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| package main;
public class Levels { Player p; int[][] leveltest = { {1, 1, 1, 1, 1, 1, 1, 1, 1,}, {1, 1, 1, 1, 1, 1, 1, 1, 1,}, {1, 1, 1, 1, 1, 1, 1, 1, 1,}, {1, 1, 1, 1, 1, 1, 1, 1, 1,}, {1, 1, 1, 1, 1, 1, 1, 1, 1,}, {1, 1, 1, 1, 1, 1, 1, 0, 1,}, {1, 1, 1, 1, 1, 1, 1, 1, 1,} }; int[][] level1 = { {4, 4, 4, 4, 4, 4, 4, 4, 4,}, {4, 4, 4, 1, 3, 3, 4, 4, 4,}, {4, 4, 4, 2, 2, 2, 4, 4, 4,}, {4, 4, 1, 3, 0, 3, 4, 4, 4,}, {4, 4, 1, 2, 3, 2, 4, 4, 4,}, {4, 4, 4, 4, 1, 1, 4, 4, 4,}, {4, 4, 4, 4, 4, 4, 4, 4, 4,} }; public void getMap(int level) { if (level == 1) p.map = leveltest; if (level == 2) p.map = level1; } } |