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  captain failure  (Read 3242 times)
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Offline deepthought
« Posted 2012-03-01 03:07:19 »

this is my first real game that's actually getting anywhere.
it is my attempt at replicating a game called captain forever


it can be downloaded at http://www.mediafire.com/?tsccbp987y96jj4


WASD to move and turn, click and drag with the mouse to attach modules to the red command module, space to fire.
I have not yet added physics.

thoughts?

jocks rule the highschools. GEEKS RULE THE WORLD MWAHAHAHA!!
captain failure test game
Offline ReBirth
« Reply #1 - Posted 2012-03-17 12:44:44 »

My impression is, I really frustated to attach a module Sad

do you really use blue as IDE's bg-color?

Offline deepthought
« Reply #2 - Posted 2012-03-18 16:32:33 »

sorry about that. after i figures out how to attach models programattically, i just wrote some crap code to attach by dragging.

yes I do use blue as my BG color. and red,green,orange,yellow, and cyan as my other colors.

jocks rule the highschools. GEEKS RULE THE WORLD MWAHAHAHA!!
captain failure test game
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Offline ReBirth
« Reply #3 - Posted 2012-03-19 03:00:20 »

How about auto attach? as soon as the green module collides the red one, it'll adjust itself and place it according relative position to red.

Offline deepthought
« Reply #4 - Posted 2012-03-19 15:35:22 »

blocks randomly sticking would be very bad when i add physics.

jocks rule the highschools. GEEKS RULE THE WORLD MWAHAHAHA!!
captain failure test game
Offline BoBear2681

JGO Coder


Medals: 18



« Reply #5 - Posted 2012-03-29 05:29:51 »

FYI - you can take a screenshot of just your game's window via Ctrl+Alt+PrintScreen.
Offline deepthought
« Reply #6 - Posted 2012-12-19 16:14:18 »

I have finally started adding physics. hope to have a demo soon.

jocks rule the highschools. GEEKS RULE THE WORLD MWAHAHAHA!!
captain failure test game
Offline lastdigitofpi

Junior Member


Medals: 1
Projects: 2



« Reply #7 - Posted 2013-04-21 22:48:00 »

Captain Forever is a real fun game - so simple and yet so many possibilities and also interesting tactical possibilities! Nice to see that someone ported it to Java Smiley.

I also thought to do something with the concept of creating modifyable spacecrafts. Maybe in the next LD!

Keep up the good work! Smiley

Follow the development on twitter:@moebiusdev or @xcylin
Xcylin on IndieDB: http://www.indiedb.com/games/xcylin
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