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  Choosing between JOGL and LWJGL - help requested!  (Read 4627 times)
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Offline delt0r

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« Reply #30 on: 2010-02-17 08:26:33 »

Chagma, why don't you write two smaller "demo" apps  with lwjgl and JOGL just to get an idea.  You may find the decision easy after that.

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Offline kappa
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« Reply #31 on: 2010-02-17 08:52:35 »

One of my main reasons for using LWJGL is its great community.

The LWJGL irc channel (#lwjgl on freenode.net) is probably one of the most friendly (provided you are too Smiley ) and best places to get help for almost any java problem (yes, even JOGL problems Smiley). Some of the ppl that hang around there are the most talented and genius java games programmers I've seen Smiley
Online Riven
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« Reply #32 on: 2010-02-17 09:04:59 »

JOGL needs less maintenance effort because some painful steps have been automatized, the code that deals with JNI is generated, it does not use any hand-written template.


Are you seriously insinuating the code in LWJGL is handwritten?? FUD alert!

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Offline princec
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« Reply #33 on: 2010-02-17 09:44:18 »

Indeed, it's mostly auto-generated.

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Offline elias4444

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« Reply #34 on: 2010-02-17 11:01:41 »

For me, it's a pretty easy choice: LWJGL. I'm making games, and LWJGL includes much more than just openGL bindings. I get graphics, sound, input, and a great community.

Offline CaptainJester

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« Reply #35 on: 2010-02-17 11:58:37 »

We test the demos on lwjgl.org, especially "FullScreenWindowedTest". When we have some more time, we test some free demos including Puppy games. We are already 3 programmers to experience this problem with completely different hardwares. The only workaround I have found is to force AWT to reset the good display mode.

I have tested several Puppy Games games on Ubuntu 9.1 with no problems.  All of them in fullscreen mode.

Offline bobjob

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« Reply #36 on: 2010-02-17 13:26:44 »

from a personal point of view.

what helped me decide, was by the games that were made in each. at the time I was very impressed with LWJGL success with higher quality games.
I dont know what the difference is ATM. but I have since commited to LWJGL.

Also 1 handy thing with LWJGL is the timer. Im not sure if JOGL has any good equal (or better) version of this.

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Offline gouessej

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« Reply #37 on: 2010-02-19 05:44:07 »


Are you seriously insinuating the code in LWJGL is handwritten?? FUD alert!

No, I'm not saying that LWJGL is handwritten.

I have tested several Puppy Games games on Ubuntu 9.1 with no problems.  All of them in fullscreen mode.
If your xorg server supports several bit depths simultaneously and if the refresh rate is unknown, the bug is always reproducible. I will give another try on Mandriva Linux 2010 when I have some time to install it.

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Offline emzic

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« Reply #38 on: 2010-02-19 06:22:48 »

personally, i have written an interface for all GL functions and can now choose between a jogl and lwjgl implementation, i could also add a new binding easily, if one would exist.

behind that, i mostly choose LWJGL, since it just seems to be faster, the framerates are not so spikey and it has that high precision timer!

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Offline gouessej

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« Reply #39 on: 2010-02-19 06:37:26 »

The bug of the straight lines is no more reproducible on my workstation whereas the OS has not been updated since the last time I tested LWJGL. Good job!  Grin I don't know how you fixed this bug but it is nice Smiley I will test on my own computer at home to check if it is completely fixed.

I'm currently testing other older LWJGL applications to determine when it has been fixed.

personally, i have written an interface for all GL functions and can now choose between a jogl and lwjgl implementation, i could also add a new binding easily, if one would exist.

behind that, i mostly choose LWJGL, since it just seems to be faster, the framerates are not so spikey and it has that high precision timer!
The native canvas of JOGL 2 gives interesting performance and I don't have a spiky frame rate even with JOGL 1.1.1a as far as I know.

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Offline Markus_Persson

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« Reply #40 on: 2010-02-19 13:55:06 »

This thread is spiraling out of control, so I will lock it now.

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