Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (522)
Games in Android Showcase (127)
games submitted by our members
Games in WIP (589)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Blocks_64x64  (Read 1606 times)
0 Members and 1 Guest are viewing this topic.
Online DarkCart

JGO Knight


Medals: 23
Projects: 7
Exp: 2 years


Power of the mind over flesh


« Posted 2014-05-27 16:04:29 »

Hello JGO,

Today I will show you how I make games different from the rest of you (EDIT: Not necessarily better, just different). I prefer building to other things in video games, and that's all that Blocks_64x64 is about. There is no other goal other than to build interesting things by editing the map.txt file to create worlds out of 5 block types: grass, dirt, stone, leaves, and sky. The tiles are 64x64 pixels. A screenshot is below:



Download:
https://www.dropbox.com/s/3rmpte860witaf5/Blocks_64x64_1.2.zip

-DarkCart

Just a little info: This game was created in 40 mins - 1 hour, just to see what I could do in that time period. I kind of liked it, so I posted it here to see if other people liked it as well.

Play Mazer | Or visit Sticks | Or try out SJGL
Offline Jimmt
« League of Dukes »

JGO Kernel


Medals: 138
Projects: 4
Exp: 3 years



« Reply #1 - Posted 2014-05-27 17:40:37 »

The hate here that was here is pretty unjustified, maybe he'll improve the game to be unique? The point is you don't know and there's honestly no reason to be flaming him over such a small thing. Most of you have posted things far worse than claiming to have a unique game.
Offline Drenius
« Reply #2 - Posted 2014-05-27 17:45:52 »

So let us give the next post to DarkCart: What is special?
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline ctomni231

JGO Wizard


Medals: 99
Projects: 1
Exp: 7 years


Not a glitch. Just have a lil' pixelexia...


« Reply #3 - Posted 2014-05-27 17:46:04 »

I'm not hating on him, I was genuinely guessing why he thinks his game is unique.

If you are going to say something like "my ____ is the best" then you have to expect people to hate on you. Its how humans are and there's no point in filling up this thread will a long fight about it. People will question him, its only fair to let that happen.

Sounds like an excuse to flame people...  Pointing just saying... Tongue

Offline ctomni231

JGO Wizard


Medals: 99
Projects: 1
Exp: 7 years


Not a glitch. Just have a lil' pixelexia...


« Reply #4 - Posted 2014-05-27 18:11:20 »

Its not. I wasn't defending myself, I was trying to explain why people could be "flaming" him. Its human nature, we need to understand that. ...

You know, for those who do believe this, there is a little thing called "self control".

Chances are a huge chunk of this will be put into the monster, but we have to realize that everyone starts somewhere. Jumping on someone for not doing something is all too easy. Instead, telling them how to improve is the better course of action. If you can't tell people how to improve, I beseech on those people writing comments not to write at all.

We don't win discouraging developers. Negative comments are never justifiable. [/derail]

As for this game, I'd love to see a character and some kind of conflict. Having a basic Lego world gives us nothing more than Paint or GIMP. Without physics, it will be very hard for me to invest myself building in this world. The basic idea is there, but a character would make this building game a lot more interactive for the player at large. My 2 cents...

Offline Drenius
« Reply #5 - Posted 2014-05-27 18:40:34 »

Haters and hater haters, all with arguments, but still haters.
Please, do not derail this game thread or at least wait until DarkCart explains special.
Offline SwordsMiner

JGO Coder


Medals: 6
Projects: 2
Exp: 1 year


The one and only.


« Reply #6 - Posted 2014-05-27 20:40:17 »

[/derail_again_to_show_more_emphasis]  Pointing



On another note, I enjoy to see what your going to do with the game, what are your plans?

If I made you laugh, helped you at all, or did something cool, I only ask that you smash that appreciate button with your nose.
Online DarkCart

JGO Knight


Medals: 23
Projects: 7
Exp: 2 years


Power of the mind over flesh


« Reply #7 - Posted 2014-05-27 21:01:06 »

I never said that my game was better than others, I was just showing you my take on it.

Play Mazer | Or visit Sticks | Or try out SJGL
Offline opiop65

JGO Kernel


Medals: 159
Projects: 7
Exp: 3 years


JumpButton Studios


« Reply #8 - Posted 2014-05-27 22:14:03 »

Could you expand upon what is different about your game? I'm not criticisizing you, I'm simply trying to help you so that when people read this thread they may be less offended or put off which will significantly reduce the amount of derailing. Just some basic info would be nice, all I see right now is a tile game which is, no offense, very simple to make in just a few minutes.

Online DarkCart

JGO Knight


Medals: 23
Projects: 7
Exp: 2 years


Power of the mind over flesh


« Reply #9 - Posted 2014-05-27 22:35:03 »

Could you expand upon what is different about your game? I'm not criticisizing you, I'm simply trying to help you so that when people read this thread they may be less offended or put off which will significantly reduce the amount of derailing. Just some basic info would be nice, all I see right now is a tile game which is, no offense, very simple to make in just a few minutes.

I'm sorry I didn't explain it. I will do this right now.

Play Mazer | Or visit Sticks | Or try out SJGL
Pages: [1]
  ignore  |  Print  
 
 

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

trollwarrior1 (20 views)
2014-11-22 12:13:56

xFryIx (69 views)
2014-11-13 12:34:49

digdugdiggy (48 views)
2014-11-12 21:11:50

digdugdiggy (42 views)
2014-11-12 21:10:15

digdugdiggy (36 views)
2014-11-12 21:09:33

kovacsa (60 views)
2014-11-07 19:57:14

TehJavaDev (63 views)
2014-11-03 22:04:50

BurntPizza (61 views)
2014-11-03 18:54:52

moogie (76 views)
2014-11-03 06:22:04

CopyableCougar4 (77 views)
2014-11-01 23:36:41
Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!