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  cant make tilemap bigger then 30x30 tiles Tiled + LibGDX  (Read 1041 times)
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Offline VIrtueeL
« Posted 2016-09-14 15:58:21 »

gives me error

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Exception in thread "LWJGL Application" java.nio.BufferOverflowException
   at java.nio.DirectFloatBufferU.put(Unknown Source)
   at com.badlogic.gdx.graphics.g2d.SpriteCache.add(SpriteCache.java:259)
   at com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer.renderTileLayer(OrthoCachedTiledMapRenderer.java:347)
   at com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer.render(OrthoCachedTiledMapRenderer.java:132)
   at com.idt.game.essentials.GameWorld.render(GameWorld.java:57)
   at com.idt.game.essentials.Universe.render(Universe.java:22)
   at com.idt.gamestates.PlayState.render(PlayState.java:45)
   at com.badlogic.gdx.Game.render(Game.java:46)
   at com.idt.game.Main.render(Main.java:20)
   at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:223)
   at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:124)



GameWorld
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package com.idt.game.essentials;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.maps.tiled.TiledMap;
import com.badlogic.gdx.maps.tiled.TmxMapLoader;
import com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.Box2D;
import com.badlogic.gdx.physics.box2d.Box2DDebugRenderer;
import com.badlogic.gdx.physics.box2d.World;

public class GameWorld {

   //TileMap

   private TiledMap map;
   private OrthoCachedTiledMapRenderer renderer;
   
   
   private World world;
   private Player player;
   private Box2DDebugRenderer debugRenderer;
   private SpriteBatch batch;
   
   public GameWorld() {
     
   }
   
   public void init() {
      map = new TmxMapLoader().load("GameMap.tmx");
      renderer = new OrthoCachedTiledMapRenderer(map);
     
      batch = new SpriteBatch();

      Box2D.init();
      debugRenderer = new Box2DDebugRenderer();
      world = new World(new Vector2(0, -10), false);
      player = new Player(this);
      player.init();

     
   }

   public void tick(){
      world.step(1/60f, 6, 2);
      player.tick();
   }
   
   public void render(float delta){
      Gdx.gl.glClearColor(0, 0.3f, 0.4f, 1);
      Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
     
      renderer.setView(player.getCamera());
      renderer.render();
     
      player.render(delta);
     
      batch.begin();
      debugRenderer.render(world, player.getCamera().combined);
      batch.end();
   }

   public void dispose() {

   }
   
}

i do devlogs and i do tutorials check em out
https://www.youtube.com/user/InidDevo
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