SimonH
JGO Strike Force    Posts: 896 Medals: 14
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on:
2009-01-04 10:04:30 » |
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A 4K universe welcomes careful pilots in Asteroid Alert!A sort of cross between Asteroids and Elite. Have fun!
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woogley
JGO Neuromancer     Posts: 1098 Medals: 5
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Reply #1 on:
2009-01-04 10:36:40 » |
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Very cool! Great job with the graphics!
It's cool the ship rotates, but it's also annoying the ship can't turn!
Anyway, this game is really fun after you get used to not being able to turn
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Abuse
JGO Kernel      Posts: 1866 Medals: 5
falling into the abyss of reality
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Reply #2 on:
2009-01-04 11:40:52 » |
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Very cool! Great job with the graphics!
It's cool the ship rotates, but it's also annoying the ship can't turn!
Anyway, this game is really fun after you get used to not being able to turn
It's what Elite 2: Frontier called the 'elite' control method  Nice graphics, but the gameplay is abit repetitive for my taste. Turn it into an open universe exploration & trading game, and I'd be much more engrossed 
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Games published by our own members! Go get 'em!
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zeroone
Sr. Member   Posts: 295 Medals: 10
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Reply #3 on:
2009-01-04 14:42:16 » |
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Very cool graphics. I can't seem to control this thing though. 
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Markus_Persson
JGO Kernel      Posts: 2092 Medals: 10
Mojang Specifications
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Reply #4 on:
2009-01-04 15:12:54 » |
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I'd much prefer it if left/right turned instead of rolled.
That said, I love it! The graphics are great and very atmospheric, the asteroids look superb, and so does the planet. Amazing feeling. Of course, I haven't beaten level 1 yet, but I think it's got great potential with some better controls.
Also, I'd pay for a full game with trading and so, with this feeling of slightly claustrophobic space travel.
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Eli Delventhal
« League of Dukes » JGO Kernel      Posts: 3573 Medals: 44
Game Engineer
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Reply #5 on:
2009-01-04 15:18:16 » |
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Same with everyone else, the roll was sort of weird but once I got used to it I had little trouble. Very cool job with the graphics, but I also agree that it's a bit too repetitive.
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See my work:OTC Software<br /> Currently Working On:Secret project... I edit JGO in production, because I simply don't waste time writing bugs
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Addictman
Full Member   Posts: 204 Medals: 5
Java games rock!
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Reply #6 on:
2009-01-04 17:14:48 » |
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I getz dissy! 
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SimonH
JGO Strike Force    Posts: 896 Medals: 14
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Reply #7 on:
2009-01-04 20:01:23 » |
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I'd much prefer it if left/right turned instead of rolled... ...Amazing feeling. I tried pan rather than roll & it kills the vibe - elite controls are 'it' for this. I love it!
I bask in your praise, oh Master!  I'd pay for a full game In advance?  a bit repetitive for my taste a bit too repetitive Hmmm... I guess it's a bit repetitive... I put the faster (orange) ones in to try and liven it up, but I agree it's a bit samey at first. It does get pretty intense at wave 3+ then almost impossible at wave 5+, but it's not enough! How to up playability? I'm not sure I can get a trading system in the remaining 10 bytes...
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jojoh
JGO Ninja    Posts: 554 Medals: 6
games4j.com
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Reply #8 on:
2009-01-05 04:55:12 » |
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Cool idea to mix asteroids and elite! Controls are fine, just the way they should be! I played Elite (some 100 years ago) so that´s probably why the radar and controls did not feel odd to me. +1 on trading and repetitive though. It would probably be very cool to fight some semi randomly moving space fighters through a asteroid field, but that could be tight with 10 b left 
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Eli Delventhal
« League of Dukes » JGO Kernel      Posts: 3573 Medals: 44
Game Engineer
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Reply #9 on:
2009-01-05 13:06:24 » |
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Well, you've already got variables for the speed of the engines and rolling, right? And variables for the speed of the asteroids? Then all you need to add a bit more functionality is to have a screen where you can spend money earned by felling asteroids on upgrading your craft / slowing the asteroids. Then maybe level 5+ won't be impossible and it will get more fun.
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See my work:OTC Software<br /> Currently Working On:Secret project... I edit JGO in production, because I simply don't waste time writing bugs
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Games published by our own members! Go get 'em!
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halfwitgoat
Jr. Member   Posts: 62
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Reply #10 on:
2009-01-05 14:26:10 » |
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Very nice. I like the Elite look.
I'm okay with the Elite-style controls, but up and down are a bit too sensitive for my liking.
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Scarzzurs
Full Member   Posts: 124 Medals: 4
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Reply #11 on:
2009-01-13 11:18:12 » |
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Tried the game, as the screenshot looked rather nice. However the game failed to deliver any response for quite some time and i got impatient and refreshed. Refreshing gave the following error in my java console: Exception in thread "Thread-10" java.lang.NullPointerException at AA.run(Unknown Source) at java.lang.Thread.run(Unknown Source) - Scarzzurs
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pjt33
JGO Strike Force    Posts: 913 Medals: 17
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Reply #12 on:
2009-01-13 12:34:57 » |
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How to up playability? I'm not sure I can get a trading system in the remaining 10 bytes...
I get a lot of random flashes. My best guess is that it's to do with the frustrum clipping. Adding a near plane if you don't already have one should fit in 10 bytes...
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BitDragon
Jr. Member   Posts: 66
Sunset? Nice gradient paint!
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Reply #13 on:
2009-01-15 05:44:24 » |
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Great work, I especially like the comet particles! Regarding requests for a open-universe space trade game: I've been working on Elite4K since December, I think it's what some of you are looking for. Trade simulation and UI done, currently applying finishing touches to the 3D engine, 150 bytes left  Will publish next week. Cheers Wolfgang
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zeroone
Sr. Member   Posts: 295 Medals: 10
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Reply #14 on:
2009-03-08 12:15:08 » |
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Excellent 3D graphics. Love the spherical mapping. Perhaps you can describe the algorithm used here. Also, how did you create the blue-green, earth-like mapping? The ship is difficult to control, though I did manage to destroy all the asteroids. How about some enemies and some easier things to shoot at?
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