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  Can I use the OUYA without a creditcard?  (Read 3384 times)
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Offline Herjan
« Posted 2013-08-15 11:10:35 »

Hi,

I actually would like to play my own games on a controller/ouya, but just a few questions...
I use LibGDX (wow, rare), so is it easy to port my games to ouya? I haven't seen a gamename-ouya project that has been generated by libgdx setup, yet...

Also, isn't it a bit of a money-waste? If I want to play my game with a controller I can also take my controller(s) with usb-cable for PC, right?

Thanks for all opinions/reactions in advance!

Offline Troncoso

JGO Coder


Medals: 20



« Reply #1 - Posted 2013-08-15 11:55:17 »

Ouya is an Android console. If you use LibGDX, you can build an android game. Throw in the Ouya ODK, and it'll run on the Ouya just fine.

I'm not sure why you're asking if it is a money waste... It's like you're saying you don't want it. If you don't, then yes it's a waste. If you would like it, then no, it's not a waste.

My experience with my Ouya is mixed. It is pretty neat, and uploading games to it is relatively easy after the initial setup. The earlier controllers were finicky, but I've read that they've been since improved.
Online kevglass

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Medals: 164
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« Reply #2 - Posted 2013-08-15 12:00:29 »

OUYA controllers seem much better now. I really like the one I have and as Troncoso said, it's really easy to get your android game on there - getting it certified is a bit more tricky since theres some general rules to follow but even that only took a week.

Cheers,

Kev

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Offline Herjan
« Reply #3 - Posted 2013-08-15 12:05:08 »

Okay thanks for all reactions! They upgraded the OUYA controller? Sounds sweet! Cheesy

Quote
I'm not sure why you're asking if it is a money waste... It's like you're saying you don't want it. If you don't, then yes it's a waste. If you would like it, then no, it's not a waste.

I think an OUYA is very cool, thats why I want it, but I ask it because I am not sure why I should buy an OUYA if I can just play it with controllers on my pc.

In other words: why buy an OUYA if you also can play games with a controller on your PC?

Online kevglass

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« Reply #4 - Posted 2013-08-15 12:06:32 »

Cause it's awesome.

Kev

Offline Herjan
« Reply #5 - Posted 2013-08-15 12:09:33 »

Cause it's awesome.

Kev

Maybe I just have to experience it, indeed.

Offline namrog84

JGO Ninja


Medals: 46
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Keep programming!


« Reply #6 - Posted 2013-08-15 15:42:42 »

I have a decent amount of enjoyment out of it. and the ouya controller works fine for me, not sure which generation I got?



I always show people the same game as their 'first ouya' experience. and that is "No Brakes Valet"  (2 player versus only)(if you have 2 controllers that is!)  its free and fun with 2 people, its silly Tongue
Then some ice/air hockey type game sometimes.  Everyone always walks away saying how much they enjoyed it and how cool it is.

There are some games on there that don't lead to first great experiences.

While I have nothing in the ouya store,  I wish deploying to all consoles was as easy to the ouya, at least for 'testing out' development and java support!

"Experience is what you get when you did not get what you wanted"
Offline Herjan
« Reply #7 - Posted 2013-08-15 16:05:00 »

I always show people the same game as their 'first ouya' experience. and that is "No Brakes Valet"  (2 player versus only)(if you have 2 controllers that is!)  its free and fun with 2 people, its silly Tongue
Then some ice/air hockey type game sometimes.  Everyone always walks away saying how much they enjoyed it and how cool it is.

There are some games on there that don't lead to first great experiences.

Exact, so the console is okay, only the games are not that 'well'? Now, thats no problem for me, because I want to play my own games, and good games will come at OUYA too as (indie) developers are going to port their games to it (and that can be bad, but there are also (lots of) good indies)...

Offline namrog84

JGO Ninja


Medals: 46
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Keep programming!


« Reply #8 - Posted 2013-08-15 17:37:05 »

I think the console is great personally.   I haven't played on it a bit now and never fully explored all of the games.
There is always a way to set it up for it to behave like a nes/snes/etc... emulator/rom  which is quite excellent too.

I think the bad reviews of it, are of people who picked poor first choices for games.

"Experience is what you get when you did not get what you wanted"
Offline kappa
« League of Dukes »

JGO Kernel


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« Reply #9 - Posted 2013-08-16 09:26:42 »

Was thinking of getting an Ouya, however with the varaity of Android devices (tablets/phones) out there today you could probably use one you already own. I decided to connect up a phone, Galaxy S4, with two bluetooth gamepads and a hdmi out adapter (doubles up as a charger while outputing). Seems to work great as a console for playing classic games on a TV especially with the varaity of emulators out there plus has better spec than the Ouya.
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Offline Herjan
« Reply #10 - Posted 2013-08-16 11:45:00 »

Thanks for that idea, though I dont own a Galaxy S4 but an old HTC (3 years almost) (still working heheh, not planning to buy a 600 euro phone) and I think an ouya is something else than mobile gaming? But yeah, Im also not sure if I want to buy an ouya, I can also connect my controller with usb-port to pc, but yeah thats something else..

Ouya's are not too expensive, so maybe I have one here next week. However, I am not a millionaire, so I cant throw money away Cheesy

Offline Herjan
« Reply #11 - Posted 2013-08-18 15:09:11 »

OUYA controllers seem much better now.

Is the controller upgraded? I can't find any articles/info/whatever about it :S

Offline Jimmt
« League of Dukes »

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Exp: 3 years



« Reply #12 - Posted 2013-08-18 15:44:52 »

Only real difference I see between OUYA controllers and xbox/ps3/rumblepad is the touchpad, but from what I've heard it's way too small...
Offline Herjan
« Reply #13 - Posted 2013-08-18 16:00:21 »

Only real difference I see between OUYA controllers and xbox/ps3/rumblepad is the touchpad, but from what I've heard it's way too small...

Maybe they had to put it on the back of the controller, like the PSVita has, thats working lots better and is then also very nice to use in games :S

But maybe this is fixed with the upgraded controller? Or what is that upgraded controller? Can't find anything about it?

Offline Herjan
« Reply #14 - Posted 2013-08-19 06:21:49 »

Oh I guess everybody meant that the controllers were improved before they were released, okay then Tongue Well, Im gonna try this thing! Smiley

Offline Nate

JGO Kernel


Medals: 147
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Esoteric Software


« Reply #15 - Posted 2013-08-20 07:24:38 »

Quote
Should I buy the ouya
No. Smiley

Offline Herjan
« Reply #16 - Posted 2013-08-20 22:00:49 »

Bad experiences, can you share 'em?

Offline Herjan
« Reply #17 - Posted 2013-08-20 22:04:00 »

I don't have a creditcard so I first need to know if it is possible to use the ouya without a creditcard??? I saw at the internet from not? But I saw on the ouya website that paypal was supported? I only have PayPal :S

I (still) want the Ouya, I cant compare it with PS4 because an Ouya is waaay cheaper, PS4 400 - 40 euro for controller = 360 Ouya 80 - 40 euro for controller = 40 euro Smiley Maybe not that good calculation, however...

Offline Nate

JGO Kernel


Medals: 147
Projects: 4
Exp: 14 years


Esoteric Software


« Reply #18 - Posted 2013-08-21 12:35:58 »

Ouya hardware isn't impressive and the controller and software are not well designed. No pause button? No way to detect if a controller has disconnected? When reconnecting a controller it might come back as a different player? Wut?

Online kevglass

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« Reply #19 - Posted 2013-08-21 12:38:43 »

Pause button issue is fixed isn't it - i.e. the central button now has to be double tapped to get the system menu - meaning you can use it as pause happily?

The latest SDK support being told when a controller is disconnected.

So far whenever I controller is replaced it comes back as the next player available slot - seems ok(ish) to me.

Agreed on the hardware. Controller feels very natural to me. Thought I use a PS3 controller as well which is also works quite nicely.

Cheers,

Kev

Offline Nate

JGO Kernel


Medals: 147
Projects: 4
Exp: 14 years


Esoteric Software


« Reply #20 - Posted 2013-08-21 13:00:58 »

I only looked at a dev unit. The pause button fiasco and poor quality of the initial SDK (and I'm skeptical about the current SDK even having never looked at it) made for a poor first impression. These are just the basics. They have the funding, they just aren't good at what they do.

Online kevglass

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Medals: 164
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« Reply #21 - Posted 2013-08-21 13:08:51 »

Yep, can see where you're coming from. They don't have the experience in building consoles that other console providers do. That said, they're definitely getting better over time.

Cheers,

Kev

Offline Herjan
« Reply #22 - Posted 2013-08-21 13:29:22 »

Thanks for this useful information, but is it possible to use the ouya with paypal/no cc or not? Also, maybe a little out of scope, I am trying to get 2 OrthographicCamera's in my libgdx application, but no matter what size/ortho I give the camera's they still use the whole screen, how can I fix this?

Offline Nate

JGO Kernel


Medals: 147
Projects: 4
Exp: 14 years


Esoteric Software


« Reply #23 - Posted 2013-08-21 16:08:58 »

You can use glViewport and the camera project/unproject methods that take viewportX, viewportY, viewportWidth, viewportHeight.

Offline Herjan
« Reply #24 - Posted 2013-08-21 16:23:43 »

glViewport works AMAZING Cheesy Exact what I wanted, thank you!

Online kevglass

JGO Kernel


Medals: 164
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #25 - Posted 2013-08-21 16:27:30 »

I believe you have to have a CC.

Cheers,

Kev

Offline Herjan
« Reply #26 - Posted 2013-08-21 16:32:41 »

Is the Ouya account that you make on ouya.tv the same as the account you use with the ouya itself??? I was able to make an account without a creditcard at the ouya website

Online dishmoth
« Reply #27 - Posted 2013-08-21 17:45:56 »

Is the Ouya account that you make on ouya.tv the same as the account you use with the ouya itself???

Yes, but to link that account to the Ouya (and you can't use it until you do) you need to enter credit/debit card details OR a "redeemable code", which I assume means something like this.  But I'm not 100% sure of that, and it may vary from country to country, so don't take my word for it.

For what it's worth, my experience of the 'consumer' hardware (I've not seen the earlier 'developer' version) is that it works just fine, although the controller feels a little cheap.

The front-end software though seems alarmingly amateurish - the storefront in particular seems like it was written by someone who has never seen an App store before (and bear in mind that I got my Ouya after the big update that apparently fixed most of the problems).  Of course, future updates may fix all that, and hopefully the quality of available games will improve over time as well.

So overall I'm not sure I can recommend getting one, at least not just yet.

That all said, the one thing I really like about the Ouya is that it makes me feel like I've been transported back to the mid-eighties, with a ZX Spectrum plugged into the TV, and a big stack of borrowed cassettes to work through. Cool

Offline Herjan
« Reply #28 - Posted 2013-08-21 18:02:18 »

Ah, so a redeemable code is also possible, thanks, I can pay with PayPal there Tongue

Offline Herjan
« Reply #29 - Posted 2013-08-23 11:51:58 »

LOL, fake credit card worked immediately Cheesy
Get my OUYA tonight, now, I have to work hard on my platformer I started this week on for my Ouya Cheesy

What are the buttons/joystick from OUYA in LibGDX? Its not touch like android Huh

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