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  Agent: 00PK  (Read 19611 times)
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Offline Eli Delventhal
« League of Dukes »

JGO Kernel
*****

Posts: 3573
Medals: 44


Game Engineer


« Reply #30 on: 2008-05-11 14:46:04 »

You can use either of the two screenshots on this page:

http://www.otcsw.com/agent00pk.php

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
Offline Eli Delventhal
« League of Dukes »

JGO Kernel
*****

Posts: 3573
Medals: 44


Game Engineer


« Reply #31 on: 2008-05-13 03:32:58 »

Another update added, this is a pretty big one. Webstart is still here: http://www.slyhawk.com/agent00pk/webstart/Agent00PK.jnlp

Quote
May 13, 2008 – Robots added. Homing missiles added. Level selector added. Webstart custom level support added. Webstart save file support added. Bug fixes and tweaks. Sound added. Level loading optimized.

I implemented some pretty damn cool robots that are using the dumb idiot AI I had implemented for testing purposes. This makes them a lot easier to deal with than the guards, but they have the addition of homing missiles. These missiles will follow you to the ends of the earth... but can you perhaps lead them back where they came from? I'm in the process of adding "spurt" missiles as well, which will be a lot faster but easier to trick.

The app now creates a resource folder in the user's home directory. Using it, you can save your custom levels, although you can't change the background or static body images without some adjustments that will happen in the future. That's all cosmetic, though – functionally the level editor is all there. To find and share your custom levels, go to your home directory and look for the ".agent00pk" folder. And if Kev is reading this... well, maybe I decided that you had a good approach after all.  Tongue

The app also uses the resource folder for save files. Whenever you finish a level, your progress is remembered. When you exit from the actual game (via escape), it will ask you what you want to name your save (temporary solution). To load your save, go to load game and type in the exact same name, case sensitive.

Sound has been implemented. My friend Bryan Highhill made two awesome background songs for the levels, check them out. He also made a short loop for the menu.

I also changed some random things, improved some stuff, etc. The control should be significantly better than last time, but it still needs a lot of work.

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
Offline TheAnalogKid
« League of Dukes »

JGO Wizard
*****

Posts: 1307
Medals: 2



« Reply #32 on: 2008-05-21 14:02:16 »

I really don't have time to read all the posts on this thread but here are my quick comments:

- huge graphics improvements here!  Cheesy
- the main menu is slow, not really responsive
- bug: I try to jump while running but it never works. I can only jump while stand still.
- bug: I played the tutorial, then got back to main menu and when I tried to restart the tutorial it got back to the menu. This bug occurred again and again.

Keep up!  Smiley

Games published by our own members! Go get 'em!
Offline Eli Delventhal
« League of Dukes »

JGO Kernel
*****

Posts: 3573
Medals: 44


Game Engineer


« Reply #33 on: 2008-05-22 13:01:35 »

I really don't have time to read all the posts on this thread but here are my quick comments:

- huge graphics improvements here!  Cheesy
- the main menu is slow, not really responsive
- bug: I try to jump while running but it never works. I can only jump while stand still.
- bug: I played the tutorial, then got back to main menu and when I tried to restart the tutorial it got back to the menu. This bug occurred again and again.

Keep up!  Smiley

Thanks for the comments!

Yeah, the menu refuses to listens to keys until a certain pause happens, and that can cause a lot of annoyances. I need to redesign that at some point.

Yup, running jump is broken, and definitely needs to be fixed. I imagine it's nothing but a two second change, but I have yet to actually look at it.

This bug is one whose source still eludes me, which is pretty frustrating. It comes up very rarely and so I'm having trouble diagnosing it. The solution is to restart the game, but that definitely shouldn't be necessary. Think you could reproduce the circumstances where it happened?

Thanks again.

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
Offline bahuman

Full Member
**

Posts: 145



« Reply #34 on: 2008-06-11 07:14:45 »

Could your running jump be "running" into this problem ?

http://www.java-gaming.org/topics/2-players-from-one-keyboard/17883/view.html
Offline zammbi

JGO Strike Force
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Posts: 963
Medals: 9



« Reply #35 on: 2008-06-11 08:37:41 »

Nice looking game you have there.
Though I found it hard to start and like what others said the physics make the game harder and to me annoying.

Current project - Rename and Sort
Offline Eli Delventhal
« League of Dukes »

JGO Kernel
*****

Posts: 3573
Medals: 44


Game Engineer


« Reply #36 on: 2008-06-11 15:26:35 »

Could your running jump be "running" into this problem ?

http://www.java-gaming.org/topics/2-players-from-one-keyboard/17883/view.html

Nope, it has to do with the way I created the Actions.

Thanks for the advice, though!

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
Offline Mr. Gol

Full Member
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Posts: 214
Medals: 1



« Reply #37 on: 2008-06-21 05:09:42 »

I had missed this before, but it actually looks very promising! The obvious thing that needs to be improved are the controls, like others have said. (btw how do you pull yourself up when hanging from a ledge?) Also, the level makes it hard to determine what objects are part of the foreground and what of the background.
Offline Eli Delventhal
« League of Dukes »

JGO Kernel
*****

Posts: 3573
Medals: 44


Game Engineer


« Reply #38 on: 2008-08-05 20:32:26 »

Thanks 4 it .......
Huh?

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
Offline Wildern

Full Member
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Posts: 140



« Reply #39 on: 2008-08-06 10:25:11 »

15 posts, all advertisements (look at his sig)
Games published by our own members! Go get 'em!
Offline Eli Delventhal
« League of Dukes »

JGO Kernel
*****

Posts: 3573
Medals: 44


Game Engineer


« Reply #40 on: 2008-08-06 13:40:32 »

15 posts, all advertisements (look at his sig)
Ah, that makes sense. I did see a few of his other ones, but I couldn't see the objective (I didn't notice the sig).

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
Offline DragonsRage

Jr. Member
**

Posts: 50



« Reply #41 on: 2008-08-06 20:08:56 »

Advertisement failed, I didn't notice his sig either.  Grin
I was wondering about that spam posting of "thanks" on all those topics in such a short period of time.

Secrets and lies

     () ()
     (O.o)
     (>.<)
Offline Eli Delventhal
« League of Dukes »

JGO Kernel
*****

Posts: 3573
Medals: 44


Game Engineer


« Reply #42 on: 2008-08-06 23:01:36 »

Advertisement failed, I didn't notice his sig either.  Grin
I was wondering about that spam posting of "thanks" on all those topics in such a short period of time.
Seems a dumb thing to say, anyway. You should put, "Wow, cool!" and then nobody will notice.

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
Offline Wildern

Full Member
**

Posts: 140



« Reply #43 on: 2008-08-08 09:57:18 »

Advertisement failed, I didn't notice his sig either.  Grin
I was wondering about that spam posting of "thanks" on all those topics in such a short period of time.

Most likely doesn't care if anyone who uses this board actually notices the links.  More of a way to get 45 links from a gaming forum to his game site for Google pagerank to notice.
I would vote for having the posts, or at least the signature, removed.
Offline TheAnalogKid
« League of Dukes »

JGO Wizard
*****

Posts: 1307
Medals: 2



« Reply #44 on: 2009-05-29 16:37:37 »

Is this game dead? I hope not.

Offline markmistry

Full Member
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Posts: 164



« Reply #45 on: 2009-05-29 16:55:53 »

Nice Graphics im jealous  Tongue

Worked fine for me no errors win vista 32bit i couldnt run and jump either.

Offline Eli Delventhal
« League of Dukes »

JGO Kernel
*****

Posts: 3573
Medals: 44


Game Engineer


« Reply #46 on: 2009-05-29 19:12:01 »

Is this game dead? I hope not.
Mmmm... probably. At least for now. I still think it could be really cool but I've got too much else on my plate as-is. Right now I've gone back to one of my other projects (Sinuosity) and giving it a major overhaul.

I'm very busy at my actual work at the moment because we're 1 month away from a game release, so I have little time to work on hobby stuff. But anyway I'd like to get back to this at some point in my life.

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
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