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  Archer Vs Zombies  (Read 2660 times)
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Offline arielsan
« Posted 2011-04-13 17:16:05 »

Hi people, I started a new game named (for now) Archer Vs Zombies, I have a blog post dedicated to it (with videos, links to webstart, etc) here if you want to take a look at it. Sorry I didn't want to repeat all the blog post here.

Hope you can take a look at it.

Thanks!

Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 11


Game Engineer


« Reply #1 - Posted 2011-04-13 19:16:11 »

Looks pretty nifty! The arrow physics are pretty, as well as the preciseness of their collisions with the rock. Did you use a physics SDK or your own?

See my work:
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Offline loom_weaver

JGO Coder


Medals: 17



« Reply #2 - Posted 2011-04-13 19:16:30 »

The video look good.  I like the overall look and physics.

One question about gameplay.  What advantage would there be to aiming at something other than the nearest zombie that's advancing on your base?
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Offline arielsan
« Reply #3 - Posted 2011-04-13 19:20:09 »

Looks pretty nifty! The arrow physics are pretty, as well as the preciseness of their collisions with the rock. Did you use a physics SDK or your own?

I am using Box2D physics engine port provided by Libgdx.

Btw, holding D key should show you the bounding boxes of the physics engine bodies.

Offline Captain Awesome

Junior Member


Medals: 2


Hi


« Reply #4 - Posted 2011-04-13 19:21:55 »

Could you please release an applet or a normal desktop application (.jar file). I tend to avoid webstart applications since they clutter the add/remove programs list.
But by judging from video this may end up pretty nice Smiley
Offline arielsan
« Reply #5 - Posted 2011-04-13 19:23:45 »

The video look good.  I like the overall look and physics.

One question about gameplay.  What advantage would there be to aiming at something other than the nearest zombie that's advancing on your base?

You could for example shoot at some specific target to activate a trap, or you could aim to a specific enemy which gives you a power up that you will use then to kill the other enemies. Those are some ideas.

Offline DzzD
« Reply #6 - Posted 2011-04-13 19:24:35 »

good start, it remember me Epic War a web game that' I really loved to play

Quote
One question about gameplay.  What advantage would there be to aiming at something other than the nearest zombie that's advancing on your base?
just try Epic War this is a really nice gameplay, in this game you can build tower and defencer that can for example fight near enemies while you kill farther ennemies with arrow



Offline arielsan
« Reply #7 - Posted 2011-04-13 19:27:07 »

Could you please release an applet or a normal desktop application (.jar file). I tend to avoid webstart applications since they clutter the add/remove programs list.
But by judging from video this may end up pretty nice Smiley

I will try to add an Applet release later, dunno about a downloadable version, Applet and Webstart will be the options for now.

Offline arielsan
« Reply #8 - Posted 2011-04-13 19:30:02 »

good start, it remember me Epic War a web game that' I really loved to play

My game is based in some way on Castle Attack, a casual game released to promote Stronghold.

Offline zlandorf

Junior Member


Medals: 1
Projects: 1



« Reply #9 - Posted 2011-04-13 22:24:35 »

for me arrows dont stick to the ground like on the video
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Offline arielsan
« Reply #10 - Posted 2011-04-13 22:28:52 »

Yeah, sorry for that, I recorded the video with another version of the current released version of the game, I am making tests right now on how I should make the arrows stick on the ground and/or the enemies.

Offline zlandorf

Junior Member


Medals: 1
Projects: 1



« Reply #11 - Posted 2011-04-13 22:56:46 »

the way they stick to the ground on the video seems good Smiley

Actually, once an arrow got in some sort of balance when falling to the ground and seemed like it was stuck to the ground
Offline ReBirth
« Reply #12 - Posted 2011-04-14 15:24:51 »

Odd, I only find a floating bow with a rock without zombie. Holding mouse button while aiming is kinda hard.

Offline arielsan
« Reply #13 - Posted 2011-04-14 19:36:26 »

Game is on development, right now I have finished adding some "zombies" (no graphics, don't die, etc etc etc). Try it again, I have released the latest development version.

Offline loom_weaver

JGO Coder


Medals: 17



« Reply #14 - Posted 2011-04-14 23:22:59 »

good start, it remember me Epic War a web game that' I really loved to play

Quote
One question about gameplay.  What advantage would there be to aiming at something other than the nearest zombie that's advancing on your base?
just try Epic War this is a really nice gameplay, in this game you can build tower and defencer that can for example fight near enemies while you kill farther ennemies with arrow

Doh curse you!  Smiley  I just ended up playing 6 hours straight and completed it albeit with a very cramped hand.
Offline loom_weaver

JGO Coder


Medals: 17



« Reply #15 - Posted 2011-04-14 23:29:25 »

Just tried the latest webstart.  The arrows stick into the boulders (zombies) okay although there should be a minimal velocity before things 'stick'.  A really slow shot should bounce off.

I need to drag-click every single shot and often I need to drag quite a ways off the screen.  How do I shoot at a target a long distance away as fast as I can without wanting to kill my input device?!

The arrows slide along the grass a bit too well.
Offline arielsan
« Reply #16 - Posted 2011-04-15 00:39:36 »

Just tried the latest webstart.  The arrows stick into the boulders (zombies) okay although there should be a minimal velocity before things 'stick'.  A really slow shot should bounce off.

Agree with that.

I need to drag-click every single shot and often I need to drag quite a ways off the screen.  How do I shoot at a target a long distance away as fast as I can without wanting to kill my input device?!

Indeed, I should try new controls, the current one is not intuitive and troublesome.


Offline arielsan
« Reply #17 - Posted 2011-04-18 18:10:38 »

Well, I am working to improve bow control, I made a blog post about that and I will have a release version today with multiple type of controls implemented.

Hope you could take a look, thanks.

Offline arielsan
« Reply #18 - Posted 2011-04-24 19:09:34 »

Could you please release an applet or a normal desktop application (.jar file). I tend to avoid webstart applications since they clutter the add/remove programs list.
But by judging from video this may end up pretty nice Smiley

Hi, I made a downloadable for you if you want to test the game, it is pointing to the unstable version though.


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