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  A spring is in the air  (Read 8774 times)
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Offline jojoh

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« on: 2006-02-25 20:21:51 »

Unfortunately I have not had nearly as much time to hack 4K games as last year. The fact that I have become father of triplets since last compo and that olympics is clashing with end of competition is really not helping  Cheesy I had planned to do some more with this game, but don't think it will happen, so here it is...

The goal is to build as tall buildings as possile using springs... Not so good idea in real life, but quite fun as a game I think. It appeals to your creative and constructive side as well as your destructive side  Cheesy

Keys:
  In menu:
  • up/down to select level
  • enter to start level
  • esc to quit
  In game
  • arrowkeys to pan
  • a/z to zoom
  • q/w to turn on/off movement indicator
  • r to release all fixed joints (really only for fun)
  • esc to exit game
  • enter to restart


Move mouse over existing joint to select start for new spring
Move mouse to select existing joint for end of new spring or
select place for new joint as endpoint for spring

The starting joint must be connected by at least two springs or be one of the predefined joints.

You have 5 min to build as high as possible, and height is only registerd when building isn't moving, so it can be clever to sometimes stop and let the building settle to register it if it is close to collapse.

Don't have time to explain it better, hopefully you'll see what I mean when you try it. If not, just ask here and I'll improve explanation a bit.

The bridge level should really be on time rather than scored by hight. I might change that later.

This is my 10th 4k game, and pssibly the one that I have spent least time on creating, but for sure the one I like most to play. Hope you'll enjoy it.

Let me know what you think.

Oh and by the way, what do I win for entering the 50th game for this year Wink

Webstart here!

Offline oNyx

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« Reply #1 on: 2006-02-25 21:40:18 »

The simulation breaks quite often, but its pretty interesting to toy around with it Smiley

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Offline Anon666

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« Reply #2 on: 2006-02-25 21:58:41 »

The simulation breaks quite often, but its pretty interesting to toy around with it Smiley

lol I see what u mean, my tower exploded :S

Very interesting idea, not too dissimilar to Chronoc Logic's Bridge Construction Set - was that the inspiration?
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Offline Markus_Persson

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Mojang Specifications


« Reply #3 on: 2006-02-26 06:26:12 »

The simulation breaks quite often, but its pretty interesting to toy around with it Smiley

lol I see what u mean, my tower exploded :S

Very interesting idea, not too dissimilar to Chronoc Logic's Bridge Construction Set - was that the inspiration?

Ah, yes. That's a great game. Cheesy
Good idea for a 4k game. =)

It didn't really feel intuitive to play, but the physics felt reasonably correct.

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Offline swpalmer

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« Reply #4 on: 2006-02-26 11:48:39 »

Played for 5 minutes and couldn't figure out how to make a single spring.  Might be fun, but currently is unplayable with the given instructions lacking the magic key that actually does something. Sad

Offline Anon666

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« Reply #5 on: 2006-02-26 14:35:16 »

1) click one of the already existing points, then click a 2nd time a short distance from said point, and a line should appear.

2) Repeat.
Offline arne

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« Reply #6 on: 2006-02-26 15:03:43 »

I have similar problems. Events don't seem to get processed in time. It took ages, when I pressed the arrow keys, to get it move around and when it did, it didn't want to stop Sad

Arne

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Offline jojoh

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« Reply #7 on: 2006-02-27 07:29:32 »

The simulation breaks quite often, but its pretty interesting to toy around with it Smiley

lol I see what u mean, my tower exploded :S

Very interesting idea, not too dissimilar to Chronoc Logic's Bridge Construction Set - was that the inspiration?
Hmmm I realized that if you place several springs between the same joints, you can get your building to "get airbourne", especially if the spring is short. You might see that as a bug, but I choose to see it as a punishment for doing something that you aren't supposed to do  Wink If it already is a spring there, don't place anotherone in the same spot! It will just make the building heavier anyway.

It is possible to remove this problem with dampeners, but it is not good for the gameplay and would take a chunk of memory as well.

The inspiration was actually Tower of goo. I had tried Bridge construction set before and decided to have another look at it before I started this game. They are both good games in similar but yet different ways.

It didn't really feel intuitive to play
Care to explain a bit more? For the person who coded it, it all seems very intuitive  Smiley I have added some guide lines when placing springs. Should maybe make it more intuitive, but not sure if that is what you talked about...

Offline CaptainJester

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« Reply #8 on: 2006-02-27 07:34:09 »

It seemed unintuitive to me at first too.  Once I figured out how to place the springs outside of the fixed anchor points, I have no problem.  Highest score so far is 824.

Offline jojoh

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« Reply #9 on: 2006-02-27 08:51:01 »

Played for 5 minutes and couldn't figure out how to make a single spring.  Might be fun, but currently is unplayable with the given instructions lacking the magic key that actually does something. Sad
Did you read Anons reply? That's really all there is to it! Could it possibly be that you have some really old lowrez monitor and therefore didn't see the startingpoint? (Ground) I have changed the initial screensize to 600x600, so it is really small, but it is now resizeable, so just increase after own screen size.

I have similar problems. Events don't seem to get processed in time. It took ages, when I pressed the arrow keys, to get it move around and when it did, it didn't want to stop Sad

Arne
Hmmm that is quite strange, since it is all just plain vanilla coding. Similar problem as whom by the way? What machine, OS, Java do you have? Have you tried after rebooting?

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Offline swpalmer

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« Reply #10 on: 2006-02-27 14:29:55 »

Played for 5 minutes and couldn't figure out how to make a single spring.  Might be fun, but currently is unplayable with the given instructions lacking the magic key that actually does something. Sad
Did you read Anons reply? That's really all there is to it! Could it possibly be that you have some really old lowrez monitor and therefore didn't see the startingpoint? (Ground) I have changed the initial screensize to 600x600, so it is really small, but it is now resizeable, so just increase after own screen size.

Yes, managed to get it working..   at first I started from the anchor points in the air.   It's  neat, though I find the "force vectors" or whatever they are distracting during construction.  I would make them a more subdued color or something.

Offline CaptainJester

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Make it work; make it better.


« Reply #11 on: 2006-02-27 14:43:41 »

My personal best.

Offline jojoh

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« Reply #12 on: 2006-02-27 19:28:39 »

It's  neat, though I find the "force vectors" or whatever they are distracting during construction.  I would make them a more subdued color or something.
Great you got it to work. About force vectors, you are right, not so good colors, just as the rest of all the colors...I should change it all. Instructions at top states: "q/w to turn on/off movement indicator", so you should be able to get rid of it. I already changed it to be off from the beginning, so you should make sure you have the latest version as well.

My personal best.
Dang, that beats my record for that level...Quite good looking building as well  Cool  Interesting to see that there are almost no rectangles with crossbars (actually one) and that It is quite symmetrical, but not completely. It looks almost too good. The idea with joints was that one should be forced to make some compromises and use creative solutions. I might have to create some more asymmetrical levels.
Good work!

Offline CaptainJester

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Make it work; make it better.


« Reply #13 on: 2006-02-27 20:43:06 »

Dang, that beats my record for that level...Quite good looking building as well  Cool  Interesting to see that there are almost no rectangles with crossbars (actually one) and that It is quite symmetrical, but not completely. It looks almost too good. The idea with joints was that one should be forced to make some compromises and use creative solutions. I might have to create some more asymmetrical levels.
Good work!


Thanks.  I just figured all triangles would work.  Any rectangles are purely accidental.

Offline jojoh

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« Reply #14 on: 2006-02-28 07:25:50 »

Well, I had to make quite a few attempts, but finally got a high score  Roll Eyes for the tower level. I use triangles "on edge" hoping that they will carry weight vertically better. But as you can see, they aren't as stable horizontally  Undecided The columns were vertical to begin with. The tower was 997 tall after last spring was placed. I was just about to place another triangle on top to get 4-digit height when I noticed that it was again starting to move sideways, and I was about to place a triangle on the left side to counter it (as you can see by the green line) but fortunately time ran out exactly then. I think that it would have collapsed if I would have had the time. It took about half a minute for the building to stabilize so that the height was registered.

Offline Riven
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« Reply #15 on: 2006-02-28 10:47:38 »

Over 1200, then it felt a few seconds before timeout Roll Eyes

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Offline Myself

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« Reply #16 on: 2006-03-11 11:28:52 »

Height 2586, score 2765 with "Stairway"... This one is a lot easier than the other ones, isn't it?
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