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  BrickBroken - Break brick game by SLDT  (Read 12030 times)
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Offline Yuri6037_1

Junior Member


Projects: 1



« Reply #90 - Posted 2014-02-08 19:57:10 »

I can't believe it ! Someone answerd !
Oh, how can i thank you ? I'm glad to see that my game is still interesting...

@SwordsMiner
Did you read my previous post ? I explain on it that the multiplayer can have now nullable sessions (anyway, i accept that it has not been tested yet, but it should work) ! If you don't know what it means, it means that there is a possibility to play Multiplayer in a demo version of the game ! Admins who wants that features will only need to put authenticiatePlayers boolean on false in server.conf ! So that, like Minecraft, everyone will be able to connect !
In the contrary if admin put authenticiatePlayers on true, they will need to be registered at StoneLine ! This boolean will be set in my own server only because currently registered players are DevTeamMembers (game designers, game testers)...
And you will be so glad to know that enough, it's enough ! It's the end of you stupid library of 50 FPSDrop ! RenderEngine is now using only LWJGLOpenGL and a class called PNJDecoder is just decoding PNGs without performence issues !

@New
- TextField System in progress, now new Keyboard parsing is online : you can write you sentences like you type on Microsoft Word !
- RenderEngine : no longer performences issues
- Network Packet System : Improved security about hacked clients (cheat, etc)...
- Network Protocol : bandwidth no longer need to be high : Protocol now uses players IDs !
Offline SwordsMiner

Senior Member


Medals: 2
Projects: 2
Exp: 1 year


Head of the Indie Developing team Revereor.


« Reply #91 - Posted 2014-02-08 20:08:40 »

I'm glad to see that my game is still interesting...
-snip-
Did you read my previous post ? 
-snip-
If you don't know what it means, it means that there is a possibility...

1. I personally don't think it is, that's my personal opinion, but it is very good start to learn more about java.

2. No. Its too long.

3. Are you talking down to me Tongue?

- The one and only, SwordsMiner.
Online Jimmt
« League of Dukes »

JGO Kernel


Medals: 128
Projects: 4
Exp: 3 years



« Reply #92 - Posted 2014-02-08 20:17:17 »

I'm glad to see that my game is still interesting...
-snip-
Did you read my previous post ? 
-snip-
If you don't know what it means, it means that there is a possibility...

1. I personally don't think it is, that's my personal opinion, but it is very good start to learn more about java.

2. No. Its too long.

3. Are you talking down to me Tongue?

I'm getting tired of your attitude. Do you really have to waste everyone's time?
Games published by our own members! Check 'em out!
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Offline Yuri6037_1

Junior Member


Projects: 1



« Reply #93 - Posted 2014-02-08 20:18:01 »

@SwordsMiner
I just want to say, you have answered this topic, you could just ignore my post, but you don't...
I hope one day, you will try my game...

EDIT : Sorry Jimmt, i was typing when you posted... Happy to see that you are back too on my topic ! I will try to give more attention to my "maybe futures users"...

@New
- I done about preparation of the game music & sound download thread ! Here is my comments about this project :
          - It will be difficult, take many time...
          - It's possible, in all case you can do all you want in programation, you only need creativity and knowings...
          - This thread creation will need to change the sound managing and sound system ! This means : Good bye JavaSoundApi and Hello LWJGLOpenAL + Paul's Code SoundSystem !
Offline HeroesGraveDev

JGO Kernel


Medals: 239
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« Reply #94 - Posted 2014-02-08 21:35:18 »

I'm glad to see that my game is still interesting...
-snip-
Did you read my previous post ? 
-snip-
If you don't know what it means, it means that there is a possibility...

1. I personally don't think it is, that's my personal opinion, but it is very good start to learn more about java.

2. No. Its too long.

3. Are you talking down to me Tongue?


1. No comment.

2. If you don't bother to read and find out what you're talking about then why are you saying anything in the first place?

3. You're complaining about something that happened a while ago, ignoring the updated situation, and then complaining that you're being talked down to when the OP goes and repeats what you just admitted to completely ignoring.

You would not appreciate it if someone wandered up to your thread and complained about the lack of lighting, and then when told that there was in fact lighting, said they didn't care because they ignored the post about lighting, and then went on to say you were talking down to them when you explained that you had added lighting.

With that out of the way...

@Yuri6037_t: It's great to see that you have been taking in the feedback and working to fix things. I have a suggestion that may help with the time spent downloading the sounds.

Most of the time when playing a game, you don't pay too close attention to the sounds, which means that you as the game developer, can use lower-quality sounds without any noticable difference. Lower quality => Smaller download => Faster download.

Finding the right amount of quality is something that just requires a bit of trial-and-error. And if you get it slightly wrong, no-one will really notice anyway.

Offline Yuri6037_1

Junior Member


Projects: 1



« Reply #95 - Posted 2014-02-08 22:48:36 »

So a good point for HeroesGaveDev !
In effect for some level packs, sounds will be less long...

I've advanced about the sound download thread : I've noticed that mojang has already used that in Minecraft older versions, and they canceled due to compatibility issues on Mac... But that's not means that I will disbanned this project : I think I can success where mojang has failed. Unfortunately, when I creates this type of features theirs always bugs in compiled version. So I will add an option to the launcher so people can force (if they want) the sound download in the launcher like before... This new system should work perfectly on Windows XP, Vista and 7... I'm not sure about other systems compatibility. If you are using Mac or Linux, I encourage you to send your feedback here, so I can debug all ! The only thing I can't make is creating a native library for this ( I only have Windows no Mac, no Linux )



Yuri6037
Offline ctomni231

JGO Wizard


Medals: 98
Projects: 1
Exp: 7 years


Not a glitch. Just have a lil' pixelexia...


« Reply #96 - Posted 2014-02-09 01:30:57 »

I like your progress so far Yuri.  Cool

You've definitely have made some progress in terms of the Network, Player Authentication, and the Sound. However, I am curious about the actual game itself. Did you have time to improve the game graphics and logic features?

Keep in mind, people don't play a game to log in to a server. They play a game because they enjoy the game play and the graphics that accompany it. I did manage to get your game to work. (I was even partially inspired by it). However, I don't want you to neglect the core game play completely to work on the network infrastructure.

Would you mind if I gave you a small review of your game in this space? Would that help you work on the core game features alongside the network features?

Offline Yuri6037_1

Junior Member


Projects: 1



« Reply #97 - Posted 2014-02-09 03:22:53 »

Thank you, I'm not sure if I understand all you mean... I'm sorry but if you don't know, I'm French.
If understand correctly, you ask me if you can make new graphics or make a game review ? Is it correct ? If so no problem, I gave you permission and privilege to upload here on this forum new graphics...
You can make videos too, but if you want to show my game to others, I'm not ready :
You know the game is terribly buggy, new multiplayer system has now been tested and the result is bad, the server is rejecting expressively the client with the UNHAUTORIZED_DEVICE_DETECTED, this means that the client has tried to send a packet that the server should not receive... In a large view, it means that the new security against network errors is completely errored...

Now you speak about core features too :
I forgot to say many news about bricks and items : the display update...
The list :
- new brick : brick.changer
- new brick : brick.portalA
- new brick : brick.portalB
- new item : item.unknown now is the big iron baball
- new item : item.slowbaball
- new Window : OptionsWindow
- new WindowGui : DisplayOptions
- new WindowGui : LanguageOptions
- display options are : use game cursor, use VSYNC, show particles, show fps
- language options are : english(default), French
- new language system
- font renderer update : accepting now accentuated characters
- item matrice set from 16 to 32
- new item auto adder : adding all bricks as items, that means : WTH ? I got sandbox game into a break brick game... In effect I've succeed to make bricks as placable items ; it has been added because my game tester was saying I want to kill you in game ! So I decided to add that to let players place thedeathbrick upper of a player ball so the player will lost when touching it...

Sorry I forgot to say about that list... Now I have not finished... In plus the multiplayer will have a new feature : each players of a game room will see all players balls with their username ( if null it returns "NullException" as a string username).
So you see almost changed...
A last word about graphics : bricks need textures, items too, the horrible disgusting main background has been changed in the dev version. About backgrounds, I can't really tell you, because, we'll, render engine has been updated to a more efficient texture reader (wich do not read JPG), some of textures (almost) are missing texture and the RenderEngine don't stop throwing unknown format exception...
So please not now for making a video or anything like that, because all players will be des appointed to see that the developer has removed all the textures !

Anyway, how can I thank you for being interested again in my game ? The game is reviving ! I just need more time and you will get a less one minit download game with WTH features that had never been implemented into a break brick game ! You will get the Real BrickBroken - A game by Yuri6037
Offline SwordsMiner

Senior Member


Medals: 2
Projects: 2
Exp: 1 year


Head of the Indie Developing team Revereor.


« Reply #98 - Posted 2014-02-09 03:48:59 »

After a long nap, (was programming Super Doctor Who! all day) I came to my senses and tried the game, I love the concept but of cource I have some things I feel should be changed, in general I think the graphics just need improvement, as others have said High res, Low res, Medium res, Ultra res =/= Good Textures. It doesnt feel right and especially ingame where theres a dog in the background. But thats really all. Kudos for the implementation and idea.

- The one and only, SwordsMiner.
Offline Yuri6037_1

Junior Member


Projects: 1



« Reply #99 - Posted 2014-02-09 10:34:57 »

Yes you are all right ! Indeed, level backgrounds are not very good for a pro developer... But like I said my game designer takes so much time to make good things !
I think that my best solution is to find a new one...

And for the time, I've only Kevin. He is good about little textures like Minecraft items or blocks. But he is'nt for backgrounds !
I need another one, that's why I gave everyone the privilege of remaking/making some backgrounds and send them to me in this forum...

For all who can be interested about the game developpement, I'm sorry but currently, I'm only engaging texture makers (designers).

I need to say about BrickBroken website, like said on it, I got problems with my hoster : the website and the domain name will be deleted at the end of this year...



Yuri6037
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline SwordsMiner

Senior Member


Medals: 2
Projects: 2
Exp: 1 year


Head of the Indie Developing team Revereor.


« Reply #100 - Posted 2014-02-09 18:30:07 »

Make a 8/16 bit tiled background then Tongue

- The one and only, SwordsMiner.
Offline RobinB

JGO Ninja


Medals: 44
Projects: 1
Exp: 3 years


Spacegame in progress


« Reply #101 - Posted 2014-02-09 19:22:34 »

Make a 8/16 bit tiled background then Tongue

Minecraft textures != 8/16 bit
Just use an solid color, anything is better, you can focus on images later.
Offline SwordsMiner

Senior Member


Medals: 2
Projects: 2
Exp: 1 year


Head of the Indie Developing team Revereor.


« Reply #102 - Posted 2014-02-09 19:39:27 »

Make a 8/16 bit tiled background then Tongue

Minecraft textures != 8/16 bit
Just use an solid color, anything is better, you can focus on images later.

Ill have to throw you an Exception (lol). Minecraft's textures 16x16 but doesn't use an 8 bit pallete of colors. Never the less it has pixelated textures, but theres nothing GL_NEAREST cant fix.

- The one and only, SwordsMiner.
Offline Yuri6037_1

Junior Member


Projects: 1



« Reply #103 - Posted 2014-02-13 20:39:49 »

I have some bad and good news...

I will began by the good news :
- Protocol has been corrected, now works again
- Ball update in server bug fixed
- Added new packet for handling ball movement

And now bad news :
- The website http://www.stonelins.fr is having problems like you know, but now... I'm sad to say you that the website will close same for his domain name (will end next year)
- Due to money problems, the game download host will close next year...

However, i found a better hoster for both website and download : it's a proffessionnal hoster called OVH (www.ovh.com).
I know like you that this hoster is expensive, that's true, i think, that i can buy a host here... But the question is
Should i take it or no ? I'm asking you to have your point of vew...

Yuri6037
Offline RobinB

JGO Ninja


Medals: 44
Projects: 1
Exp: 3 years


Spacegame in progress


« Reply #104 - Posted 2014-02-13 23:49:48 »

It would be a waste of money, so you could better spend this on nicer stuff.
Forget about the website, domain and hosts, just focus on what you want to build.
Nobody is going to care whether it has a fancy file host or website, we (and future customers) just want to be entertained.

Try to forget all complicated stuff for now and focus on the things that is really bothering most of us. Protocols and network problems are not really engaging us to play your game. It would be better to tell us you have 5 new levels or some fancy ball particle effects (with images) and you will certainly get more comments and testers. I know networking is important for you, but see that more as an future extension of your game.

Try to start over, just implement the basics and finetune these (most of the people here are very helpfull with that).
When this is done, then you should start thinking about expanding it wth multiplayer.
After testing this concept, you should be ready to decide if you need a website, host, etc.
Offline Yuri6037_1

Junior Member


Projects: 1



« Reply #105 - Posted 2014-02-14 08:25:54 »

Ok...
I will try to make more updates...

You said something that me and my game designer wants : levels...
Unfortunatly, I can't provide an usable level editing tool...
I'm sorry to say you that, but my level editing software has the GUI system broken ! That's why you are not viewing any advancement on the new level file system... The client is ready to be tested with the huge level update, but due to broken level editing tool, it waits...

Indead I get problems everywhere using javax swing... So I think, and I'm sorry for other systems than windows, i will done it with Microsoft Visual C++... I have no other solutions ! I tried on a java forum, but they don't know nobody knows why my javax swing GUI is not displaying correctly.
I'm sorry... In all cases javax swing is my end... I always keep getting much GUI problems with swing...

Yuri6037
Offline HeroesGraveDev

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Projects: 11
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« Reply #106 - Posted 2014-02-14 21:04:13 »

If you're not still too paranoid about us getting the source code I'm sure someone here could help you out. Pointing

Offline Yuri6037_1

Junior Member


Projects: 1



« Reply #107 - Posted 2014-02-15 08:56:34 »

If you're sure so I can give you the GUI code of level editing tool ! Only problem I'm not happy of this GUI code... These codes are very bad and unoptimized ! Please don't say that I'm a bad developer ; I know that when use swing you be sure that I will make bad code... These codes are not cleaned at all i'ts good for a noob I think... Anyways you need to wait until my ServerPC would like to give me desktop... It has not started up now...

In plus, I got some problems with the machine, before I can open back my IDE, I need to clean up disks, defragment disks, forcing remove of some programs and check mails...

EDIT : It's Ok, PC is on ! Where do i need to post the code ? In this topic or in another topic ?
Offline Yuri6037_1

Junior Member


Projects: 1



« Reply #108 - Posted 2014-03-03 14:56:48 »

I'm coming to bring some good news !

RenderEngine : Performence upgrade !
FontRenderer : Effect Strings improvement !
TextField : Improved Display & performence !
ChatArea : Improved chat management, new features, performence upgrade !

New Protocol working at 100% !

For the next update :
- First codes for container and inventory management
- First codes about gui container system
- More stable game
- Library upgrade : no longer slick-util, no longer ibxm, upgraded LWJGL v2.9.1 to LWJGL v2.9.2
- Performence improvement !
- First realease of the new chat management (new features, better display, color formating) !

I've got only one worse new : the game download server has been shutted down forever...

Yuri6037
Offline SwordsMiner

Senior Member


Medals: 2
Projects: 2
Exp: 1 year


Head of the Indie Developing team Revereor.


« Reply #109 - Posted 2014-03-03 15:16:46 »

EDIT : It's Ok, PC is on ! Where do i need to post the code ? In this topic or in another topic ?

If you havent already figured out, I see github best fit for it, and theres a plugin for eclipse called EGit so you just have to press a button and it uploads.

- The one and only, SwordsMiner.
Offline Yuri6037_1

Junior Member


Projects: 1



« Reply #110 - Posted 2014-03-03 15:18:32 »

I realy would like to have github, but it's not free ! When i want to upload something it says that i need to upgrade my plan to a payent one...
Offline Varkas
« Reply #111 - Posted 2014-03-03 15:20:38 »

... so far I thought that github is free for open source projects?

if (error) throw new Brick(); // Blog (german): http://gedankenweber.wordpress.com
Offline Yuri6037_1

Junior Member


Projects: 1



« Reply #112 - Posted 2014-03-03 15:23:42 »

It seams to be not free or no longer free...
Offline Varkas
« Reply #113 - Posted 2014-03-03 15:26:52 »

There still is the "free plan":

https://help.github.com/articles/what-plan-should-i-choose

"Free accounts can have as many public repositories as you'd like, with unlimited collaboration."

if (error) throw new Brick(); // Blog (german): http://gedankenweber.wordpress.com
Offline Yuri6037_1

Junior Member


Projects: 1



« Reply #114 - Posted 2014-03-03 15:33:33 »

Found the way...
I just need something for IntelliJ not Eclipse...

EDIT : Github repository for level editor created you can see it here : https://github.com/Yuri6037/BrickBroken-LevelEditor/
Offline Yuri6037_1

Junior Member


Projects: 1



« Reply #115 - Posted 2014-03-03 16:51:23 »

There is a problem my IDE is spamming my project with errors at all classes... All my classes are red now... And git upload has failed ; thanks stupid git app...
Offline Yuri6037_1

Junior Member


Projects: 1



« Reply #116 - Posted 2014-03-03 18:10:02 »

Your git idea is destroying my IDE ! I will cancel that now...

Offline ricardo

Senior Member


Medals: 2
Projects: 3



« Reply #117 - Posted 2014-03-03 20:17:45 »

Nothing happens after launch the game.
Offline Yuri6037_1

Junior Member


Projects: 1



« Reply #118 - Posted 2014-03-03 20:18:51 »

I can't believe it ! I finally arrived to make it... Yay !

Now updates :
- Created GitHub org : BrickBroken
- Created repository : LevelEditor

LevelEditor is now open source.
The client and the server will never be open source, as i said previously.
About the inventory editor tool, it's possibly it becomes an open source project.

@ricardo :
I'm sorry, the game has no longer any download server, so you can't download it. If you already downloaded it, it may be several things :
- You are not using a supported os (Windows, Mac, Linux)
- Your graphic card has failed at OpenGL thread startup (it may be your drivers)
- Incorrect game download
If you want me to give you more infos, i need you crash dump (%appdata%\.brickbroken\crashDumps\the date of today.minidump).

@Game Download
Game download is... BACK ! You can download the game like before ! No need of changing your launch application ! All will work like before... But like ctommi had said ; the game version you will download will no longer have the musics included in the download path. That means you will take much lass longer of download time than before.
The onlt problem is that currently the version of the game i'm developping does not contains the Music & Sounds Download Thread ; same for the new sound management.
Indead i will need more time to do that. However i will take less time than i expected because now i'm no longer alone in the developpement of LevelEditor : now everyone can propose me new codes for next level editor updates. More quicly you give to me code patches for level editor, more quickly you will get more levels.
So now, if you want levels, you need first to help me finish LevelEditor. Here is my GitHub repository for LevelEditor : https://github.com/BrickBroken/LevelEditor/


Yuri6037
Offline ctomni231

JGO Wizard


Medals: 98
Projects: 1
Exp: 7 years


Not a glitch. Just have a lil' pixelexia...


« Reply #119 - Posted 2014-03-04 06:31:51 »

Hmmm... how do you expect people to help you with the level editor if you don't have the source code for the actual game included?

Anyway, I'm happy you are still working on this. Your efforts have inspired my creation of remaking
Crazy Bricks. However, I would hope that sooner or later you would focus more on making your game more accessible and fun to play.

It literally took me less than a week to code Breakout and get it to that state in 4K. I would expect something like BrickBroken to excel far beyond what I was able to do within a week. I like your work Yuri, but I still wish that you would spend a lot more time on polishing your game instead of trying to generate a community.

My hope is that my 4K game would inspire you to build something that'll make my game look like garbage. I want people to say that Brick Broken is something they want to play. Even though Breakout has been done to death, it doesn't mean it doesn't have anything new to offer.

Show me what you got Yuri, keep improving the main game Smiley.

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