Yuri6037_1, why would I use your black box? If you publish the JAR and the Java documentation, please publish the source code as well (and clearly mention the license).
You can say what you want about this or this new project, i will make it if i receive enough asks.
Your last sentence seems to be very weird. What are you looking for? Gratefulness?
i deleted the source code.
So, this night, i just began thinking again about that, and i've got an idea.
Because now, SLDT's GameEngine has been extracted from BrickBroken and compiled into external jar, and because of massive changes on the game engine, maybe it's possible to make a BrickBroken2 that will not need launchers...
Indead, i found a way a long time ago, now this way works on SLDT's GameEngine. So it means that the game ressources can be directly included to the root folder of the application. So no longer need of any external download.
Where is the challenge? Do you realize that putting some files into the root folder of the application isn't extraordinary?
You do not understand that my game engine had been created to be used only in a networking way ; no files already on the hard disk. I just needed to remake everything. In plus that engine were included and hardly coded into BrickBroken. I took about weeks to remove security systems i made before. I had made so many hided security systems, at the point of if you try to start it on another game it would crash because the game program .jar is not valid... So i needed to remake the whole engine. Only RenderEngine has been extracted. Other classes had been remade from scratch.
You mentioned you made a Scrabble game with your new engine, why don't you post it to show off what your game engine you made is capable of? Maybe you could extend on your Scrabble Game,
and turn it into something more advanced and polished.
Yes i made it, if you want, i can publish it...
My game engine features are in one word SIMPLICITY, no complicated things like Slick2D. It's extremely simple :
- Make a class extends GameApplication
- Register particles (if you have some)
- Change screen by calling displayScreen(Screen screen) method
- Using RenderEngine methods by reference "renderEngine" on GameApplication. You can access it where you want.
- Using FontRenderer methods to render fonts.
- Don't forgot to include the "gamename.assets.zip" or jar or gaf in application's "resources" folder.
And you've done your game is working...
There is apis for Input too...
By my last sentence, i just meant, post everything you want about me or my games. You can even tell me **** if you want. Say everything you think.
Anyway, thanks for your feedback.