It really isn't bout the money haha thats just an added bonus
Well tht's a shame tht i will have to use libraries, they hevent been that nice to me over the years. The game always works great in eclipse but once i export it and try to distribute the file won't open, therefore when i see the word library i look for the nearest closet to hide in. Anyways thanx for the info. Probably gets annoying with all these newb game devs on here huh? lol
I'm sorry, but from the posts I've seen by you the past day, it really does look like it's about the money. Sure, we'd all like to make money (hell, even my project is going to have a price tag on it). But that shouldn't be your goal, you end up rushing your product out as fast as possible and don't give it the love and attention it deserves . . . and from the replies in your project thread, I'd say that is exactly what you did. :/
Either way though you have the right to sell your games and you have the right to put ads in them. But it's bad practice to do *both*. Either make it free and ad supported (not recommended for desktop games), or just make it a one-time fee, they own it, no ads. No one wants to pay for a game with advertising in it! That's why they opt to pay for it!
My recommendation if you want to go for money:
1. Don't go for money, take your time and focus on the game. Forget money all together.
2. Repeat step 1 a million times until the game is polished, bug free and fun to play.
3. Profit! (Only happens after you complete step 1)