Java-Gaming.org
Java4K winners:
[
by our judges
|
by the community
]
Featured games (67)
games approved by the League of Dukes
Games in Showcase (∞)
games submitted by our members
News
: Read the
Java Gaming Resources
, or peek at
the official Java tutorials
Home
Help
Search
Login
Register
Java-Gaming.org
>
Java Game APIs & Engines
>
OpenGL Development
>
JOGL Development
>
3DS Loader
Pages: [
1
]
Print
3DS Loader
(Read 850 times)
0 Members and 2 Guests are viewing this topic.
rogertx
JGO n00b
Posts: 15
Java games rock!
3DS Loader
«
on:
2004-02-03 20:21:50
»
Has anyone been able to incorporate and execute the 3DS Loader in Jogl.
roger
Caoimhin
Full Member
Posts: 136
Re: 3DS Loader
«
Reply #1 on:
2004-02-05 09:31:28
»
I've written a few loaders. The format of the file isn't difficult. Making a generic loader that anyone can use is. Typically, you want a number of helper classes (Vector, Mesh, Material, etc.). Without having a standard interface or a common set of base classes, it can be a mess integrating a bunch of 3rd party libs. Java3D cleaned some of that up, but OpenGL leaves you wide open to the crazy thinking of all of us different developers.
A "generic" loader could return a display list id and insulate you from any of the loader code, but you'd not be able to use any animations.
My suggestion is to make your own set of helper classes and write your own loader. It shouldn't take more than a week to load the basic shapes. Or you could adopt a 3rd party lib like Xith3D, OpenMind or Jist3D and use/implement a loader under that.
Pages: [
1
]
Print
Jump to:
Please select a destination:
-----------------------------
Games Center
-----------------------------
=> Featured Games
=> Showcase
=> Contests
===> LWJGL16k - 2011
===> 4K Game Competition - 2012
===> JGO Comp Petite
===> Finished Contests
=====> 4K Game Competition - 2011
=====> 4K Game Competition - 2010
=====> 4K Game Competition - 2009
=====> 4K Game Competition - 2008
=====> 4K Game Competition - 2007
=====> 4K Game Competition - 2006
=====> 4K Game Competition - 2005
=====> Tiny Game 2010
=====> JGO Comp 2009
=====> 16K LWJGL Competition - 2005
=====> Java Technology Game Development Contest - 2004
-----------------------------
Discussions
-----------------------------
=> General Discussions
===> Suggestions
=> Business and Project Discussions
===> Jobs and Resumes
===> Community & Volunteer Projects
=> Miscellaneous Topics
-----------------------------
Game Development
-----------------------------
=> Newbie & Debugging Questions
=> Articles & tutorials
=> Game Play & Game Design
=> Game Mechanics
===> Artificial Intelligence
=> Networking & Multiplayer
=> Performance Tuning
=> Shared Code
-----------------------------
Java Game APIs & Engines
-----------------------------
=> Engines, Libraries and Tools
===> Java 3D
===> JInput
===> jMonkeyEngine
===> Xith3D Forums
===> Tools Discussion
=> Java 2D
===> JavaFX
=> OpenGL Development
===> JOGL Development
===> LWJGL Development
=> Java Sound & OpenAL
===> JOAL Development
=> Java on Mobile Devices
===> Android
===> J2ME
Loading...