Java-Gaming.org Java4K winners: [ by our judges | by the community ]         
Featured games (67)
games approved by the League of Dukes
Games in Showcase (∞)
games submitted by our members



News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  Print  
  BlisterBall4k  (Read 4168 times)
0 Members and 1 Guest are viewing this topic.
Offline luisoft

Sr. Member
**

Posts: 286


Java games rock!


« on: 2009-01-11 19:21:24 »

A simple one:

http://howlerbr.game-host.org/blister.jnlp

http://howlerbr.game-host.org/blister.jar



Give a try. Objective is to hit all 10 balls. Everytime you hit a ball one more is placed in the game
Offline Abuse

JGO Kernel
*****

Posts: 1866
Medals: 5


falling into the abyss of reality


« Reply #1 on: 2009-01-11 20:47:19 »

the jnlp is failing for me?

1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
com.sun.deploy.net.FailedDownloadException: Unable to load resource: http://howlerbr.game-host.org/blister4k.jar
  at com.sun.deploy.net.DownloadEngine.actionDownload(Unknown Source)
   at com.sun.deploy.net.DownloadEngine.getCacheEntry(Unknown Source)
   at com.sun.deploy.net.DownloadEngine.getCacheEntry(Unknown Source)
   at com.sun.deploy.net.DownloadEngine.getResourceCacheEntry(Unknown Source)
   at com.sun.deploy.net.DownloadEngine.getResourceCacheEntry(Unknown Source)
   at com.sun.deploy.net.DownloadEngine.getResource(Unknown Source)
   at com.sun.javaws.LaunchDownload.downloadJarFiles(Unknown Source)
   at com.sun.javaws.LaunchDownload.downloadEagerorAll(Unknown Source)
   at com.sun.javaws.Launcher.downloadResources(Unknown Source)
   at com.sun.javaws.Launcher.prepareLaunchFile(Unknown Source)
   at com.sun.javaws.Launcher.prepareToLaunch(Unknown Source)
   at com.sun.javaws.Launcher.launch(Unknown Source)
   at com.sun.javaws.Main.launchApp(Unknown Source)
   at com.sun.javaws.Main.continueInSecureThread(Unknown Source)
   at com.sun.javaws.Main$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)


The jar works though.

Immediately spotted somewhere you can save 1 byte..... "You Loose". It's spelt "Lose" ;-)
Offline luisoft

Sr. Member
**

Posts: 286


Java games rock!


« Reply #2 on: 2009-01-11 20:57:45 »

cool! thanks, this is the English of a Brazilian guy... need to study more Wink I don't know what is happening. All my JNLP files are failing.
Games published by our own members! Go get 'em!
Offline CaptainJester

JGO Neuromancer
****

Posts: 1138
Medals: 8


Make it work; make it better.


« Reply #3 on: 2009-01-11 21:48:50 »

Here's the real exception:
1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
java.io.FileNotFoundException: http://howlerbr1.game-host.org:8080/blister4k.jar
  at sun.reflect.GeneratedConstructorAccessor2.newInstance(Unknown Source)
   at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
   at java.lang.reflect.Constructor.newInstance(Unknown Source)
   at sun.net.www.protocol.http.HttpURLConnection$6.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at sun.net.www.protocol.http.HttpURLConnection.getChainedException(Unknown Source)
   at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source)
   at com.sun.deploy.net.BasicHttpRequest.doRequest(Unknown Source)
   at com.sun.deploy.net.BasicHttpRequest.doRequest(Unknown Source)
   at com.sun.deploy.net.BasicHttpRequest.doGetRequest(Unknown Source)
   at com.sun.deploy.net.DownloadEngine.actionDownload(Unknown Source)
   at com.sun.deploy.net.DownloadEngine.getCacheEntry(Unknown Source)
   at com.sun.deploy.net.DownloadEngine.getCacheEntry(Unknown Source)
   at com.sun.deploy.net.DownloadEngine.getResourceCacheEntry(Unknown Source)
   at com.sun.deploy.net.DownloadEngine.getResourceCacheEntry(Unknown Source)
   at com.sun.deploy.net.DownloadEngine.getResource(Unknown Source)
   at com.sun.javaws.LaunchDownload.downloadJarFiles(Unknown Source)
   at com.sun.javaws.LaunchDownload.downloadEagerorAll(Unknown Source)
   at com.sun.javaws.Launcher.downloadResources(Unknown Source)
   at com.sun.javaws.Launcher.prepareLaunchFile(Unknown Source)
   at com.sun.javaws.Launcher.prepareToLaunch(Unknown Source)
   at com.sun.javaws.Launcher.launch(Unknown Source)
   at com.sun.javaws.Main.launchApp(Unknown Source)
   at com.sun.javaws.Main.continueInSecureThread(Unknown Source)
   at com.sun.javaws.Main$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.io.FileNotFoundException: http://howlerbr1.game-host.org:8080/blister4k.jar
  at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source)
   at java.net.HttpURLConnection.getResponseCode(Unknown Source)
   ... 19 more


The problem is that your jar file is not there.

Offline rdcarvallo

Sr. Member
**

Posts: 300


2D Java games forever!


« Reply #4 on: 2009-01-11 23:38:58 »

Good game,

    You should try to give some powerups,

    It's very similar to my Pang 4K ' did in J4K'05.

    Here it is: WebStart


 
Offline pjt33

JGO Strike Force
***

Posts: 913
Medals: 17



« Reply #5 on: 2009-01-12 04:02:17 »

Here's the real exception:
1  
2  
java.io.FileNotFoundException: http://howlerbr1.game-host.org:8080/blister4k.jar
<snip>


The problem is that your jar file is not there.
Or, more precisely, has a slightly different name. blister.jar vs blister4k.jar.
Offline luisoft

Sr. Member
**

Posts: 286


Java games rock!


« Reply #6 on: 2009-01-12 09:55:23 »

ok fixed file name. Hope it works now.

yes, that's a great idea. If I have time I'll add power ups. Still need to finish ElevatorAction4k.
Offline pjt33

JGO Strike Force
***

Posts: 913
Medals: 17



« Reply #7 on: 2009-01-12 10:20:27 »

More-or-less works. I think you still need to check the height specified in blister.jnlp because I couldn't see my character until I resized the window.
Offline zeroone

Sr. Member
**

Posts: 295
Medals: 10



« Reply #8 on: 2009-03-08 12:42:03 »

When I launch the game, the first thing I see is, “GAME OVER  >>>> YOU LOOSE!!!! <<<<”.  That’s not a fun startup message.  The game is already eating up 100% of my CPU on this title screen.  So, I started playing.  A single hit kills you!  This is like dodge ball from hell.  All the balls are released at the same time and hence they all bounce at approximately the same time.  It’s way too synchronous.  I actually got kind of far, but eventually I got hit. 
Offline Eli Delventhal
« League of Dukes »

JGO Kernel
*****

Posts: 3573
Medals: 44


Game Engineer


« Reply #9 on: 2009-03-11 01:36:55 »

Hey, you need to make this work on Mac. I'm one of the judges and I can't play (Bad version number in class file). Are you using a method that requires 1.6 like Array.fill?

(Also, the world is LOSE, not LOOSE. "Loose" is like a poorly tied knot or a blonde girl, whereas "lose" is what I do when I play basketball. Sorry, misspelling of that word is a particular pet peeve of mine. Tongue)

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
Games published by our own members! Go get 'em!
Offline pjt33

JGO Strike Force
***

Posts: 913
Medals: 17



« Reply #10 on: 2009-03-11 04:20:55 »

Are you using a method that requires 1.6 like Array.fill?
Arrays.fill is definitely in 1.5.
Offline Eli Delventhal
« League of Dukes »

JGO Kernel
*****

Posts: 3573
Medals: 44


Game Engineer


« Reply #11 on: 2009-03-11 12:08:18 »

Arrays.fill is definitely in 1.5.
Well I don't remember what it was, but there was some 1.6 method people have been using in Arrays that has kept me from playing their games.

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
Offline Ranger

Sr. Member
**

Posts: 340
Medals: 1



« Reply #12 on: 2009-03-11 17:06:10 »

Well I don't remember what it was, but there was some 1.6 method people have been using in Arrays that has kept me from playing their games.

Arrays.copyOf is 1.6 only.
Offline luisoft

Sr. Member
**

Posts: 286


Java games rock!


« Reply #13 on: 2009-03-11 21:57:22 »

fixed. I was using 1.6 for my other projects. thanks for watching
Offline Eli Delventhal
« League of Dukes »

JGO Kernel
*****

Posts: 3573
Medals: 44


Game Engineer


« Reply #14 on: 2009-03-12 13:07:22 »

Awesome, I'll have a look-see now.

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
Pages: [1]
  Print  
 
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.099 seconds with 22 queries.