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  Collision Detection  (Read 357 times)
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Offline DDDBOMBER

Junior Member


Projects: 1



« Posted 2013-03-02 15:56:36 »

In my game, entities are rectangles, but are able to rotate, I need a way to tell collision between them taking into account the rotation. I have a double x and y and a double rotation
Offline opiop65

Senior Member


Medals: 4


Nishu Studios Dev


« Reply #1 - Posted 2013-03-02 16:03:34 »

This was answered not long ago. You need to calculate the angles using sine and cosine, and then complete your collision detection based on the angles.

No one ever fully understands coding
Offline cubemaster21

Senior Member


Medals: 4
Projects: 1



« Reply #2 - Posted 2013-03-02 16:38:44 »

What you're looking for is OBB (Oriented Bounding Box) Collisions. For collisions, I personally use a custom CollisionBox class that has 4 Vector2D's as the vertices. When I rotate the box around it's center, I rotate each point around that center point. If I were you, I would look into separated axis theorem.

Check out my game, Viking Supermarket Smash
http://www.java-gaming.org/topics/iconified/28984/view.html
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