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  Best way to do Buttons?  (Read 1278 times)
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Offline Z-Man
« Posted 2011-02-18 01:13:00 »

Hey all, I am working on a simple game just for fun and practice. I already have a way to make "buttons" in-game but I was wondering if there was a better way of doing it. Currently to do buttons I draw text to the game, make a rectangle that is the size of the text, then I make a class that extends MouseAdapter and add it to my JPanel using addMouseListener(). In the class that extends MouseAdapter I have a mousePressed() method that checks if the click is inside the button's rectangle and acts accordingly. Is there a better/easier/simpler way to do this? Thanks in advance for any help  Smiley
Offline ra4king

JGO Kernel


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« Reply #1 - Posted 2011-02-18 01:42:30 »

You could create like a ButtonGroup class that implements MouseListener and add objects of type Button to it. Then when you click or hover you can run a for loop to see which button was clicked/hover and call a method in that Button.

Offline loom_weaver

JGO Coder


Medals: 17



« Reply #2 - Posted 2011-02-18 04:24:47 »

Is this for use in conjunction with active rendering?
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Offline ra4king

JGO Kernel


Medals: 388
Projects: 3
Exp: 5 years


I'm the King!


« Reply #3 - Posted 2011-02-18 05:03:35 »

You can use this with active rendering if you would like. You can also call repaint() every time the mouse moves for efficiency.

Offline Z-Man
« Reply #4 - Posted 2011-02-18 23:51:58 »

Thanks that helped Tongue.
Offline ra4king

JGO Kernel


Medals: 388
Projects: 3
Exp: 5 years


I'm the King!


« Reply #5 - Posted 2011-02-18 23:55:31 »

Glad to help! Smiley

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