Java-Gaming.org Java4K winners: [ by our judges | by the community ]         
Featured games (67)
games approved by the League of Dukes
Games in Showcase (∞)
games submitted by our members



News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  Print  
  Action Adventure title SoCal – Game Programmer (Physics)  (Read 902 times)
0 Members and 1 Guest are viewing this topic.
Offline DigitalMedia

JGO n00b
*

Posts: 15



« on: 2006-04-13 14:23:13 »


 
Digital Artist Management is currently assisting a high profile Los Angeles game development studio in their search for a solid Physics Programmer for a new original Action Adventure franchise for the next generation consoles.  This group already employs a solid programming staff, but they are looking for a few more additions to ensure it remains second to none.                   
 
This Los Angeles developer is located in a prime metropolitan area. They are committed to supplying its team with the best resources available as well as providing excellent salaries, bonuses, benefits and relocation assistance (if necessary). 
 
This programmer will play a significant role in executing the vision of this next generation IP.


PROGRAMMER (PHYSICS)

Requirements
•   MUST HAVE 3+ YEARS OF GAME INDUSTRY OR RELATED PROGRAMMING EXPERIENCE
•    Strong Experience with the following:
•   Character key-frame animation interacting with a physics simulation (Ragdoll, etc)
•   Havok, ODE, Tokamak, NovodeX or equivalent physics SDK
•   Proficiency with C/C++ and OOP architecture design and implementation
•   Implementation and design of an extensible cross-platform physics architecture that will be able to move to new platforms with minimal effort based around an existing real-time physics SDK
•   Advanced knowledge of collision detection techniques


If you are interested in this position, please submit your resume in Word format to:
 
Candace Walker
Candace@digitalartistmanagement.com
Pages: [1]
  Print  
 
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.076 seconds with 21 queries.