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  BouncyBall  (Read 2226 times)
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Offline ShannonSmith
« Posted 2008-06-08 02:18:00 »

Got bored trying to draw trees for my rally game and did what I always end up doing, starting a new game.



Pretty simple, place blocks to bounce the ball into the glass. Level editor keys are PageUp/PageDown to switch levels, arrow keys to change the number of player blocks.
Levels are saved to .bouncyball/levels.xml in your home directory. I quickly knocked together 5 levels (pretty untested so probably better solutions than mine).
Offline gouessej

« In padded room »



TUER


« Reply #1 - Posted 2008-06-08 11:14:49 »

Hi!

Don't forget to add your game into the Java Game Tome if you want.

On the other hand, it's curious. You start a new game when you're fed up with improving the previous one whereas I never give up, I have developed TUER since October 2006 even though many people say it is a big shit.

Good luck, keep it up.

Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 12


Game Engineer


« Reply #2 - Posted 2008-06-08 19:11:23 »

Hi!

Don't forget to add your game into the Java Game Tome if you want.

On the other hand, it's curious. You start a new game when you're fed up with improving the previous one whereas I never give up, I have developed TUER since October 2006 even though many people say it is a big shit.

Good luck, keep it up.
I understand where he's coming from. Sometimes you just need a break, and a nice short project can be wonderful for that.

See my work:
OTC Software
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Simeon

Senior Newbie





« Reply #3 - Posted 2008-06-08 22:08:20 »

On the other hand, it's curious. You start a new game when you're fed up with improving the previous one whereas I never give up, I have developed TUER since October 2006 even though many people say it is a big shit.

You're in need of a pat on the back or so? Roll Eyes
Offline tackle

Senior Newbie





« Reply #4 - Posted 2008-06-08 23:31:08 »

Hey this game was cool!
I fear level design will take a lot of playtesting time if you want only a few possible solutions. On the other hand I found the multiple solutions pretty interesting...

There's a trick to employ in this game, and that is that you don't have to put out all your blocks before you start the balls movements. I usually see where it goes and if it winds up somewhere after a bounce but where it initially would've blocked it before the bounce, I add it in real time afterwards.

I wish I'll learn how to make such a game later on.. just starting to learn java and it's a major PITA to suffocate all great game ideas to look at code and trying to understand it instead.

Offline ShannonSmith
« Reply #5 - Posted 2008-06-09 03:00:21 »

There's a trick to employ in this game, and that is that you don't have to put out all your blocks before you start the balls movements. I usually see where it goes and if it winds up somewhere after a bounce but where it initially would've blocked it before the bounce, I add it in real time afterwards.

I noticed this slight flaw myself, never got round to plugging it. I don't think I will develop this game any further as I have already started on a new one. I did have grand plans for all sorts of special blocks that shoot the ball or dampen it's bouncing as well dynamic levels with switches and trap doors etc. I used to be quite disappointed at my inability to complete a game but every new game I start I tend to get further so I am getting better. Also I really like starting new games and at the end of the day that is what this hobby is about, fun.
I have bits and pieces of about 20+ games lying around right now and it's getting quite easy to just pull bits together and get a new concept up and running in a weekend.


Offline gouessej

« In padded room »



TUER


« Reply #6 - Posted 2008-06-09 07:20:34 »

You're in need of a pat on the back or so? Roll Eyes
No, thanks. I prefer looking at my figures that show some people playing with my game daily.

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