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princec
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Reply #1 - Posted
2016-12-16 10:38:03 » |
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Looks brilliant as ever! Cas 
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NegativeZero
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Reply #2 - Posted
2016-12-16 11:06:27 » |
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Stop making us look bad!
[Begrudgingly gives medal]
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Games published by our own members! Check 'em out!
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bornander
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Reply #3 - Posted
2016-12-16 13:20:25 » |
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This looks really cool!
Well done.
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Gornova
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Reply #4 - Posted
2016-12-16 13:32:23 » |
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insta-medal I was wondering yesterday.. "but where is orange pixel update? " and here you are! I like the atmosphere and the overall "feel" of the game so far: pixel art is really cool! I hope you will show us some good old vehicle fighting, because was most part of mad max: fury road  On the other side, I don't like the "poster", too cartonish/maga, I prefer more dark theme for this kind of game! Any way, good work so far!
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FabulousFellini
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Reply #5 - Posted
2016-12-16 16:45:28 » |
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Looks great! I really like the consistency of your artwork in all your games.
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orangepascal
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Reply #6 - Posted
2016-12-16 18:45:50 » |
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thanks guys! been working for a lot of months on this one, huge pain getting the game to where it is now mostly because I don't play or fully understand the fun in open world games  but I got it all coming together, now it's just the last 10% left 
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ivostojanov
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Reply #7 - Posted
2016-12-21 09:42:25 » |
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Games like these make me nostalgic, awesome work, keep going :3
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Kickin' it old school :3
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orangepascal
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Reply #8 - Posted
2017-01-06 19:23:08 » |
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Added a chainsaw this week: and worked on a unlockable Codex:  and tweaked all the effects and graphics a bit  got a rough version of a trailer/teaser coming hopefully next week, showing a lot more of the game. for a bit more technical stuff there's a new : developer blogAlso tested and improved the touch-controls and got MFI controller support up and running nicely! still hopeful on the Q1 2017 release window! 
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FabulousFellini
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Reply #9 - Posted
2017-01-06 19:30:23 » |
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This looks awesome!  BUT whenever I try to go to the dev blog, I get this error: This site can’t be reached %22http’s server DNS address could not be found.
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Games published by our own members! Check 'em out!
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princec
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Reply #10 - Posted
2017-01-06 19:35:00 » |
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hack the URL, dude... Cas 
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FabulousFellini
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Reply #11 - Posted
2017-01-06 19:36:55 » |
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hack the URL, dude... Cas  lol I didnt realize I could just take out the %22 and it would work, sorry.
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princec
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Reply #12 - Posted
2017-01-06 19:39:18 » |
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That's why I'm on the big bucks  Cas 
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orangepascal
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Reply #13 - Posted
2017-01-07 09:34:14 » |
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 fixed url for convenience :p
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orangepascal
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Reply #14 - Posted
2017-01-18 09:14:09 » |
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http://www.youtube.com/v/JttwxO1RStY?version=3&hl=en_US&start=just a little teaser! I'm now at about 98% done with the game, but there's still a bunch of weeks before it launches to iron out bugs and tweak stuff. things left to do: - add achievements + leaderboards - add the final few story-missions - test, test, test, test!
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orangepascal
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Reply #15 - Posted
2017-05-11 14:14:09 » |
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Few months later, still working on Ashworld. It's coming along very nicely tho, there's a lot of content and mechanics added. Here's a little video showing a recent "alpha" build: http://www.youtube.com/v/uqNnc93OM80?version=3&hl=en_US&start=Working towards a public-beta / early-access sort of release on PC. While there are still things I want to add, the biggest and hardest gameplay parts are now working (missions, driving, fighting, platforming, etc).
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Gornova
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Reply #16 - Posted
2017-07-02 15:28:14 » |
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Any way to try it on itch.io ? I don't find any useful information about your game and testing
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orangepascal
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Reply #17 - Posted
2017-07-03 18:18:17 » |
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Any way to try it on itch.io ? I don't find any useful information about your game and testing
very soon now, it's going into early access this week (most likely tomorrow, unless I run into big problems during testing) it can be wishlisted on Steam, or sign up to the newsletter to get an email when the early-access goes live: http://www.orangepixel.net/ashworld/
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Gornova
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Reply #18 - Posted
2017-07-06 16:24:58 » |
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thanks for the update!
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orangepascal
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Reply #19 - Posted
2017-07-06 17:46:59 » |
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new update: I forgot about the whole July 4th celebration thing that the US is having, and with steam sale doing it's final hours, I'm pushing the release to next week !
so still soon, just little less soon :p
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orangepascal
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Reply #20 - Posted
2017-07-12 08:32:10 » |
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Woohoo! Ashworld is now available in Early Access / In development state through Itch.io Game will be available in full-release version on Steam later this year (aiming for September). Itch.io purchases will receive a steam key when they become available, AND you have a few bucks discount if ordering it now on Itch So grab it here: www.orangepixel.net/ashworldSome info: - Game build ontop of Libgdx (using own engine tho, just libgdx cross-platformness, and sprite-batcher) - an open-world with car-driving, shooting, fist-fighting, platforming (indoors), survival, and crafting - graphics+code+design all done by me, music by Gavin Harrison - my first attempt at creating an open-world game (still not a fan of those games in general) - my first attempt at doing car-driving (no physics libraries (ab)used) Game will also get a release on Android + iOS later this year
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dime26
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Reply #21 - Posted
2017-07-12 09:08:38 » |
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Wish you all the best with this game, it really looks great! I have been following it since RageClaw was the working title. Seeing the topdown driving has inspired me to revisit a GTA / Micro Machines type game I starting years ago in Flash! Hope to have some time to play this soon 
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princec
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Reply #23 - Posted
2017-09-21 08:41:33 » |
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Nice one  Looks like your best yet. Cas 
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orangepascal
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Reply #24 - Posted
2017-09-21 09:57:49 » |
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it's sure the biggest content wise and development-cycle wise, and I think it's my proudest work so far! now hoping it finds an audience !
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orangepascal
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Reply #25 - Posted
2017-12-12 09:57:02 » |
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Game is now also available on iOS (thanks to Libgdx and MobiVM) and currently sits at #73 in the top-paid games (yay!) and in the "games we love" section. Quick link to steam,itch and ios: orangepixel.net/ashworldbig relieve, wasn't sure this game would land with a lot of people, but I'm very happy with how it's performing and the user ratings and feedback is positive. so on to the next game! (and some small updates for Ashworld) 
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bmanmcfly
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Reply #26 - Posted
2017-12-13 17:48:32 » |
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Sweet... seeing a success like you've done more than once gives hope that if you keep at it success can come.
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orangepascal
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Reply #27 - Posted
2017-12-14 08:28:03 » |
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Sweet... seeing a success like you've done more than once gives hope that if you keep at it success can come.
and yet it remains scary as shit with every new release to see if there is any "success".
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princec
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Reply #28 - Posted
2017-12-14 09:13:08 » |
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Hmm I think it could do with more success on Steam. Cas 
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Gjallar
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Reply #29 - Posted
2017-12-14 18:58:36 » |
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Does the iOS version differ from the steam version in any way? I'm wondering what makes you charge 10$ more for the steam version.
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