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  ATTENTION GAME DEVELOPING GRADUATE IOS PROGRAMMERS!  (Read 2909 times)
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Offline princec
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« on: 2011-05-16 15:53:06 »

Puppy Games is looking for a new MINION to join our tiny boutique studio. Briefly the perks comprise of:

1. Working from home.
2. Working your own hours.
3. Writing games for iOS.
4. Working for an award winning, renowned studio.
5. Generous holidays.
6. Being surrounded by beautiful women.

Only one of those statements is possibly untrue.

The conditions, disadvantanges and small print of your employment are thus:

1. Miserly pay. We don't have lots of cash but we've got enough to pay you a frugal living.
2. You've got to be a UK taxpayer. Where you actually are we don't care.
3. Your first job will be to port all our games to iOS, which is not as exciting as it sounds.
4. Only later will you get to do interesting stuff.

To this end we seek solicitations from UNIVERSITY GRADUATES with a PORTFOLIO OF GAMES PROGRAMMING EXPERIENCE on iOS who is able to attend an interview in Taunton within the next 3 months. You might not necessarily be a graduate, but then you'll have a really great portfolio consisting of at least one FINISHED GAME. It would be extraordinarily beneficial if you are proficient in Java, OpenGL, and maybe C++ or C as well.

Please email your CV, either a URL, .doc, or .pdf, to cprince@puppygames.net with the subject "MINION". Please include hyperlinks to any stuff we can check out online such as demos or video, and also include a covering letter saying what your salary expections might be so we can have a good chortle.

I'm afraid we CAN'T AFFORD AGENCY FEES so if you're a pimp, I'm afraid you won't get lucky this time around.

If after all the UNUSUAL JOB ADVERT HONESTY you still aren't put off then this might be the job for you!

Cas Smiley

Director, Puppy Games

Offline ra4king

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« Reply #1 on: 2011-05-16 21:22:11 »

Is the
Puppy Games is looking for a new MINION to join our tiny boutique studio. Briefly the perks comprise of:

1. Working from home.
2. Working your own hours.
3. Writing games for iOS.
4. Working for an award winning, reknowned studio.
5. Generous holidays.
6. Being surrounded by beautiful women.

Only one of those statements is possibly untrue.
I bet #5 is untrue! #1-4+#6 are all completely valid. Wink

Offline ReBirth

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« Reply #2 on: 2011-05-17 00:22:28 »

Really? is true "Being surrounded by beautiful women"? Cheesy
ouw, working for iPhone...

Games published by our own members! Go get 'em!
Offline lhkbob

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« Reply #3 on: 2011-05-17 02:18:40 »

The beautiful women will never let you go on holiday

Offline ra4king

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« Reply #4 on: 2011-05-17 17:56:54 »

@lhkbob
Hahahaha yep Tongue

Offline DzzD

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« Reply #5 on: 2011-05-17 18:04:53 »

porting those game may requiere gameplay review / deep modification no ? I mean some of them will no be adapted to some IOS device capabilities : screensize / touchscreen

Offline princec
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« Reply #6 on: 2011-05-17 18:49:45 »

porting those game may requiere gameplay review / deep modification no ? I mean some of them will no be adapted to some IOS device capabilities : screensize / touchscreen
Of course. Screensize as it happens is already perfect Wink But they will need brand new touch interfaces.

Cas Smiley

Offline zammbi

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« Reply #7 on: 2011-05-17 21:09:47 »

Only if I had the iphone experience I would love to join. I'll be learning iphone stuff at my current job in a months time, so maybe next time.

Just wondering what average hours per day would you want?

Current project - Rename and Sort
Offline princec
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« Reply #8 on: 2011-05-18 18:54:24 »

35-ish, like anywhere else. But mostly just the sort of commitment to awesomeness that Chaz and I aim for. So sometimes a bit more, sometimes a bit less. We'd like someone who wants to do a job well just for the sake of doing it well. We work a bit like Valve.
 
Cas Smiley

Offline ra4king

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« Reply #9 on: 2011-05-18 19:10:45 »

This reminds me that I really should try to learn Objective-C. No matter how obscure anything I can make, I could still make probably enough to enjoy my summer Smiley

Games published by our own members! Go get 'em!
Offline princec
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« Reply #10 on: 2011-05-18 19:11:31 »

(Bugger Obj-C, I want a C++ programmer!)

Cas Smiley

Offline ra4king

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« Reply #11 on: 2011-05-18 19:31:45 »

How do I port C++ to an iPhone app?

Offline pjt33

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« Reply #12 on: 2011-05-19 02:20:00 »

35 hours a day! Slavedriver!
Offline Roquen

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« Reply #13 on: 2011-05-19 03:12:02 »

I'd totally change the country requirement.  Choose somewhere you'd like to go on vacation...write-off time, baby!  Wink
Offline princec
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« Reply #14 on: 2011-05-19 06:12:47 »

Hm looks like we don't quite have the news reach we were hoping for... seems C++ programming graduates are a bit thin on the ground in the UK these days. I thought that it was just a lot of old bullshit when they said that there was a shortage of people taking CS at Uni but it might actually be true  Shocked

Cas Smiley

Offline Roquen

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« Reply #15 on: 2011-05-19 06:35:12 »

Some more serious suggestions.  LinkedIn? Or maybe do it as an internship?
Offline princec
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« Reply #16 on: 2011-05-19 08:28:32 »

Don't want a snivelly shoe-gazing intern with beer/sex/drugs on his mind - I want someone who wants to kickstart their career working for us full-time, properly.

Cas Smiley

Offline cylab

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« Reply #17 on: 2011-05-19 11:32:04 »

Don't want (...) with beer/sex/drugs on his mind (...)
I guess this rules me out then ;-)

Mathias - I Know What [you] Did Last Summer!
Offline Eli Delventhal
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« Reply #18 on: 2011-05-19 13:53:09 »

I would seriously consider it, but:

1  
2  
1. Miserly pay. We don't have lots of cash but we've got enough to pay you a frugal living.
2. You've got to be a UK taxpayer. Where you actually are we don't care.


You don't need to code C++ to make it fast, I would even recommend against it as Objective-C is closer to Java. You can make it behave more or less like a garbage collected environment. I typically just code critical path stuff in C, like vectors and math-y stuff. And it works great.

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
Offline Icecore

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« Reply #19 on: 2011-05-20 05:38:23 »

I would seriously consider it, but:

1  
2  
1. Miserly pay. We don't have lots of cash but we've got enough to pay you a frugal living.
2. You've got to be a UK taxpayer. Where you actually are we don't care.


You don't need to code C++ to make it fast, I would even recommend against it as Objective-C is closer to Java. You can make it behave more or less like a garbage collected environment. I typically just code critical path stuff in C, like vectors and math-y stuff. And it works great.
Agree the only 2 problems of java is GC(memory usage ,and some times use part of Cpu)
And Buffers (memory usage) in all else shi like C.
p.c I like ASM =)
Offline princec
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« Reply #20 on: 2011-05-20 11:01:22 »

Ah you don't understand: I want someone to to what I tell them to, not someone to argue with Smiley

Cas Smiley

Offline Eli Delventhal
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« Reply #21 on: 2011-05-20 11:56:37 »

Ah you don't understand: I want someone to to what I tell them to, not someone to argue with Smiley

Cas Smiley
Haha. So you don't want the best product, you just want the product you want? Tongue

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
Offline princec
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« Reply #22 on: 2011-05-20 17:09:25 »

I'll get the best product Smiley Just in my own special way.

Cas Smiley

Offline Karmington

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« Reply #23 on: 2011-05-20 19:11:25 »

would be willing to do ex-office work, but not capable of doing it de facto under british taxes.
I have an office under Finnish law, don't know why it would be that mucj more complicated that way.

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