darkprophet
JGO Neuromancer     Posts: 1171
Go Go Gadget Arms
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on:
2004-05-15 05:38:39 » |
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Hi all, I just made a chase camera for a game im developing, and I just wondered if the "player" can use the camera properly. Anyway's here's part of the game so far. Any Pointers? Btw. It uses LWJGL and jME (Current) Here's the link: http://www.myjavaserver.com/~digiwired/vz2.jnlpWhat do you think?
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blahblahblahh
JGO Kernel      Posts: 4575
http://t-machine.org
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Reply #1 on:
2004-05-17 16:21:20 » |
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 as soon as I saw the webstart version I was willing to try it... ...however: 1 2 3 4 5 6 7
| An error occurred while launching/running the application.
Title: Volatile Zapper 2 Vendor: Volatile 7 Category: Launch File Error
JAR resources in JNLP file are not signed by same certificate |
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malloc will be first against the wall when the revolution comes...
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Seekely
JGO n00b  Posts: 49
I am java
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Reply #2 on:
2004-05-17 18:56:25 » |
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Ran at a smooth 150fps for me, and I suppose works well for whatever its supposed to do =p Although I didn't like so much that I was able to get the model off the screen if I moved the camera fast enough....Of course this is all relative to the purpose of the app/game
This was the zipped version though, the webstart gave the same error as blah^3.
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Games published by our own members! Go get 'em!
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darkprophet
JGO Neuromancer     Posts: 1171
Go Go Gadget Arms
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Reply #3 on:
2004-05-18 03:19:01 » |
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dam about the webstart thing. Il try again soon.
Thx Seekelyfor your reply, i wanted the person to see where the fighter is going before it got there. But would that kind of camera do for a fighter game?
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darkprophet
JGO Neuromancer     Posts: 1171
Go Go Gadget Arms
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Reply #4 on:
2004-05-18 03:46:09 » |
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kewlies, webstart works now. I haven't got a clue what was wrong before, but I rejared everthing and uploaded and everthing is now as cool as ice.  If anybody has a linux and a mac handy, id love to see if this works on em. Thx
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blahblahblahh
JGO Kernel      Posts: 4575
http://t-machine.org
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Reply #5 on:
2004-05-18 04:49:38 » |
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Well webstart had to be run twice before it noticed the u[pdate.
But it still doesn't work - it keeps saying the selected display mode is not valid, although it doesn't bother to say why.
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malloc will be first against the wall when the revolution comes...
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Jens
JGO Ninja    Posts: 575
Java for games!
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Reply #6 on:
2004-05-18 05:02:52 » |
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It works on Linux, if I choose 24bpp and 0Hz, but I don't know what the app is supposed to do.
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darkprophet
JGO Neuromancer     Posts: 1171
Go Go Gadget Arms
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Reply #7 on:
2004-05-18 05:11:32 » |
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hehe, right, +/- increase/decrease speed, WASD to move or mouse.
Blah^3, whats your graphics card? and what OS are you using?
Btw, you need to wait a while (around 30 secs to 2 minutes) for the terrain to be generated, Md2 models to load, CamHandler to initialise....etc
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blahblahblahh
JGO Kernel      Posts: 4575
http://t-machine.org
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Reply #8 on:
2004-05-18 06:34:19 » |
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GF2 with linux. I strongly suggest you put in some EXPLANATION rather than just an error dialog that says nothing (as is currently the case). Even better, I still wish someone would just do a "standard" skinnable LWJGL mode-selector and give it everyone else  . So many people seem to have problems getting this bit right.
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malloc will be first against the wall when the revolution comes...
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Orangy Tang
JGO Kernel      Posts: 2959 Medals: 37
Monkey for a head
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Reply #9 on:
2004-05-18 07:12:24 » |
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Ick, that camera is horrible  Firstly the biggest problem is that the camera rotates around its own point, it should remain looking at your ship and pivot around that point instead. That way the ship is always on screen. As well as that the sensitivity was way too high for me, to the point it actually hurts your eyes. Drop the sensitivity and add some smoothing to the camera movement and it'd be easier to view.
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Games published by our own members! Go get 'em!
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shmoove
Full Member   Posts: 184 Medals: 1
Doh!
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Reply #10 on:
2004-05-18 08:59:06 » |
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I didn't like it either  I think Orangy Tang's idea is very good. Keep the look-at point of the camera the same, but move the origin so that the ship is always in view. shmoove
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darkprophet
JGO Neuromancer     Posts: 1171
Go Go Gadget Arms
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Reply #11 on:
2004-05-18 10:03:06 » |
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right, so im going to have to implement spherical coordinates. Right, onto that now.
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zulo
Full Member   Posts: 116
Java games rock!
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Reply #13 on:
2004-09-14 10:49:06 » |
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runs  fps 3679!! should you not cap the fps at 60 or something? 
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darkprophet
JGO Neuromancer     Posts: 1171
Go Go Gadget Arms
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Reply #14 on:
2004-09-14 10:53:14 » |
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Glad to hear it.  what HW are you on? id love to get your HW (it runs at 400 on my dev pc) Im going to be implementing a FPS capping game (FixedFramerateGame in com.jme.app) soon. So that will be done. Btw, which version did you play? cause im in development at the moment...the one with the bus that takes you to another bus room? DP
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Mojomonkey
JGO Ninja    Posts: 540 Medals: 3
ooh ooh eee eeee
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Reply #15 on:
2004-09-14 11:02:04 » |
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700 FPS for me, on a fairly high end machine, not sure how he possibly got 3700 FPS.
Anyways... I'm not sure I understand, the camera doesn't seem to be chasing at all.
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Don't send a man to do a monkey's work.
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darkprophet
JGO Neuromancer     Posts: 1171
Go Go Gadget Arms
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Reply #16 on:
2004-09-14 11:34:27 » |
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yeah, that thread was from AGES ago.
The design changed and the camera will rotate like a CCTV camera, around an axis rather than actually chase it, perhaps even zoom in/out.
The chase camera was using rotation around the axis and elastically follow the camera (if you remeber my implementation from VZ2 which never took off the ground)
DP
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Mojomonkey
JGO Ninja    Posts: 540 Medals: 3
ooh ooh eee eeee
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Reply #17 on:
2004-09-14 11:58:00 » |
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Hmmm I'm not getting the CCTV effect.
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Don't send a man to do a monkey's work.
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darkprophet
JGO Neuromancer     Posts: 1171
Go Go Gadget Arms
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Reply #18 on:
2004-09-14 12:03:03 » |
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hmm...i should have said the plan is to make it so its like a CCTV camera...its not yet implemented...its the third thing on the list at the moment 
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darkprophet
JGO Neuromancer     Posts: 1171
Go Go Gadget Arms
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Reply #19 on:
2005-06-30 07:54:56 » |
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Different day, different camera system...would you mind testing this camera system for me? Its a zip (1.66Mb) with batch and sh files..Forget about the physics for a while, that needs quite alot of tweeking, but is the camera comfortable? When you crash, is the camera giving a good view? Stuff like that... Regards, DP
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