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  Brainstorming the future  (Read 17433 times)
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Offline namrog84

JGO Ninja


Medals: 46
Projects: 4


Keep programming!


« Reply #30 - Posted 2011-08-22 12:46:29 »

A five figure sum? I'd love for it to reach te ARM architectures!
 That doesn't seem all that difficult?  Why don't we all just throw in 1-2 weeks full time of contribution and be done with it in a month?

"Experience is what you get when you did not get what you wanted"
Offline JL235

JGO Coder


Medals: 10



« Reply #31 - Posted 2011-08-22 12:56:19 »

If you want a serious suggestion, I think more should be done to move JGO into being a game development site, rather then just a forum. One of the main features would be being able to upload Java applets. I would predict lots of users would like to see this.

If your really worried about security, then host them on a separate domain, and that will prevent cross-domain attacks (like stealing cookies via JavaScript). You could also place them behind a "you are being redirected to someone's game, you are trying it at your own risk" message, between clicking to play and the applet it self. If that's too OTT, then it could be toned down in the future.

You could then do funky stuff like listing people's games in their signatures. It would allow users here a place to showcase their work, and a way to share it with others. You could also place JGO advertising around the applet, for any non-JGO users playing them.

A second idea, add some sort of a 'points' system. You get points when you upload non-topic content, such as articles, games, helpful links, etc. It is not related to post count. This would also be visible next to everyone's name. I saw this very features added to a different forum I visit, and over night the amount of content they had posted tripled (and literally over night).

Offline kappa
« League of Dukes »

JGO Kernel


Medals: 81
Projects: 15


★★★★★


« Reply #32 - Posted 2011-08-22 12:57:46 »

ha, reaching a 5 figure sum from donations alone is gonna take a while Smiley

Anyway, has anyone tried LLVM? last i heard its Java support is getting pretty good.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline JL235

JGO Coder


Medals: 10



« Reply #33 - Posted 2011-08-22 12:59:23 »

There is also XMLVM, which will just translate your Java code to Objective-C.

Offline Roquen
« Reply #34 - Posted 2011-08-22 13:05:38 »

Anyway, has anyone tried LLVM? last i heard its Java support is getting pretty good.

Either way my answer's no, but what do you mean?  VMKit? or Shark/Zero?
Offline princec

« JGO Spiffy Duke »


Medals: 434
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #35 - Posted 2011-08-22 13:07:06 »

Ah sorry 6 figure sum not 5. I think something around the $125k mark.

All other Java on ARM solutions are an utter waste of time. Exception being Sun's embedded Java 6 runtime which is awesome. But pointlessly unavailable for general use.

Cas Smiley

Offline kappa
« League of Dukes »

JGO Kernel


Medals: 81
Projects: 15


★★★★★


« Reply #36 - Posted 2011-08-22 13:12:06 »

Either way my answer's no, but what do you mean?  VMKit? or Shark/Zero?
VMKit with AOT compilation.
Offline theagentd

« JGO Bitwise Duke »


Medals: 365
Projects: 2
Exp: 8 years



« Reply #37 - Posted 2011-08-22 13:57:56 »

Uh, what the ...? I just found this thread. Why am I the main character here?!
Okay then, uh, I'm honored to be a valued member of JGO, but, uh, I haven't even posted a single complete game and I just ramble on in my completely bloated answers...

And my opinion: As everyone is behind whatever I say, I think it's time for some changes here. First of all: We need more maids. Everyone loves maids. I would go to maid cafe's every day if it wasn't so expensive. Secondly, I've heard my epic godlike super friends talk about the cloud, but I think we can do better: CloudS. I have already crafted a master plan for this. Together with Tesla's wireless electricity using electromagnetism, JGO can become the first forum in the cloudS! Here is a carefully designed image featuring a step-by-step manual for my master plan. I publish it here in good faith that you all help me realize this unique one-in-a-million-years idea, and not claim this idea as your own!

It's foolproof! Together we can attain ThE cLoUdS. This will be an industry first, meaning we will attract hordes of soon-to-be Java programmers from other forums due to our insanely modern server layout!
As a valued member of JGO, I will not see this plan fail. We DESERVE this. This is our DUTY. Our goal in LIFE. Together we shall attain ThE cLoUdS.

Uh. I just got a message at the top of my IRL line of sight, saying: "You feel insane.". Guys, is this real life?

For an idea that is slightly easier to implement I would agree that a Wiki would be nice. I've seen a lot of good code and solutions to problems appear in various threads, and it's a shame that they practically disappear after a while as people don't use the search function (It's also hard to find related stuff if you just use different wording). Therefore I propose an (unwritten?) rule that people should after finding a solution to their problem create a small Wiki-article or expand a related article with whatever the thread was about and what was found optimal, etc. Of course, moderation would be hard, but I think it would work. =S

Myomyomyo.
Offline Cero
« Reply #38 - Posted 2011-08-22 14:06:38 »

Uh, what the ...? I just found this thread. Why am I the main character here?!
Okay then, uh, I'm honored to be a valued member of JGO, but, uh, I haven't even posted a single complete game and I just ramble on in my completely bloated answers...

It's fake, everyone sees the name they are logged in with. They are using a placeholder tag.
Access this thread while not being logged in and you'll see. Riven did this in his signature before.



I think more should be done to move JGO into being a game development site, rather then just a forum. One of the main features would be being able to upload Java applets.

I don't even like Applets and I think its a good idea. Also tutorials and stuff.

Offline appel

JGO Wizard


Medals: 68
Projects: 4


I always win!


« Reply #39 - Posted 2011-08-22 14:18:48 »

If we power the JGO server with solar panels, and use wireless communication, we can float the JGO server into the clouds! What a great idea.

Check out the 4K competition @ www.java4k.com
Check out GAMADU (my own site) @ http://gamadu.com/
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline kevglass

« JGO Spiffy Duke »


Medals: 212
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #40 - Posted 2011-08-22 14:21:02 »

[you] has some great suggestions though I suspect they're only joking for most of them.

Kev

Offline theagentd

« JGO Bitwise Duke »


Medals: 365
Projects: 2
Exp: 8 years



« Reply #41 - Posted 2011-08-22 14:32:38 »

Jeez... Emo
PS: [you] is a bitch.

Myomyomyo.
Offline aazimon
« Reply #42 - Posted 2011-08-22 18:44:46 »

I think that using a Wiki for game tutorials would be great.
Offline Swattkidd7

Junior Devvie





« Reply #43 - Posted 2011-08-23 01:10:53 »

I'm trying to think of some cunning post that will turn the tables on the joke and make me look like a total genius but unfortunately I can't figure out something witty to say Cheesy

Cas Smiley

*woops read that wrong, Cas you should have just left it, I assumed you were just going along with it lol
Offline ra4king

JGO Kernel


Medals: 356
Projects: 3
Exp: 5 years


I'm the King!


« Reply #44 - Posted 2011-08-23 01:17:55 »

Omg uploading Applets on JGO would be just awesome. If you don't want to upload binary on this server (shown by the fact you don't allow us to even upload our JPG and PNG avatars), I would be glad to host them on my server.

Offline Cero
« Reply #45 - Posted 2011-08-23 01:37:50 »

If you don't want to upload binary on this server (shown by the fact you don't allow us to even upload our JPG and PNG avatars)

That's actually pretty annoying and kinda rare, most boards allow you to upload an avatar. Even if there are restrictions like max 80x80, max 200 kb and so on, instead of resizing it itself after uploading.
Speaking as an user...
As an admin/host I think this is the best choice obviously, all avatars external and stuff: nothing to upload, format, save; no traffic for those images, etc...

Offline ReBirth
« Reply #46 - Posted 2011-08-23 02:13:07 »

I like current way, no avatar.

argh I can't still get used with ppl shouting "my name", maybe I should change it :p

Offline kaffiene
« Reply #47 - Posted 2011-08-23 02:31:03 »

I really like the screenshot gallery idea.  I'm a sucker for the shiny  Grin
Offline kaffiene
« Reply #48 - Posted 2011-08-23 02:33:10 »

p.s. Now I REALLY want to know what ChrisM posted. 
Offline Addictman

Senior Devvie


Medals: 3
Projects: 1


Java games rock!


« Reply #49 - Posted 2011-08-23 07:54:22 »

As developers, engineers and inventors, we're often inclined to "create it ourselves" rather than take the time to learn other people's tools and creations. But if the tools are right here with the creators at hand to answer silly questions, it might be easier to take advantage of all the nifty stuff people here already created.

So I definitely support the suggestion to upload Applets, but also the possibility to launch WebStart applications (and of course games) from JGO. Some kind of moderation process on such uploads would possibly be advantageous, to avoid the usual clutter that comes with these ideas.
Offline R.D.

Senior Devvie


Medals: 2
Projects: 1


"For the last time, Hats ARE Awesome"


« Reply #50 - Posted 2011-08-23 12:20:41 »

I like this thread, since It says I'm awesome Smiley
Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 11
Exp: 10 years


Game Engineer


« Reply #51 - Posted 2011-08-23 16:56:23 »

Man this threw me for a loop. I thought I was being picked on. Smiley

This might seem controversial, but I honestly would suggest moving away from Java-only games and onwards towards being a gaming community. We will always have our Java roots but I come here for the community, but I come here for the people and the general game talk. I very rarely program in Java any more, so I can't ever show anything on the showcase. Kinda sucks.

I also think trying to slowly add features to make us more of a destination and less of a tech forum will be great for attracting artists and more exposure in the long run.

See my work:
OTC Software
Offline appel

JGO Wizard


Medals: 68
Projects: 4


I always win!


« Reply #52 - Posted 2011-08-23 17:00:26 »

If you fell for it, the best way to recover is to pick on someone else.  Pointing

Check out the 4K competition @ www.java4k.com
Check out GAMADU (my own site) @ http://gamadu.com/
Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 11
Exp: 10 years


Game Engineer


« Reply #53 - Posted 2011-08-23 17:05:06 »

If you fell for it, the best way to recover is to pick on someone else.  Pointing
[you] should tell me who I should be picking on.

See my work:
OTC Software
Offline JudauVidan

Innocent Bystander





« Reply #54 - Posted 2011-08-23 17:10:08 »

I didn't have an account, so I fell for it in a different way. Knew it was a joke, but thought it was calling out all the people who lurk on JGO, but don't make an account.
Offline JL235

JGO Coder


Medals: 10



« Reply #55 - Posted 2011-08-23 17:59:38 »

Man this threw me for a loop. I thought I was being picked on. Smiley
Me too.

I honestly would suggest moving away from Java-only games and onwards towards being a gaming community.
+1

I also think trying to slowly add features to make us more of a destination and less of a tech forum
+1

Offline Addictman

Senior Devvie


Medals: 3
Projects: 1


Java games rock!


« Reply #56 - Posted 2011-08-23 18:12:08 »

Hate to be the party pooper, but I love that JGO is java only.
Offline Scarzzurs
« Reply #57 - Posted 2011-08-23 18:19:27 »

Hate to be the party pooper, but I love that JGO is java only.

Yeh, I agree. I think we are hardly the only game related community out there, so it's nice to have a special focus.
When I began making games in java some years ago a lot of people were shaking their heads at me, so it was nice to find a forum dedicated to the cause.
The forum also seems to be quite large already, so one could fear it would require some sort of compression that would take focus from the many less mainstreame sub-forums / topics.

- Scarzzurs

My games and Projects:
BlastingPixels.com,
Old website
Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 11
Exp: 10 years


Game Engineer


« Reply #58 - Posted 2011-08-23 20:09:30 »

Hate to be the party pooper, but I love that JGO is java only.
Nah, I totally understand that perspective. If we did move away from Java I would think that it would need to be a very gradual process. But think how great a place JGO could be if it became a destination for fledgling indie devs of all kinds - that's sort of what I'm envisioning. And I know there are already places like that, but I'm a member of this forum so of course I can dream. Cheesy

See my work:
OTC Software
Offline Riven
« League of Dukes »

« JGO Overlord »


Medals: 840
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #59 - Posted 2011-08-23 20:19:16 »

Nah, I totally understand that perspective. If we did move away from Java I would think that it would need to be a very gradual process.

I know this is a brainstorm, which usually involves keeping a very open mind, only narrowing down on ideas in a later stage, but seriously, this is JGO: JavaGaming.org. No matter what your personal preference is (and I respect your personal preference), this site will never be about anything else than java gaming, and that's were we focus our efforts. If that means it will die in the long run, then so be it. Let's just make sure this doesn't happen, as we're (slowly but steadily) producing more and more: both in quality and in quantity.

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social
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