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  Another Portal for Java Games, Bigpoint.com  (Read 4004 times)
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Offline kappa
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« Posted 2011-02-09 15:08:31 »

There has been a lack of game portals where you can host java games and earn money. GameJolt, GameJolt, Kongregate and Chrome Webstore are currently the main options.

Just noticed another site today which looks pretty promising called Bigpoint.com you can link your java games there and earn 70% of the income that your game makes.

Puzzle Pirates is already there and did see Posionville on there too but currently its missing.
Offline Cero
« Reply #1 - Posted 2011-07-21 15:10:57 »

I don't know if there is a thread of a list of portals; but are these the main pages to pitch/showcase your game too ? Or are there more I should know ?

Offline kappa
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« Reply #2 - Posted 2011-07-21 15:18:36 »

There is a list is on the Resources Page.

Just noticed that Bigpoint is still missing on there but the link was suggested on the resources page suggestions thread, so hopefully will be added there someday.
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Legends of Yore - The Casual Retro Roguelike
Offline Gudradain
« Reply #3 - Posted 2011-07-21 23:59:58 »

Bigpoint look very professionnal (meaning good design of the site at first look).
Offline ReBirth
« Reply #4 - Posted 2011-07-22 02:46:19 »

The site also supports multiple languages.

Offline ra4king

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« Reply #5 - Posted 2011-07-22 06:07:50 »

I tried registering a long time ago, but it keeps saying my email is invalid and I need to contact the DevLounge support. Since then, I got no reply to my email.

Offline ReBirth
« Reply #6 - Posted 2011-07-23 04:52:07 »

You can ask Kev. Legends of Yore is laready registered there.

Offline h3ckboy
« Reply #7 - Posted 2011-07-23 11:56:00 »

is it just me, or are most of the games on the front page MMORPGs?
Offline kevglass

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« Reply #8 - Posted 2011-07-23 12:08:44 »

I found the that I got my emailed password in a german email that gmail promptly spammed for me.

Once registered everything was ok to setup but sorta the worst developer interface ever.

Kev

Offline tberthel
« Reply #9 - Posted 2011-07-23 12:29:31 »

Which games are actually java?  I mainly see flash.

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Offline kappa
« League of Dukes »

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« Reply #10 - Posted 2011-07-25 11:48:32 »

Which games are actually java?  I mainly see flash.

At a quick glance I see Puzzle Pirates there, which is a Java game.

Most famously though BigPoint is the company that spent €2 million on creating a browser based Java game called Poisonville. The game was however cancelled after the developers couldn't finish it even after numerous delays (duke nukem forever syndrome), making it the most expensive browser game failure to date.
Offline kevglass

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« Reply #11 - Posted 2011-07-25 12:19:09 »

Well it's officially crap so far Smiley

Seems they can't make a java portal or a java game.

Kev

Offline princec

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« Reply #12 - Posted 2011-07-25 12:41:00 »

Java portal == waste of time. Sorry to be the bearer of bad news but that ship sailed 10 years ago.

Cas Smiley

Offline ra4king

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« Reply #13 - Posted 2011-07-25 12:51:02 »

Java portal == waste of time. Sorry to be the bearer of bad news but that ship sailed 10 years ago.

Cas Smiley
Let's use a speedboat to catch up with it!

Offline kevglass

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« Reply #14 - Posted 2011-07-25 13:21:09 »

Got a quality game, get on steam?

Kev

Offline princec

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« Reply #15 - Posted 2011-07-25 13:34:34 »

All depends on what game you've written (and has bugger all to do with Java!)

But if you're writing games in Java - don't write a game and then try to get on Steam ... write a game for Steam. Likewise, if you're writing something casual, write it for BFG. That's your two basic desktop gaming portals right there that make any money. Pretty much anything else though and you're on your own and will float in the flotsam and jetsam with the rest of the internet, which is why everyone's writing for mobile and Flash portals instead.

Cas Smiley

Offline Cero
« Reply #16 - Posted 2011-07-25 15:11:47 »

don't write a game and then try to get on Steam ... write a game for Steam.

Ok, so how would that approach look like ?
I mean if I write a complex and polished desktop game, it is Steam material, isn't it ?
Now, I have personally no hope that Steam would pick my game up because it rejects much stuff, as I have heard.

Btw what about that Java Steam SDK ? Does it already exist ?


Edit: In this regard: How did many games (mostly Flash) like N or even Linerider become Nintendo games, mostly Nintendo DS ?
I mean do you pitch your game to Nintendo - is it even possible; or do you have to get lucky and they approach you ?

Offline princec

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« Reply #17 - Posted 2011-07-25 19:03:44 »

That's the trick, isn't it Wink I could probably write pages and pages of complete speculation on the subject. But a complex and polished desktop game is not Steam material. That's just the starting point. Steam wants "cool". The decision is made by just a few guys who get hundreds of games a day to sift through. If they've heard about it, if it's genuinely awesome, and if it's polished as hell, then there's more chance they'll actually play your game, and more chance they'll enjoy it, and then they have to think to themselves, "will this make any money if we punt it?"

I've not looked at the Steam SDK for a few months but I really need to sort it out.

Cas Smiley

Offline ra4king

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« Reply #18 - Posted 2011-07-26 11:43:19 »

Likewise, if you're writing something casual, write it for BFG.
What's BFG?

Offline kevglass

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« Reply #19 - Posted 2011-07-26 12:11:32 »

Big Fish Games.

Kev

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