev
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Wolfe
JGO n00b  Posts: 2
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Reply #46 on:
2012-03-08 05:24:13 » |
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_Al3x
Full Member   Posts: 146 Medals: 4
Indie Games FTW!
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Reply #47 on:
2012-03-08 16:51:08 » |
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Absolutely awesome work, keep it up!  
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aazimon
Full Member   Posts: 208 Medals: 5
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Reply #48 on:
2012-03-17 10:07:33 » |
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Kev, When I finally died. The game just sat there. Is there going to be a restart feature or what? Oddly, the zombie I was attacking died a little while after I did.  Was it bleeding to death?
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kevglass
« League of Dukes » JGO Kernel      Posts: 5214 Medals: 49
Mentally unstable, best avoided.
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Reply #49 on:
2012-03-17 17:01:26 » |
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This was only really a prototype, I'm not quite sure what I'm doing with it atm. I'm currently talking with an artist to make it look that bit cooler.
Cheers,
Kev
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Nantucket Sleighride
JGO n00b  Posts: 3
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Reply #50 on:
2012-03-25 13:31:25 » |
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honestly - don't make it look cooler.
You did really well with those graphics (way better than I could ever hope to do). It gives it a nice style - and it makes it yours. Don't muddle with that. If you want to do a little better, than I say work on the graphics yourself a bit more - because you did a great job to begin with. No reason to ruin that.
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ra4king
JGO Kernel      Posts: 3153 Medals: 196
I'm the King!
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Reply #51 on:
2012-03-25 13:51:34 » |
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No reason to ruin that.
As if Kevin could ruin anything XD 
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Nantucket Sleighride
JGO n00b  Posts: 3
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Reply #52 on:
2012-04-01 08:48:42 » |
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No reason to ruin that.
As if Kevin could ruin anything XD  I actually went to his website - and wowzers, you're right. That Legends of Yore is great. It's actually similar to something I've been trying to do. Any chance you've got any tutorials on designing these styled games? The tutorials on the site are more geared towards real time shooting based games. I went and bought the Legends of Yor for my iTouch after playing it on your site - it's great.
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gimbal
Full Member   Posts: 183 Medals: 11
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Reply #53 on:
2012-04-04 09:00:45 » |
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One thing I'm really curious about:
> Yes, it's deployed in flash and HTML5, yes it is written in Java.
HTML5 I know is possible through LibGDX, but how does one write the game in Java and 'deploy' through Flash I wonder?
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kevglass
« League of Dukes » JGO Kernel      Posts: 5214 Medals: 49
Mentally unstable, best avoided.
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Reply #54 on:
2012-04-04 09:04:07 » |
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I have custom code to convert to both HTML5 and Flash. I don't use LibGDX though i'd recommend that as the best solution especially if Mario can get this iOS stack working too  Cheers, Kev
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gimbal
Full Member   Posts: 183 Medals: 11
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Reply #55 on:
2012-04-04 11:42:47 » |
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I have custom code to convert to both HTML5 and Flash.
 I can't even begin to think how such a thing would work. Do you use a similar trick as is applied in GWT to write in Java and end up with Javascript?
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kevglass
« League of Dukes » JGO Kernel      Posts: 5214 Medals: 49
Mentally unstable, best avoided.
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Reply #56 on:
2012-04-04 11:44:22 » |
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Not really no. HTML5 stuff I do just uses GWT since it already exists.
The flash stuff is a tricky mess of code to convert directly to AS3 and then some flex sdk build scripts.
Cheers,
Kev
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gimbal
Full Member   Posts: 183 Medals: 11
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Reply #57 on:
2012-04-04 15:00:27 » |
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Not really no. HTML5 stuff I do just uses GWT since it already exists.
Cool, it really works nicely too apparently! Seems like a very worthy tutorial addition to the site. Me? Dropping hints? Naaaaaaah 
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