I don't have Android yet, but should probably download the emulator, at the least.
I was thinking I would do this aswell, but I purchased an Asus Slider
. Money well spent. Its really great for development to actually have an android device. The emulators are so slow and really discouraging. I also find that once I have invested money in something I am more likely to stick to it. Either I waste money on movies or a new tech device to develop on
. I was always hoping to get into android dev, but getting the android device is what pushed me over the edge.
When I was designing "Hexara" the original version used letters and words instead of symbol strings. It would be a lot more intuitive, an easier-to-understand puzzle if I went back to this. But the problem with words is that there is an expectation they will follow some sort of theme. That semantic element makes designing the puzzles more difficult.
I tested 'Hexara' this game would be perfect for android.
How ARE you putting together the word lists?
Are you automating the puzzle creation process at all?
Yeah i take in a list of words from a text file. This game is only a free test game, but I will be releasing an amped up version to purchase with more word lists and extra game modes.
The game automatically fills words into the table then fills characters in the remaining empty spots.