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Beta Max
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Beta Max
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MonsterOfCookie
JGO n00b
Posts: 25
Medals: 4
Gar
Beta Max
«
on:
2011-07-04 10:44:08
»
Hi all,
Here is my attempt at platformer:
http://apps.facebook.com/beta_max
Sorry it does require you to log in with your Facebook account (Sorry non.fb users
) But I need an id to save your progress with.
Cookie
ra4king
JGO Kernel
Posts: 3149
Medals: 196
I'm the King!
Re: Beta Max
«
Reply #1 on:
2011-07-04 11:57:10
»
O_O
Its........amazing!
Great job!!!
Could you explain how you added it to Facebook? I couldn't seem be able to do it T_T
-Roi
Doodle Jump online!
Follow me on Twitter!
MonsterOfCookie
JGO n00b
Posts: 25
Medals: 4
Gar
Re: Beta Max
«
Reply #2 on:
2011-07-04 12:02:45
»
Wow, you really think so? Thank you
I can do some tutorials on the Facebook integration if people are genuinely interested in putting their applications into the Social eco-sphere.
Games published by our own members! Go get 'em!
divxdede
Jr. Member
Posts: 58
Re: Beta Max
«
Reply #3 on:
2011-07-04 12:27:59
»
yes a facebook integration tutorial may be very usefull.
So, i just saw screenshots of your game and it looks very nice.
kevglass
« League of Dukes »
JGO Kernel
Posts: 5214
Medals: 49
Mentally unstable, best avoided.
Re: Beta Max
«
Reply #4 on:
2011-07-04 12:42:02
»
Flickers like crazy here. Then won't actually let me start the game.
OSX.
Kev
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MonsterOfCookie
JGO n00b
Posts: 25
Medals: 4
Gar
Re: Beta Max
«
Reply #5 on:
2011-07-04 12:51:04
»
Ah Shame on the flickering.. Sorry!
What browser are you using? I have had similar complaints when it is a Mac FF combination.
But then it could also be a GFX card clash. I generally get mixed results from Mac OSX..
appel
JGO Wizard
Posts: 1477
Medals: 23
I always win!
Re: Beta Max
«
Reply #6 on:
2011-07-04 12:57:50
»
Looks cool, but I don't have facebook account (and never will) to try.
Check out the 4K competition @
www.java4k.com
Check out GAMADU (my own site) @
http://gamadu.com/
MonsterOfCookie
JGO n00b
Posts: 25
Medals: 4
Gar
Re: Beta Max
«
Reply #7 on:
2011-07-04 12:59:52
»
Appel, that is a perfectly valid thing to do.
Here is a youtube link with some in-game footage:
http://www.youtube.com/watch?v=5RRvA8dmBEE
philfrei
Sr. Member
Posts: 493
Medals: 24
Re: Beta Max
«
Reply #8 on:
2011-07-04 18:25:28
»
Very smooth animation! It works quite well for me. I don't see that there is anything I to suggest adding or changing, except maybe having some music would be nice. And sound effects. (Chimes/bells for the captures--probably more appropriate than swallowing sounds. A polite belch here or there could be funny and OK.) Do you have provisions for music/sound? Is this something still in the works?
I did have to reboot when I completed Lollipop Lane. I had lost two lives and was on my third life upon completion. When I arrived at the goal, I was able to see some stats, and then got a message: something unforeseen happened -- please refresh.
When I first bring up the program, Enter does not select the first world which is highlighted. I have to arrow key to the right and then back to the first item. Only then does the Enter key work. I might have to redo this to check if I am reporting this accurately.
Ack, it happened again. This time I got all the sweets (but somehow missed a cookie?) and when I selected "Go to Map" after the completion, i got the "Oops" screen again. Also, the graphics are not refreshing at this point (on the error message screen). The browser I'm using is IE8. I've had problems with this browser on Java games before. What was the last time??? Ah, the "Time for Words" game.
http://www.java-gaming.org/topics/time-for-words/24399/view.html
Maybe you've only released the single level so far?
Discovery process: once I found out that headbumping the stripped cubes tended to make them disappear without giving me any points, I stopped doing so, and instead used them only for getting to higher cubes. But one cube I hit from below not only brought up a goody, it brought up 7 of them after repeated headbumps. I was surprised by this, but I think it is a good thing, to have some variety in the behavior of the world's objects that promotes searching. Also, it gives an element (potentially, though it didn't occur in this first wave) of having to do things in a correct order.
I'm guessing that it is possible to jump over the little critters. I haven't tried this yet, as it has been pretty easy to just wait them out.
Very cool! Are you still working on a title for the game as well? Nice job of sticking to the theme/concept.
"Life is short, art long, opportunity fleeting, experience treacherous, judgment difficult."
MonsterOfCookie
JGO n00b
Posts: 25
Medals: 4
Gar
Re: Beta Max
«
Reply #9 on:
2011-07-04 18:43:15
»
Quote from: philfrei on
2011-07-04 18:25:28
Very smooth animation! It works quite well for me. I don't see that there is anything I to suggest adding or changing, except maybe having some music would be nice. And sound effects. (Chimes/bells for the captures--probably more appropriate than swallowing sounds. A polite belch here or there could be funny and OK.) Do you have provisions for music/sound? Is this something still in the works?
I did have to reboot when I completed Lollipop Lane. I had lost two lives and was on my third life upon completion. When I arrived at the goal, I was able to see some stats, and then got a message: something unforeseen happened -- please refresh.
When I first bring up the program, Enter does not select the first world which is highlighted. I have to arrow key to the right and then back to the first item. Only then does the Enter key work. I might have to redo this to check if I am reporting this accurately.
Ack, it happened again. This time I got all the sweets (but somehow missed a cookie?) and when I selected "Go to Map" after the completion, i got the "Oops" screen again. Also, the graphics are not refreshing at this point (on the error message screen). The browser I'm using is IE8. I've had problems with this browser on Java games before. What was the last time??? Ah, the "Time for Words" game.
http://www.java-gaming.org/topics/time-for-words/24399/view.html
Maybe you've only released the single level so far?
Discovery process: once I found out that headbumping the stripped cubes tended to make them disappear without giving me any points, I stopped doing so, and instead used them only for getting to higher cubes. But one cube I hit from below not only brought up a goody, it brought up 7 of them after repeated headbumps. I was surprised by this, but I think it is a good thing, to have some variety in the behavior of the world's objects that promotes searching. Also, it gives an element (potentially, though it didn't occur in this first wave) of having to do things in a correct order.
I'm guessing that it is possible to jump over the little critters. I haven't tried this yet, as it has been pretty easy to just wait them out.
Very cool! Are you still working on a title for the game as well? Nice job of sticking to the theme/concept.
Hey,
Thanks for the feedback. I will try and answer your questions as best I can
1. Do you have provisions for music/sound? Is this something still in the works?
I do have an idea on the music, unfortunately my musician is only able to output to MP3 atm and I really want MIDI, apparently Apple want extra on the licence for their studio project to do this. That being said, I do know stats from some online games that say >90% of people turn music off on the game. So it is a decision on do I spend time & money on something <10% of my user base is going to bother with.
2. message: something unforeseen happened -- please refresh.
If you have been playing the last half hour or so, I must apologise. I was deploying an update and I missed a setting which caused some down time. It should be stable now.
3. When I first bring up the program, Enter does not select the first world which is highlighted. I have to arrow key to the right and then back to the first item. Only then does the Enter key work. I might have to redo this to check if I am reporting this accurately.
This sounds strange, however I am currently experiencing some keyboard input issues with certain Java configurations. This isn't what should be expected, it is something I am actively fixing.
4. I'm guessing that it is possible to jump over the little critters. I haven't tried this yet, as it has been pretty easy to just wait them out.
..Or you can jump on them
5. Are you still working on a title for the game as well?
Yes and no, the game is still in development. There are 3 full worlds to be unlocked and my artist has just finished the 4th. So as the game evolves anything is possible.
Thank for some excellent feedback
Cookie
Games published by our own members! Go get 'em!
philfrei
Sr. Member
Posts: 493
Medals: 24
Re: Beta Max
«
Reply #10 on:
2011-07-04 19:03:52
»
Has anyone done a poll as to WHY 90% people turn off the sound? (Could it be crappy, annoying and/or inappropriate music?)
MIDI files should be easy to arrange. I'm assuming just write for the general midi setup. Any half-way decent sound editor app can do this, I would think. My Sonar Homestudio can do this. Unfortunately Audacity doesn't really support MIDI.
"Life is short, art long, opportunity fleeting, experience treacherous, judgment difficult."
ra4king
JGO Kernel
Posts: 3149
Medals: 196
I'm the King!
Re: Beta Max
«
Reply #11 on:
2011-07-04 19:05:42
»
Quote from: philfrei on
2011-07-04 18:25:28
Discovery process: once I found out that headbumping the stripped cubes tended to make them disappear without giving me any points, I stopped doing so, and instead used them only for getting to higher cubes. But one cube I hit from below not only brought up a goody, it brought up 7 of them after repeated headbumps. I was surprised by this, but I think it is a good thing, to have some variety in the behavior of the world's objects that promotes searching. Also, it gives an element (potentially, though it didn't occur in this first wave) of having to do things in a correct order.
I'm guessing that it is possible to jump over the little critters. I haven't tried this yet, as it has been pretty easy to just wait them out.
I'm guessing you have never played any Mario games......
Quote from: philfrei on
2011-07-04 19:03:52
Has anyone done a poll as to WHY 90% people turn off the sound? (Could it be crappy, annoying and/or inappropriate music?)
MIDI files should be easy to arrange. I'm assuming just write for the general midi setup. Any half-way decent sound editor app can do this, I would think. My Sonar Homestudio can do this. Unfortunately Audacity doesn't really support MIDI.
Turn off sound...where?
-Roi
Doodle Jump online!
Follow me on Twitter!
philfrei
Sr. Member
Posts: 493
Medals: 24
Re: Beta Max
«
Reply #12 on:
2011-07-04 19:08:24
»
@ra4king -- It's been like 20 years or more since I played a Mario game. And even then, it was in the arcade where I used to work (Berkeley's Silver Ball Gardens), never on a desktop. I never really got into it though.
@ra4king -- if the game doesn't offer the option, there is always the volume knob on the computer! I know I've used it.
"Life is short, art long, opportunity fleeting, experience treacherous, judgment difficult."
namrog84
Full Member
Posts: 245
Medals: 12
Keep programming!
Re: Beta Max
«
Reply #13 on:
2011-07-05 01:00:55
»
Worked good for me
The controls speed a little finicky and overy expediated. I personally hate using spacebar, if I have to use it a LOT. you should, if there isnt already, an altnerative control. The spacebar for many keyboards has too move vertical up and down movement for it to be a great "rapid press key" in my opinion.
Also it feels weird holding down jump, and he repetitively jumps.
I like everything, I am just not the right audience to really enjoy the candy land with an afro atmosphere I guess.
edit: also facebook tutorial, text or video or anything would be super awesome!
"Experience is what you get when you did not get what you wanted"
MonsterOfCookie
JGO n00b
Posts: 25
Medals: 4
Gar
Re: Beta Max
«
Reply #14 on:
2011-07-05 03:04:20
»
Quote from: namrog84 on
2011-07-05 01:00:55
Worked good for me
The controls speed a little finicky and overy expediated. I personally hate using spacebar, if I have to use it a LOT. you should, if there isnt already, an altnerative control. The spacebar for many keyboards has too move vertical up and down movement for it to be a great "rapid press key" in my opinion.
Also it feels weird holding down jump, and he repetitively jumps.
I like everything, I am just not the right audience to really enjoy the candy land with an afro atmosphere I guess.
edit: also facebook tutorial, text or video or anything would be super awesome!
I personally hate using spacebar, if I have to use it a LOT.
Then use the UP key
. I put spacebar in as my artist wanted it.
I should really do a game tutorial page....
philfrei
Sr. Member
Posts: 493
Medals: 24
Re: Beta Max
«
Reply #15 on:
2011-07-05 04:30:54
»
I tried it on Firefox and it works fine, too. Previously I played it on IE8.
When I get to the end of the rack and hit "go back to map" it still gives me the Oops page. Still. Is there only the one level?
It might be nice to restart back at the beginning rather than in the middle. It definitely slows things down to have to go backwards to collect everything when you are rescuscitated in the middle.
I was having fun jumping on top of the little critters. Sorry I keep forgetting their names. Toki! That was it, right? (short for Tooth Decay, right?
) But I died a lot as a consequence and kept getting restarted in the middle of the game. I guess that is fine. I think the game is a winner. It's not something I'd normally play, with the candy theme and all, and I've never been into Mario type games. But it is well done, well designed and I'm finding myself liking it. Wouldn't mind cruising through a few more levels if I could get past the crash.
"Life is short, art long, opportunity fleeting, experience treacherous, judgment difficult."
MonsterOfCookie
JGO n00b
Posts: 25
Medals: 4
Gar
Re: Beta Max
«
Reply #16 on:
2011-07-05 04:49:57
»
Quote from: philfrei on
2011-07-05 04:30:54
I tried it on Firefox and it works fine, too. Previously I played it on IE8.
When I get to the end of the rack and hit "go back to map" it still gives me the Oops page. Still. Is there only the one level?
It might be nice to restart back at the beginning rather than in the middle. It definitely slows things down to have to go backwards to collect everything when you are rescuscitated in the middle.
I was having fun jumping on top of the little critters. Sorry I keep forgetting their names. Toki! That was it, right? (short for Tooth Decay, right?
) But I died a lot as a consequence and kept getting restarted in the middle of the game. I guess that is fine. I think the game is a winner. It's not something I'd normally play, with the candy theme and all, and I've never been into Mario type games. But it is well done, well designed and I'm finding myself liking it. Wouldn't mind cruising through a few more levels if I could get past the crash.
That is wierd. There are 18 levels, so not sure why it is dieing at the end of that level for you. I will check the logs later when I get home and see if there is anything serverside..
appel
JGO Wizard
Posts: 1477
Medals: 23
I always win!
Re: Beta Max
«
Reply #17 on:
2011-07-05 06:24:49
»
Quote from: MonsterOfCookie on
2011-07-04 12:59:52
Appel, that is a perfectly valid thing to do.
Here is a youtube link with some in-game footage:
http://www.youtube.com/watch?v=5RRvA8dmBEE
Looks pretty darn nice. Nicely polished...mmm... makes me want to eat candy now, all those sugary colors
Check out the 4K competition @
www.java4k.com
Check out GAMADU (my own site) @
http://gamadu.com/
Cero
JGO Neuromancer
Posts: 1050
Medals: 18
Re: Beta Max
«
Reply #18 on:
2011-07-05 06:36:17
»
ah I hear some Kevin MacLeod music in that game =D
Alchemic-Tempest.com
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jojoh
JGO Ninja
Posts: 554
Medals: 6
games4j.com
Re: Beta Max
«
Reply #19 on:
2011-07-05 13:06:12
»
Didn't get it to start at all on FF, OS X.
Stuck in the menu.
Worked fine on Win7 though. Nice style and generally good polish. I agree with namrog84 about the control. It doesn't feel quite real somehow.
All in all quite nice. Not much for platformers, but I am probably in minority.
games4j.com
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games4j wiki
MonsterOfCookie
JGO n00b
Posts: 25
Medals: 4
Gar
Re: Beta Max
«
Reply #20 on:
2011-07-05 18:12:34
»
Ah the classic FF + OSX issue. Bah! I think it is to do with the plugin it uses...
Glad you liked
MonsterOfCookie
JGO n00b
Posts: 25
Medals: 4
Gar
Re: Beta Max
«
Reply #21 on:
2011-11-04 17:51:26
»
I have taken this off Facebook now, due to them moving to SSL and moving the goal posts but I couldn't really bothered to keep pace with them..
But for people who wanted to play it but didn't want to log into Facebook.
http://www.cj-games.co.uk/
Cookie
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