Java-Gaming.org
Java4K winners:
[
by our judges
|
by the community
]
Featured games (67)
games approved by the League of Dukes
Games in Showcase (∞)
games submitted by our members
News
: Read the
Java Gaming Resources
, or peek at
the official Java tutorials
Home
Help
Search
Login
Register
Java-Gaming.org
>
Discussions
>
Business and Project Discussions
>
Community & Volunteer Projects
>
Community Project Mark 562 - Game Direction Vote
Pages:
1
[
2
]
Print
Community Project Mark 562 - Game Direction Vote
(Read 8683 times)
0 Members and 1 Guest are viewing this topic.
kevglass
« League of Dukes »
JGO Kernel
Posts: 5214
Medals: 49
Mentally unstable, best avoided.
Re: Community Project Mark 562 - Game Direction Vote
«
Reply #30 on:
2009-01-13 05:55:51
»
I've added a 3rd option since there seems to be general approval for it over on the main thread. This would be:
HarvestMoon/AnimalCrossing style sandbox world in which people are free to take on activities and build a world. The amount of multiplayer interaction is still debateable, from trying the whole darkstar thing to simply having each person's area available to explore to everyone else.
You can of course change your votes and feel free to carry on discussion on the other thread.
EDIT: Can you change your votes now, because I no longer seem to be able to thought I could when I first created the poll. ChrisM - is there a problem here?
Kev
Current
|
Home
|
Twitter
|
Slick
|
Phys2D
|
Tutorials
irreversible_kev
Full Member
Posts: 174
Re: Community Project Mark 562 - Game Direction Vote
«
Reply #31 on:
2009-01-13 07:10:20
»
I remember seeing a remove vote option but this option is no longer availible to me.
I need to vote for the persistent world sandbox !
kevglass
« League of Dukes »
JGO Kernel
Posts: 5214
Medals: 49
Mentally unstable, best avoided.
Re: Community Project Mark 562 - Game Direction Vote
«
Reply #32 on:
2009-01-13 07:14:57
»
Ok, give it a couple of days and see if Chris can sort it (I'll message him now), at which point we can change our votes as required. If not I'll stick up a new vote.
Kev
Current
|
Home
|
Twitter
|
Slick
|
Phys2D
|
Tutorials
Games published by our own members! Go get 'em!
Motley
JGO n00b
Posts: 2
Re: Community Project Mark 562 - Game Direction Vote
«
Reply #33 on:
2009-01-13 09:09:33
»
I have just voted for an RTS as I think it will be a more interesting game than an elite clone. I'm not sure the sandbox idea is particularly worth while it seems a bit incoherent to me.
As for time I could as always try, it will probably be more in the playing and testing department though.
</2cent>
Jackal von ÖRF
Full Member
Posts: 206
Re: Community Project Mark 562 - Game Direction Vote
«
Reply #34 on:
2009-01-13 11:39:59
»
To get more reliable results, it would be better to reset the poll now that the third option is added. We can not be sure, that all who have already voted, will notice that there is a third option and will reconsider their vote. With the current poll we have already seen, that Space Trading and RTS are about equally popular.
"Friends don't let friends try to make MMORPGs"
Riven
« League of Dukes »
JGO Kernel
Posts: 5866
Medals: 255
Hand over your head.
Re: Community Project Mark 562 - Game Direction Vote
«
Reply #35 on:
2009-01-13 12:44:53
»
I'm a little worried that just about everybody mentions between 5 and 10 hours per week can be put into this project.
We have to remember this is a team that's not going to meet, and where progress is very distributed and commited at random times with probably poor documentation, and not to forget: lots of regressions.
It would already take five hours per week to keep up with the state of the project, refactoring your code to keep it working in a changing environment.
Really... five hours per week for the
major contributors
is not enough, to make this project a success.
Hi, appreciate more people! Σ ♥ = ¾
Learn how to
award
medals... and work your way up the
social rankings
Eli Delventhal
« League of Dukes »
JGO Kernel
Posts: 3573
Medals: 44
Game Engineer
Re: Community Project Mark 562 - Game Direction Vote
«
Reply #36 on:
2009-01-13 13:35:32
»
What about 10?
Also I agree that if you're adding a new option then the safest thing to do is just to make a new poll.
See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
dishmoth
JGO Ninja
Posts: 517
Medals: 19
Re: Community Project Mark 562 - Game Direction Vote
«
Reply #37 on:
2009-01-13 14:47:49
»
All the cool kids are doing it, so count me in!
CV: a couple of decades assorted programming experience; game projects as per the link below; happy to do nasty mathematical stuff.
Simon
P.S. If the project were a 'space' game that featured (a) trading, (b) battles with alien armies, and (c) colonization and development of planets, then wouldn't that make all of the voters happy?
www.dishmoth.com
bienator
JGO Ninja
Posts: 632
Medals: 1
OutOfCoffeeException
Re: Community Project Mark 562 - Game Direction Vote
«
Reply #38 on:
2009-01-13 14:54:08
»
another idea:
fallout 2 clone
[
my blog
|
jogamp
|
twitter
]
Jackal von ÖRF
Full Member
Posts: 206
Re: Community Project Mark 562 - Game Direction Vote
«
Reply #39 on:
2009-01-13 14:58:22
»
Quote from: Riven on
2009-01-13 12:44:53
and not to forget: lots of regressions.
For that reason it would be important to have a good automated regression suite of unit and acceptance tests. That would allow keeping the system working at all times. Although I have no idea that how many of the people here are already using TDD, so many might have to learn it first. (I've been writing a tutorial some time ago - I can finish it and post a link here if you like.) For TDD and continuous integration to work, everybody in the team must be using it.
For version control, I recommend Git (
http://www.youtube.com/watch?v=4XpnKHJAok8
). It's better than Subversion, especially for a distributed team such as this project.
"Friends don't let friends try to make MMORPGs"
Games published by our own members! Go get 'em!
kevglass
« League of Dukes »
JGO Kernel
Posts: 5214
Medals: 49
Mentally unstable, best avoided.
Re: Community Project Mark 562 - Game Direction Vote
«
Reply #40 on:
2009-01-13 15:40:52
»
This vote is screwed up then. I've opened a new one over here:
http://www.java-gaming.org/topics/community-project-mark-562-game-direction-vote-v2/19710/view.html
Sorry to make you vote again, but the forum software is a bit broken.
Kev
Current
|
Home
|
Twitter
|
Slick
|
Phys2D
|
Tutorials
Pages:
1
[
2
]
Print
Jump to:
Please select a destination:
-----------------------------
Games Center
-----------------------------
=> Featured Games
=> Showcase
=> Contests
===> LWJGL16k - 2011
===> 4K Game Competition - 2012
===> JGO Comp Petite
===> Finished Contests
=====> 4K Game Competition - 2011
=====> 4K Game Competition - 2010
=====> 4K Game Competition - 2009
=====> 4K Game Competition - 2008
=====> 4K Game Competition - 2007
=====> 4K Game Competition - 2006
=====> 4K Game Competition - 2005
=====> Tiny Game 2010
=====> JGO Comp 2009
=====> 16K LWJGL Competition - 2005
=====> Java Technology Game Development Contest - 2004
-----------------------------
Discussions
-----------------------------
=> General Discussions
===> Suggestions
=> Business and Project Discussions
===> Jobs and Resumes
===> Community & Volunteer Projects
=> Miscellaneous Topics
-----------------------------
Game Development
-----------------------------
=> Newbie & Debugging Questions
=> Articles & tutorials
=> Game Play & Game Design
=> Game Mechanics
===> Artificial Intelligence
=> Networking & Multiplayer
=> Performance Tuning
=> Shared Code
-----------------------------
Java Game APIs & Engines
-----------------------------
=> Engines, Libraries and Tools
===> Java 3D
===> JInput
===> jMonkeyEngine
===> Xith3D Forums
===> Tools Discussion
=> Java 2D
===> JavaFX
=> OpenGL Development
===> JOGL Development
===> LWJGL Development
=> Java Sound & OpenAL
===> JOAL Development
=> Java on Mobile Devices
===> Android
===> J2ME
Loading...