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  ApoTreasure  (Read 17109 times)
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Offline Apo
« Posted 2014-11-17 12:29:38 »

Hi,

in ApoTreasure your goal is:
Guide the knight to the treasure.

It is a unique puzzle game. Easy to understand but hard to master.

Download:
Android-Playstore

Or try the desktop version or the applet

Features:
- nice retro graphics
- unique gameplay
- 64 levels
- ingame editor with upload function
- play levels created by other users

You like the game or find some bugs? Then please comment it. Thanks. =)

Screenshots:




Credits:
Basic-Idea by the old game "Kwirk" and by Niklas Baumgarten
Offline Some1epic123

Senior Devvie


Medals: 8
Projects: 1



« Reply #1 - Posted 2014-11-18 23:24:37 »

While playing, I noticed that the player's movement is slow, and that the movement itself
is a little odd (only responds after it's been moving for about a second). If this was intended, it's okay, but that's just the first thing I noticed. Other than that, it's pretty fun and runs flawlessly on Ubuntu.  Smiley
Offline LiquidNitrogen
« Reply #2 - Posted 2014-11-21 21:03:01 »

That's a really interesting puzzle! Some of the levels took 5+ tries but each time I still really wanted to try again to work it out. I didn't really like any of the control methods, I think I would have preferred it if you could touch anywhere to move, and it would move in the relative direction between the character and your finger.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline ThePixelPony

Senior Newbie


Medals: 3
Exp: 3 years



« Reply #3 - Posted 2014-11-23 08:47:02 »

I really enjoyed playing your game a few days ago (the desktop version). How did you go about making the graphics?

#BlameMicrosoft
Offline Apo
« Reply #4 - Posted 2014-11-24 08:21:12 »

Thanks for the feedback. =)

I really enjoyed playing your game a few days ago (the desktop version). How did you go about making the graphics?
I bought a great graphic tileset from oryxdesignlab. I made only some little changes (buttons, the "walk-animation" etc).

... I didn't really like any of the control methods, I think I would have preferred it if you could touch anywhere to move, and it would move in the relative direction between the character and your finger.
I tried something like this but sometimes I would like to push the blocks and sometimes I want to run around the blocks. I wasn't happy with the result and removed it.
Do you know a game which implements your idea, so that I can learn from it how to implement it?

While playing, I noticed that the player's movement is slow, and that the movement itself is a little odd (only responds after it's been moving for about a second). If this was intended, it's okay, but that's just the first thing I noticed. Other than that, it's pretty fun and runs flawlessly on Ubuntu.  Smiley
The player runs from tile to tile and is not pixelperfect. Should I speed up the player?
Offline LiquidNitrogen
« Reply #5 - Posted 2014-11-24 09:29:42 »

Quote
Do you know a game which implements your idea, so that I can learn from it how to implement it?

Dont know of any off hand. In my android game i have an onscreen d-pad divided into 4 buttons by an X through the middle. i calculated the angle from the touch position to the middle of the X, then worked out which quarter of the circle that angle was in. that would probably work for you - check the angle between touch position and center of character and transform that into a n/s/e/w direction. it works fairly well even if the touch position is close to the border between 2 cardinal directions.
Offline NouryHD
« Reply #6 - Posted 2014-11-29 19:23:42 »

nice game i like the puzzle mechanic Smiley keep up the good work
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