Java-Gaming.org Java4K winners: [ by our judges | by the community ]         
Featured games (67)
games approved by the League of Dukes
Games in Showcase (∞)
games submitted by our members



News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  Print  
  A good overview of application design and optimization when working with OpenGL  (Read 813 times)
0 Members and 1 Guest are viewing this topic.
Offline skytomorrownow

Jr. Member
**

Posts: 68



« on: 2006-08-29 01:34:59 »

I stumbled on this OpenGL application design article at the Apple Developer site; and while it does cover some specific Mac OS X issues, it's a nicely written overview. As someone who as spent a lot of time recently sifting through APIs, it's nice to get some perspective of the larger picture.

cheers all

http://developer.apple.com/graphicsimaging/opengl/optimizingdata.html
Offline zero

Sr. Member
**

Posts: 303
Medals: 1



« Reply #1 on: 2006-08-29 09:02:02 »

nice one, thanks  Smiley
Pages: [1]
  Print  
 
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.069 seconds with 21 queries.