Apo
Full Member   Posts: 172 Medals: 1
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on:
2011-04-06 12:29:06 » |
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Hi, in ApoSheeptastic the objective is to clear all the flower pieces with the sheeps to finish the level. Sounds easy and it is. =) What is implemented? - some easy, minimalist, nice looking gui - an online highscore list - an ingame editor with upload function - save your game and play again later - 4 achievements - 42 levels - a tutorial current development status video: videoDownload and Applet: ApoSheeptasticScreenshot:  
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ra4king
JGO Kernel      Posts: 3149 Medals: 196
I'm the King!
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Reply #1 on:
2011-04-06 22:16:16 » |
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Very confusing at first but I got the hang of it. Quite fun, good job!! Btw - I think your screenshot link is broken 
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DzzD
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Reply #2 on:
2011-04-07 12:53:06 » |
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very nice, one tiny notice is that the pointer should change to hand on interactive item (button)
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Games published by our own members! Go get 'em!
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Apo
Full Member   Posts: 172 Medals: 1
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Reply #3 on:
2011-04-07 13:33:06 » |
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Thanks for the feedback!!!
I implemented the handcursorbutton and removed some little bugs. I hope now its bugfree and u have fun with that little game. =)
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Apo
Full Member   Posts: 172 Medals: 1
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Reply #4 on:
2011-04-12 18:10:19 » |
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Now u can really get all 4 achievements and I removed one more bug  Like last time: I hope now its bugfree and u have fun with that little game. =)
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Apo
Full Member   Posts: 172 Medals: 1
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Reply #5 on:
2012-01-12 17:58:12 » |
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Hi, I made an android version of that game. I hope you like it. It's done with slick AE. Download: Android Market
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asphaltgalaxy
JGO n00b  Posts: 29 Medals: 1
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Reply #6 on:
2012-01-13 02:47:33 » |
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Is there this game on GameJolt? Because I found very similar game few months ago there and liked it. Very interesting idea and style. Although, a little bit confusing at the beginning.
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ReBirth
JGO Wizard     Posts: 1269 Medals: 19
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Reply #7 on:
2012-01-13 06:47:19 » |
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I love your ApoNotSimple although can't make it end. Maybe this one 
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fruitmaze
Full Member   Posts: 156 Medals: 3
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Reply #8 on:
2012-01-13 10:16:13 » |
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Nice game! Love the graphics, and a good idea. Good job!
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Apo
Full Member   Posts: 172 Medals: 1
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Reply #9 on:
2012-01-16 17:04:04 » |
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Thanks for the feedback and @asphaltgalaxy yes it is on gamejolt since April 2011. Has someone tested the android version of ApoSimple? Now I've implemented an online highscore. Its my first try and it would be very great if I can get some feedback wheter everything runs fine or crashes on some devices etc. It wasn't easy (for me) to get the softkeyboard in the SlickAE library. =) Thanks for your help!
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Games published by our own members! Go get 'em!
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Apo
Full Member   Posts: 172 Medals: 1
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Reply #10 on:
2012-02-06 18:09:40 » |
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Hi,
I added in the first post a new screenshot. At the moment it is only a possible rough sketch, but on my android phone it looks nice. =) Do you like the new design? Do you have other ideas what I can change to make a better game.
Thanks for the feedback. =)
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fruitmaze
Full Member   Posts: 156 Medals: 3
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Reply #11 on:
2012-02-07 05:06:32 » |
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I like the new design much more! It is fun and cute and colourful. I would love to see some animation on the sheep, maybe every 10 sec they look at you or they could move their eyes or something like that. And the ducks could be animated as well. Perhaps the player could choose between these 2 designs.
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dishmoth
JGO Ninja    Posts: 517 Medals: 19
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Reply #12 on:
2012-02-10 13:18:51 » |
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I gave the Android version a go, and it worked very nicely. It's slickly presented, nice to play, and builds up to an interesting challenge on later levels. Assorted comments: - The application installs as ApoSimpleSmart. The name doesn't need to tell me that it's running on a smartphone, I'd figured that out for myself.  (Also, to be honest, I don't think "ApoSimple" is a great name for a casual puzzle game. Something more like "SheepLinks" or "PuzzleSheep" maybe?) - I expected the Android 'back' button to step back through the menus, and only to exit the application on the main menu. Maybe that's just me though. - The graphics looked very aliased on my screen, in particular the edges of the text were very rough. I guess this isn't an issue if you're doing a full graphics overhaul though. - I didn't hear any sound, but I'm guessing that's because there wasn't any yet. (There should be. And an annoying tune.  ) - I didn't realise at first that there was a limit on the number of moves. How about animating the "Move" counter in some way whenever it ticks down (e.g., the number grows in size before it changes)? - The points that appear (floating +42 or whatever) when the pieces disappear don't seem to be related to the "Points" values on the right of the screen. - The new graphical style looks great! Maybe the sheep could change colour a bit when they're in the flowers (currently it's a bit difficult to see)? - I didn't submit a high score I'm afraid. I didn't read the thread properly until I'd played the game already. (Sorry!) Simon
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Apo
Full Member   Posts: 172 Medals: 1
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Reply #13 on:
2012-02-10 13:46:25 » |
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Thanks for your feedback!!!! - the idea with the option to choose between the 2 designs is good. I will implement this. - the name ... yeah you are right. The name will be changed. I like "Sheeptastic". Do you like it too? "PuzzleSheep" is simple but I like it too. - the "back"-button: I like it to exit the game but I will try your suggestion and will test it. Perhaps its better. =) - yes at the moment I try to make a new "sheep" graphicdesign. - at the moment there is no sound. That is an issue you are right. But in the next version there will be sound, I found an artist which is making the background music. - the idea with the animation is cool. Thanks will be implemented. - when you get a +8 you will get immediately +8 to your "Points"score - the idea with changing the color of the sheep when standing on a flower piece is cool. Thanks. Will be implemented. =) - it isn't easy to get under the top 100 because some people are really good. My best is place 53 ... in my own game. 
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dishmoth
JGO Ninja    Posts: 517 Medals: 19
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Reply #14 on:
2012-02-11 08:25:46 » |
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"Sheeptastic"
Thumbs up! 
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me
Full Member   Posts: 158 Medals: 1
Java games rock!
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Reply #15 on:
2012-02-11 09:23:58 » |
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First I thought it was a 4K game (which still could be made  ) Played both the Applet and Android version. There is great potential here! The graphics should change. Sheep are good. I would love a playing mode where you have to find the one sheep that can clear the whole level with one touch. Or maybe three moves to clear the whole board and not replace the directions and leave the empty spots on the board. Another option could be that the player as the opportunity to change the direction of one ´sheep´ to gain better flow. I don't know if you have later levels that introduce different kind of objects, but I would like something to be blocking the shape in the middle. I found the middle 'sheep' to score the heaviest. Now it seems that there are only ´good´ colors. At the moment I´m not challenged enough to pick the right direction. Again I feel great potential here for a more-in-depth game. Well done and good luck! Best regards from M.E.
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M.E. --------
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ReBirth
JGO Wizard     Posts: 1269 Medals: 19
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Reply #16 on:
2012-02-11 21:44:04 » |
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Now I have make the cow to step on flowers? 
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Apo
Full Member   Posts: 172 Medals: 1
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Reply #17 on:
2012-02-27 18:18:36 » |
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Thanks for the feedback. I want to show you the current development status. I love your idea with the levels ... so I made some levels (at the moment 30). video of the current development statusDo you like it? =)
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ra4king
JGO Kernel      Posts: 3149 Medals: 196
I'm the King!
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Reply #18 on:
2012-02-27 18:34:19 » |
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It's looking really good so far! 
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Apo
Full Member   Posts: 172 Medals: 1
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Reply #19 on:
2012-02-29 18:29:29 » |
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Now I uploaded an alpha-version of the game. I would appreciate any feedback. What is new:- A playing mode with 30 levels where you have to find the solution to clear the whole level with as few steps as possible. If you solve a level you will get stars. More stars means better solution. - An online highscore for the day, week, month and all time - new graphic style =) What is missing and will be implemented in the next version:- sound - Android version - idle animation for the sheeps - more "life" in the menu etc Link to the appletClick here
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Apo
Full Member   Posts: 172 Medals: 1
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Reply #20 on:
2012-03-02 13:19:22 » |
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New version is online. First (alpha)android port is online. When someone wants to test it, feel free and test it.  Improvements: - removed some bug - now you can see how much moves you can make to get 1 or 2 or 3 stars - no exception anymore when using strg+c, strg+v or strg+x in the the textfield - the username can now have the 'r'-letter Next step: - sound - ANIMATIONSSSSSS 
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dishmoth
JGO Ninja    Posts: 517 Medals: 19
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Reply #21 on:
2012-03-03 06:48:02 » |
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First (alpha)android port is online. When someone wants to test it, feel free and test it.  Worked fine for me. There looked to be a slight graphical glitch at the edge of the flower tiles. I'd guess it's an issue with the texture boundary filtering when scaling down to 320x480 resolution. Presumably you'll be able to reproduce this by testing at that resolution. Otherwise I'll have to send you a photo of my phone screen or something so you can see the problem. Also because of the relatively low resolution, the text on the tutorial screen was a little tricky to read. Not a big issue, but I guess it wouldn't be difficult to increase the font size a bit. Overall I really like the game's new look. The only negative thing I can say is that the "LEVEL UP" effect looks out of place now (it was more suited to the old game style). But that's a really minor thing, and it may just be me. Simon
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Apo
Full Member   Posts: 172 Medals: 1
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Reply #22 on:
2012-03-12 22:07:25 » |
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Thanks for testing it! It is still very work in progress. You are right with the scaling bug and the little text. In the next version it will be removed. Thanks for reporting!!! I updated the desktop version. Click here to play the appletWhats new: - dogs: Sheeps are scared of dogs! They will turn their direction when they meet a dog. Except there are more than 6 sheeps then the dog is scared and will run away. - black sheeps: Black sheeps are a little bit strange! they change their direction clockwise after one move. - ingame editor: try to make your own puzzle - more puzzles (at the moment 38) Next step: - still sound and animations are missing - online database for the userlevels The folks from Playandroid make a little preview.
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ReBirth
JGO Wizard     Posts: 1269 Medals: 19
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Reply #23 on:
2012-03-13 09:31:49 » |
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Really sheeptastic! 
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Riven
« League of Dukes » JGO Kernel      Posts: 5866 Medals: 255
Hand over your head.
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Reply #24 on:
2012-03-17 13:25:11 » |
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Your applet works only on my primary monitor. Launching the applet on the secondary monitor results in: 1 2 3 4 5 6 7 8 9 10 11
| java.lang.IllegalArgumentException: adding a container to a container on a different GraphicsDevice at java.awt.Component.checkGD(Unknown Source) at java.awt.Container.addImpl(Unknown Source) at java.awt.Container.add(Unknown Source) at javax.swing.JApplet.addImpl(Unknown Source) at java.awt.Container.add(Unknown Source) at org.apogames.ApoScreen.initApplet(ApoScreen.java:160) at org.apogames.ApoScreen.init(ApoScreen.java:76) at apoSimple.ApoSimpleApplet.init(ApoSimpleApplet.java:47) at sun.plugin2.applet.Plugin2Manager$AppletExecutionRunnable.run(Unknown Source) at java.lang.Thread.run(Unknown Source) |
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Hi, appreciate more people! Σ ♥ = ¾ Learn how to award medals... and work your way up the social rankings
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Riven
« League of Dukes » JGO Kernel      Posts: 5866 Medals: 255
Hand over your head.
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Reply #25 on:
2012-03-17 13:35:50 » |
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Please know that Applet.init( ) is NOT called on the EDT, so you shouldn't manipulate any components on that method. You might want to move that code to addNotify( )
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Hi, appreciate more people! Σ ♥ = ¾ Learn how to award medals... and work your way up the social rankings
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Apo
Full Member   Posts: 172 Medals: 1
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Reply #26 on:
2012-03-19 21:18:54 » |
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Thanks for finding the bug and playing the game. I fixed it and added some more levels in the game and a tutorial for the puzzle mode is added now too. If you want to try it, click me
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Riven
« League of Dukes » JGO Kernel      Posts: 5866 Medals: 255
Hand over your head.
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Reply #27 on:
2012-03-19 22:22:52 » |
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I don't really like the endless mode not being endless 
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Hi, appreciate more people! Σ ♥ = ¾ Learn how to award medals... and work your way up the social rankings
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philfrei
Sr. Member   Posts: 493 Medals: 24
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Reply #28 on:
2012-03-20 01:32:15 » |
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Very nice! I just played through an enjoyable 15 levels.
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"Life is short, art long, opportunity fleeting, experience treacherous, judgment difficult." 
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Apo
Full Member   Posts: 172 Medals: 1
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Reply #29 on:
2012-03-27 11:45:23 » |
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Big thanks for testing the game. Play the latest versionIn the new version - I added more levels - fixed some bugs in the editor - added some more sheep in the menu - added a tutorial for the (theoretical  ) endless mode I would be very happy if someone could test the game and the editor. Do you find some bugs? Thanks =)
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