DzzD
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on:
2008-07-20 11:06:16 » |
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did you ever think of a time based contest ? something that will start at a given time and end 4 hours later ?
this should be done like this for example : contest start saturday at 14:00 GMT at 14:01 the subject of the development(game) can be read on the website. a counter begin to count down saying "3h55 left" "3h50 left" etc.. once you finished you submit the game+your nick and a password (the submission time is stamped and can give extra point). at 16:00 all submission are made public score maybe based uppon : subject relation, quality,time left on submission
with a maximum project size of 1mb
what I found really interresting is to see the same subject implemented by different people, the time constraint makinf this looking as an exam is also good to warmup brain I think.
the question is, what do you think of this idea ?
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Markus_Persson
JGO Kernel      Posts: 2092 Medals: 10
Mojang Specifications
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Reply #1 on:
2008-07-20 11:20:28 » |
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Ooh! Cool!
As long as it's some time I'm available, I'm in. =)
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Orangy Tang
JGO Kernel      Posts: 2959 Medals: 37
Monkey for a head
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Reply #2 on:
2008-07-20 11:22:41 » |
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While i'm a big fan of time-limited competitions (like the LD 48 hour ones) I think four hours is a bit too short. With people in all sorts of different time zones you'll find it hard to get people to take part.
Also throwing in a tight time limit with a tight size limit is a bit harsh. My standard util library + LWJGL + Jorbis jars clocks in at about 2Mb and I'm sure other people are in similar positions.
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Games published by our own members! Go get 'em!
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DzzD
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Reply #3 on:
2008-07-20 11:35:00 » |
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While i'm a big fan of time-limited competitions (like the LD 48 hour ones) I think four hours is a bit too short. With people in all sorts of different time zones you'll find it hard to get people to take part. 4 hours sounds good as it enable people who have not a lot of time to participate and also to see result in the same day. also yes this is a very short time and this is why it sound so good, lot of stress.also the intended result is more a demo than a complete playable game. let take the following subject : make a shoot them up with at least three differents units and ... blabla.. (subject must have some constraint to avoid to much copy/paste) I am sure it can be done in 4 hours ? even incomplete , a demo will do the job ? Also throwing in a tight time limit with a tight size limit is a bit harsh. My standard util library + LWJGL + Jorbis jars clocks in at about 2Mb and I'm sure other people are in similar positions. maybe the size, should be subject to discussion
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kevglass
« League of Dukes » JGO Kernel      Posts: 5214 Medals: 49
Mentally unstable, best avoided.
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Reply #4 on:
2008-07-20 13:45:43 » |
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Ooooh, a contest, I'm so there Assuming the time limit will be enforced only by people's honesty, time zones shouldn't matter. You must use 4 hours in the day specified. There's no point competing if you're going to break the rules anyway  Kev
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DzzD
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Reply #5 on:
2008-07-20 16:41:35 » |
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Assuming the time limit will be enforced only by people's honesty, time zones shouldn't matter. You must use 4 hours in the day specified. I would really prefer a synchronized start and end time, this is not really to avoid cheat, just because that seems more interresting, like an exam you dont want to be late and you have a given start time that you must respect, this seems important as it can give some seriousness to the contest, no ? of course I understand that it could be hard for some people if it is between 1h00-8h00 in there country, I personnaly dont really care about the time it start, I wil use an alarm-clock if needed  could be really fun to wake up, code for four hours and go back to sleep, ok agree it could be boring too  (I play online poker and contest doesn't always really fall at my prefered time) I can build up a little website for this, including the previous explained features. I will leave for some weeks in few days and will not be able to announce a first contest before september. but if there is enought people that say they will play this contest, I will start a little web site that will be able to handle such contest , maybe periodically ? to make the contest more stable (not rely only on me) I would like to share managment of it with some volunters ?
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ewjordan
Sr. Member   Posts: 255
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Reply #6 on:
2008-07-20 22:28:29 » |
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I'm definitely down for this if it happens. 4 hours isn't much time, but it's just enough to put together something interesting, and I'm really curious to see what people can do!
Can I throw a suggestion on the floor for discussion? (I'm going to anyways!) I'd say we don't restrict this to Java, even if it's officially run from JGO - allowing Flash and whatever else (as long as it runs on, say, Win/Lin/OSX) will probably increase the turnout substantially, which can only help things.
I'd also prefer a topic or theme based competition, personally, since it gives the competition entries some sort of cohesion. If you want to do a synchronized competition, this could be helped by only announcing the theme at the start.
Re: size, I'd also rather not have a limit, I think the 4 hour limit itself is a huge enough constraint that it might be overkill to add another one, esp. since as noted some people's technologies of choice clock in near a megabyte to begin with. I'd rather just let people run wild and see what they can achieve. With 4 hours to make stuff, I doubt we're going to have entries with 100 mb of data, since the time limit restricts the amount of content you can push out anyways.
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Markus_Persson
JGO Kernel      Posts: 2092 Medals: 10
Mojang Specifications
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Reply #7 on:
2008-07-21 06:34:24 » |
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I think a 1mb limit is a good idea, as it will probably help reduce the amount of recycled material.
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kappa
« League of Dukes » JGO Kernel      Posts: 2356 Medals: 59
★★★★★
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Reply #8 on:
2008-07-21 06:51:16 » |
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a 1mb limit might be good if it excluded any external libraries used, such as lwjgl, jogl, slick, jme, jorbis, etc and only included the game source and data files.
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Markus_Persson
JGO Kernel      Posts: 2092 Medals: 10
Mojang Specifications
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Reply #9 on:
2008-07-21 07:04:03 » |
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Aye, I like that.
And how about a "no stolen art" rule?
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Games published by our own members! Go get 'em!
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zammbi
JGO Strike Force    Posts: 963 Medals: 9
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Reply #10 on:
2008-07-21 07:33:24 » |
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Sounds all good, but I think 4 hours would be a little short, I would mostly miss it.
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DzzD
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Reply #11 on:
2008-07-21 08:58:22 » |
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dont care, subject may be chosen so that it will be possible in 2h30/3h00  , the goal is not to have only one or two submission working/starting.
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ewjordan
Sr. Member   Posts: 255
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Reply #12 on:
2008-07-21 12:37:05 » |
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Ok, I can get behind a 1 megabyte limit with allowances for fatter helper libraries, I just didn't want to restrict people from using decent graphics and sound stuff which often comes bundled in pretty heavy .jars. I'd suggest as a criteria for this that most libraries are fair to use as long as they are publicly available (either open source or freely usable, i.e. not something you'd have to pay money to get access to) and they must be libraries, not games (Slick or Pulpcore would be fair game, but you can't embed a full game in your app and expect to get away with it). Re: "no stolen art," by that do you mean all art assets must be created from scratch, or that all art assets must be legit under open licenses or something like that? Sounds fine by me either way, but let's be explicit. Any comments on opening this up to non-Java devs? This is not a huge deal to me, but I do think it could make things a bit more lively. Then again, as a Mac user I don't relish the idea of a bunch of XNA dudes coming in and making games that will force me to exercise my ugly and much neglected XP partition in order to test... 
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DragonsRage
Jr. Member   Posts: 50
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Reply #13 on:
2008-07-21 19:21:39 » |
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Sounds fun but I am not sure about the non-java as in order to enforce the library independent size restriction, there would need to be some list of accepted libraries for each accepted language and their sizes. And how about a "no stolen art" rule?
No stolen art! I can barely draw a line, let alone some sort of kick a$$ helicopter or fighter sprite.
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Secrets and lies
() () (O.o) (>.<)
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ewjordan
Sr. Member   Posts: 255
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Reply #14 on:
2008-07-21 19:47:40 » |
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Sounds fun but I am not sure about the non-java as in order to enforce the library independent size restriction, there would need to be some list of accepted libraries for each accepted language and their sizes.
Hm, that's a good point, it might complicate things a bit too much on the hosting end, too. I'm fine with just-Java. So should we open up the discussion as far as a date? Am I correct to assume that a weekend is the best time to get people while they're free?
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Eli Delventhal
« League of Dukes » JGO Kernel      Posts: 3573 Medals: 44
Game Engineer
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Reply #15 on:
2008-12-03 18:52:36 » |
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Is this still going on? You guys should plan a date sometime late this month.
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See my work:OTC Software<br /> Currently Working On:Secret project... I edit JGO in production, because I simply don't waste time writing bugs
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DzzD
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Reply #16 on:
2008-12-07 14:30:06 » |
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that would be a fun contest, unfortunatly since I have thinked about it, I have got and I am still really really really too much busy by social life and other projects to put anything in place for such contest even if I keep this idea in mind... If someone prepare it I may participate but inded that will depend on the chosen date. Nb: 4 hours is maybe finally a bit short
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