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  Clickrisk 4k  (Read 1886 times)
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Offline Morre

JGO Ninja
***

Posts: 507


I'm Dragonene on IRC.


« on: 2005-01-25 13:48:50 »

First attempt at making something for a contest, ever. Any contest, not just programming Smiley
Seems a lot of people are posting both here and in the official thread, so I'm linking to the site that contains my post in that thread:
http://forum.java.sun.com/thread.jspa?threadID=579342&start=60&tstart=0

Didn't know what to post, but here goes:

Jar file: http://www.x2d.org/java/4k/Clickrisk2.jar
Readme: http://www.x2d.org/java/4k/readme.txt

EDIT:
Webstart: http://www.x2d.org/java/4k/clickrisk.jnlp

Offline Malohkan

JGO Neuromancer
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Posts: 1108
Medals: 1


while (true) System.out.println("WOO!!!!");


« Reply #1 on: 2005-01-25 14:23:01 »

My score: 5251!

I like the game, great idea!  I recommend checking out some of the other games' strategies for keeping speed constant as it's rather jerky.

Admin and Game Developer at
GameLizard.com
Play Rimscape!    |    Play Conquer!
Offline Morre

JGO Ninja
***

Posts: 507


I'm Dragonene on IRC.


« Reply #2 on: 2005-01-25 14:26:03 »

Alright, thanks Smiley
My high-score is around 6000, btw Wink
Thinking of lowering the overall speed of the balls and decreasing the frame sleep to increase overall performance and encouraging longer games... It shouldn't be very much work for the computer anyway.

Are you allowed to name-tag the games, btw? Saw some other 4k contest where you weren't allowed to do that... have some extra space, thinking of putting my name on the game :>

Games published by our own members! Go get 'em!
Offline Morre

JGO Ninja
***

Posts: 507


I'm Dragonene on IRC.


« Reply #3 on: 2005-01-28 04:04:23 »

Couldn't see a no-bounce-rule (tried looking for one, though), so here goes. I'd very much appreciate any critiques, bad ones as well, since this is my first ever competition entry Smiley

Offline digitprop

Full Member
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Posts: 108



« Reply #4 on: 2005-01-28 05:11:43 »

Cool game - I especially like the look. Feels like being in a 50ies scifi B movie, looking through a microscope and micromanipulating blob percursor cells to prevent them from escaping to the outside world - oh my god, it's too late...!

M. Fischer . www.digitprop.com
Offline Morre

JGO Ninja
***

Posts: 507


I'm Dragonene on IRC.


« Reply #5 on: 2005-01-28 07:50:12 »

And I thought there was no way somebody could make up a story for this kind of game - thanks, man Wink

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